Intense Showtime: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Intense Showtime}}
{{Languages|Intense Showtime}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI INSHOW.png]]
| [[File:SI INSHOW.png]]
| '''[Passive]''' Skills that utilize MP are executed more quickly, with decreased MP usage and lowered cooldown rates, when '''[[Chung's_Features#Berserk_Mode|Berserk Mode]]''' is activated.
| {{SkillType|P}} Enhances your skills while in [[Freiturnier#Berserk Mode|Berserk Mode]] (Level 3 Awakening). (Hyper Active/Bond skills excluded)
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Class            !! Master !! Level Required !! SP Cost per Level  !! Alternative       
|-
|-
| [[Deadly Chaser]] || Lv. 20 || 60            || 5                  || [[Gas Piston System]]
! Class !! Level Required
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Class             !! Master !! Level Required !! SP Cost per Level  !! Alternative          !! Skill Requirement
|-
|-
| [[Deadly Chaser]] || Lv. 20 || 60            || 5                  || [[Gas Piston System]] || [http://elwiki.net/w/Skill_Quest/After_Skill_Reorganization#Level_60_Layer_Skill_.28Level_Requirement:_60.29'''Level 60 Layer Skill Quest''']   
| [[Deadly Chaser]] || 35
|}
|}
</tabber>
<br>
<br>


== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Increased Action Speed'''
{{!}}-
{{!}} 1
{{!}} align=center colspan=2 {{!}} -3%
{{!}} align=center {{!}} 1%
{{!}}-
{{!}} 2
{{!}} align=center colspan=2 {{!}} -6%
{{!}} align=center {{!}} 1%
{{!}}-
{{!}} 3
{{!}} align=center colspan=2 {{!}} -9%
{{!}} align=center {{!}} 2%
{{!}}-
{{!}} 4
{{!}} align=center colspan=2 {{!}} -12%
{{!}} align=center {{!}} 2%
{{!}}-
{{!}} 5 (M)
{{!}} align=center colspan=2 {{!}} -15%
{{!}} align=center {{!}} 3%
{{!}}}
<br>
== MP Consumption at Lv.5 ==
Requires the original MP cost of skills.
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Required MP'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Used'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Remaining MP(At 300MP)''' 
{{!}}-
{{!}} [[Reload]]
{{!}} align=center {{!}} 20 MP
{{!}} align=center {{!}} 17 MP
{{!}} align=center {{!}} 283 MP
{{!}}-
{{!}} [[Head Shot]]<br>[[Leg Shot]]
{{!}} align=center {{!}} 30 MP
{{!}} align=center {{!}} 25 MP
{{!}} align=center {{!}} 275 MP
{{!}}-
{{!}} [[Rumble Shot]]<br>[[Aiming Shot]]
{{!}} align=center {{!}} 40 MP
{{!}} align=center {{!}} 34 MP
{{!}} align=center {{!}} 266 MP
{{!}}-
{{!}} [[Dual Buster]]
{{!}} align=center {{!}} 80 MP
{{!}} align=center {{!}} 68 MP
{{!}} align=center {{!}} 232 MP
{{!}}-
{{!}} [[Detonation]]<br>[[Brutal Swing]]
{{!}} align=center {{!}} 100 MP
{{!}} align=center {{!}} 85 MP
{{!}} align=center {{!}} 215 MP
{{!}}-
{{!}} [[Bullet Blitz]]
{{!}} align=center {{!}} 120 MP
{{!}} align=center {{!}} 102 MP
{{!}} align=center {{!}} 198 MP
{{!}}-
{{!}} [[Heavy Railgun]]<br>[[Artillery Strike]]
{{!}} align=center {{!}} 175 MP
{{!}} align=center {{!}} 150 MP
{{!}} align=center {{!}} 150 MP
{{!}}-
{{!}} [[Scare Chase]]<br>[[Lunatic Blow]]<br>[[Comet Crasher]]
{{!}} align=center {{!}} 200 MP
{{!}} align=center {{!}} 170 MP
{{!}} align=center {{!}} 130 MP
{{!}}-
{{!}} [[Sharpshooter Syndrome]]
{{!}} align=center {{!}} 250 MP
{{!}} align=center {{!}} 213 MP
{{!}} align=center {{!}} 87 MP
{{!}}-
{{!}} [[Gigantic Impact]]<br>[[Aceldama]]<br>[[Shooting Star]]
{{!}} align=center {{!}} 300 MP
{{!}} align=center {{!}} 255 MP
{{!}} align=center {{!}} 45 MP
{{!}}}
|KR=
== Skill Information ==
== Skill Information ==
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | During [[Freiturnier#Berserk Mode|Berserk Mode]]
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
! MP Usage Decrease !! Cooldown Decrease
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Increased Action Speed'''
|-
{{!}}-
| colspan="4" | {{PvE}}
{{!}} 1
|-
{{!}} align=center colspan=2 {{!}} -5%
| align="left" | 1 || 35 || 10% || 20%
{{!}} align=center {{!}} 1%
|-
{{!}}-
| align="left" | 2 || 51 || 20% || 25%
{{!}} 2
|-
{{!}} align=center colspan=2 {{!}} -10%
| align="left" | 3 || 59 || 30% || 30%
{{!}} align=center {{!}} 2%
|-
{{!}}-
| align="left" | 4 || 92 || 40% || 35%
{{!}} 3
|-
{{!}} align=center colspan=2 {{!}} -15%
| colspan="4" | {{PvP}}
{{!}} align=center {{!}} 3%
|-
{{!}}-
| align="left" | 1 || 35 || 3% || 8%
{{!}} 4
|-
{{!}} align=center colspan=2 {{!}} -20%
| align="left" | 2 || 51 || 6% || 10%
{{!}} align=center {{!}} 4%
|-
{{!}}-
| align="left" | 3 || 59 || 9% || 12%
{{!}} 5 (M)
|-
{{!}} align=center colspan=2 {{!}} -25%
| align="left" | 4 || 92 || 12% || 14%
{{!}} align=center {{!}} 5%
|}
{{!}}}
 
