Sharpshooter Syndrome: Difference between revisions

m
no edit summary
No edit summary
mNo edit summary
 
(220 intermediate revisions by 41 users not shown)
Line 1: Line 1:
<div style="float: right;">{{#ev:youtube|bfWgL7lRZ6w|300}}</div>
__NOTOC__{{Languages|Sharpshooter Syndrome}}
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|FoQORn-dUs4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[File:SI POCALADBOLG.png]]
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies.
|-
|
| {{SkillText|True|SpeedDamage}}
|}
<br>
{{clearfix}}
 
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! Class !! Level Required
|-
| [[Shooting Guardian]] || 25
|}
<br>


{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
| {{PvP}} || 96% || 10%
|-
| colspan="9" | '''[Enhanced]'''
|-
| {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
| {{PvP}} || 107% || 10%
|}
<br>
 
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
|-
| {{CX}}{{CIO|Z}}{{CZ}} || {{CIO|X}} || {{CX}}{{CZ}}{{CIO|X}}
|-
| {{CDR}}{{CZ}}{{CIO|X}}{{CIO|ConX|Con}}{{CZ}} || {{CDRU}}{{CX}}{{CIO|ConX|Con}} || {{CDRU}}{{CX}}{{CConX}}{{CIO|X}}
|-
| || {{CDR}}{{CX}}{{CIO|X}}{{CX}} ||
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[File:SI_POCALADBOLG.png]]<br>
| || {{CZ}}{{CZ}}{{CX}}{{CIO|X}}{{CX}} ||  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung points the Silver Shooter up in the air and fires, releasing an aura of silver energy that encompasses a certain radius that gives a special buff.
|}
|}
<br>
<br>


== Prerequisites  ==
== [[Skill Traits]] ==
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}}
<br>
 
== Total Damage ==
{{Damage|true|Chung
|dmg=561
|pvp_dmg=107
|hits=7
}}
<br>


{{PreStart}}  
== Tips and Details ==
{{PreRow|Class=Shooting Guardian|Master=5|SP=65|Skill=SQ guide|Req=N/A}}
[[File:Headshot.png|thumb|Head Shot Icon]]
{{PreEnd}}  
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage.
**If a shot has double damage properties, a Head Shot icon will appear above the target.
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
**This does not affect skills.
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
<br>
<br>


== Skill Information  ==
== Trivia ==
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision".
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
|-
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |  
| rowspan="2" style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
*'''Sharpshooter Syndrome''' added.
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Maximum Hits'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Initial Damage'''
| colspan="2" style="border-style: solid; border-width: 1px;" | '''Buff'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Buff duration'''
| rowspan="2" style="border-style: solid; border-width: 1px;" | '''Cool Down'''  
|-
|-
| style="border-style: solid; border-width: 1px" | '''Critical<br>chance'''
| 07/28/2011 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px" | '''Accuracy'''
*{{buff|Increased buff duration.}}
*{{buff|MP Usage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
| 03/29/2012 || - || colspan=2 align="left" |  
| style="border-style: solid; border-width: 1px;" rowspan="5" | 250 MP
*{{buff|'''Damage''' increased.}}
| style="border-style: solid; border-width: 1px;" rowspan="5" | 4
*{{buff|Drags target towards center.}}
| style="border-style: solid; border-width: 1px;" rowspan="1" | 224% Magic Damage
| style="border-style: solid; border-width: 1px;" rowspan="1" | 11%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 11%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 20 seconds
| style="border-style: solid; border-width: 1px;" rowspan="5" |
<br>30 seconds<br> <br>
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| 02/14/2013 || - || colspan=2 align="left" |  
| rowspan="1" | 269% Magic Damage
*{{buff|'''Damage''' increased.}}
| rowspan="1" | 13%
*{{buff|Critical Rate and Accuracy increased.}}
| rowspan="1" | 13%
*{{buff|Added chance to inflict Head Shot status.}}
| rowspan="1" | 26 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 07/10/2014 || - || colspan=2 align="left" |  
| rowspan="1" | 314% Magic Damage
*{{buff|'''Damage''' increased.}}
| rowspan="1" | 15%
*{{buff|Cooldown decreased from 26 to 18 seconds.}}
| rowspan="1" | 15%
*{{buff|MP cost decreased to 150.}}
| rowspan="1" | 30 seconds
*Skill effect revamped.
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 02/05/2015 || - || colspan=2 align="left" |  
| rowspan="1" | 358% Magic Damage
*{{nerf|Critical Rate Increase decreased.}}
| rowspan="1" | 17%
*{{nerf|Add. Damage decreased.}}
| rowspan="1" | 17%
*{{nerf|Duration decreased.}}
| rowspan="1" | 35 seconds
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 04/20/2015 || - || colspan=2 align="left" |
| rowspan="1" | 426% Magic Damage
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
| rowspan="1" | 20%
|-
| rowspan="1" | 20%
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
| rowspan="1" | 40 seconds
*{{nerf|Sharpshooter buff effects decreased.}}
*{{nerf|Duration decreased.}}
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]].
*Skill effect revamped.
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|Critical Rate Increase increased.}}
*{{buff|Add. Damage increased.}}
*{{buff|Duration increased.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/22/2018 || 04/18/2018 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |  
*{{buff|Magical Attack Increase effect added.}}
*{{buff|Action Speed Increase effect added.}}
*{{nerf|Critical Rate Increase effect removed.}}
*{{nerf|Add. Damage Increase effect removed.}}
|-
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |
*{{nerf|No longer applies buff to allies.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
*Fixed Awakening Cast speed slowing down.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|Applies buff to allies.}}
|}
|}
<br>
<br>


== Tips and Details ==
== Alternative Names ==
*The Buff increases chances of a critical hit and accuracy for a certain duration.
{{AlternateLanguages
**Effects all party members withing range.
|Color={{ColorSel|CharLight|Chung}}
*Recently nerfed and buffed in the 07/28/11 character re-balance patch. MP cost has been reduced to 250 (originally 300), buff time has been increased by 20 seconds (40 total, used to be 20), but its damage has been reduced by 800% (2504 to 1704 at level 5).
|KR=샤프슈터 신드롬  |KRName=Sharpshooter Syndrome
 
|FR=Syndrome du sniper |FRName=Sharpshooter Syndrome
{{SGSkills}}
|JP=シャープシューターシンドローム |JPName=Sharpshooter Syndrome
|CN=综合神枪 |CNName=Comprehensive Gunslinger
|DE=Scharfschützen-Syndrom |DEName=Sharpshooter Syndrome
|ES=Síndrome del francotirador |ESName=Sharpshooter Syndrome
|IT=Sindrome del Cecchino |ITName=Sharpshooter Syndrome
|PL=Syndrom Snajpera |PLName=Sniper Syndrome
|BR=Síndrome do Atirador de Elite |BRName=Sharpshooter Syndrome
}}
<br>
{{SkillNav - Shooting Guardian}}
ElEditors
19,706

edits