<br>
<br>
== MP Consumption at Lv.5 ==
No longer requires the original MP cost of skills.
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Original MP Cost'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''New MP Cost<br>(When in Berserk)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''New Cooldown<br>(When in Berserk)'''
{{!}}-
{{!}} [[Reload]]
{{!}} align=center {{!}} 20 MP
{{!}} align=center {{!}} 15 MP
{{!}} align=center {{!}} 4.5 Seconds
{{!}}-
{{!}} [[Head Shot]]
{{!}} align=center {{!}} 30 MP
{{!}} align=center {{!}} 22.5 MP
{{!}} align=center {{!}} 2.25 Seconds
{{!}}-
{{!}} [[Leg Shot]]
{{!}} align=center {{!}} 30 MP
{{!}} align=center {{!}} 22.5 MP
{{!}} align=center {{!}} 5.25 Seconds
{{!}}-
{{!}} [[Rumble Shot]]
{{!}} align=center {{!}} 40 MP
{{!}} align=center {{!}} 30 MP
{{!}} align=center {{!}} 5.25 Seconds
{{!}}-
{{!}} [[Aiming Shot]]
{{!}} align=center {{!}} 40 MP
{{!}} align=center {{!}} 30 MP
{{!}} align=center {{!}} 4.5 Seconds
{{!}}-
{{!}} [[Dual Buster]]
{{!}} align=center {{!}} 80 MP
{{!}} align=center {{!}} 60 MP
{{!}} align=center {{!}} 3.75 Seconds
{{!}}-
{{!}} [[Detonation]]<br>[[Brutal Swing]]
{{!}} align=center {{!}} 100 MP
{{!}} align=center {{!}} 75 MP
{{!}} align=center {{!}} 3.75 Seconds
{{!}}-
{{!}} [[Bullet Blitz]]
{{!}} align=center {{!}} 120 MP
{{!}} align=center {{!}} 90 MP
{{!}} align=center {{!}} 6 Seconds
{{!}}-
{{!}} [[Heavy Railgun]]
{{!}} align=center {{!}} 175 MP
{{!}} align=center {{!}} 131.25 MP
{{!}} align=center {{!}} 7.5 Seconds
{{!}}-
{{!}} [[Artillery Strike]]
{{!}} align=center {{!}} 175 MP
{{!}} align=center {{!}} 131.25 MP
{{!}} align=center {{!}} 11.5 Seconds
{{!}}-
{{!}} [[Scare Chase]]<br>[[Lunatic Blow]]<br>[[Comet Crasher]]
{{!}} align=center {{!}} 200 MP
{{!}} align=center {{!}} 150 MP
{{!}} align=center {{!}} 7.5 Seconds
{{!}}-
{{!}} [[Sharpshooter Syndrome]]
{{!}} align=center {{!}} 250 MP
{{!}} align=center {{!}} 187.5 MP
{{!}} align=center {{!}} 22.5 Seconds
{{!}}-
{{!}} [[Gigantic Impact]]<br>[[Aceldama]]<br>[[Shooting Star]]
{{!}} align=center {{!}} 300 MP
{{!}} align=center {{!}} 225 MP
{{!}} align=center {{!}} 22.5 Seconds
{{!}}}
}}


== Tips and Details ==
*If you swap out a skill mid-dungeon while '''Intense Showtime''' is active, that skill's cooldown will be decreased upon being swapped in.
**Strangely, this doesn't apply when [[Force Skills#Force Mod|modding]] or [[Force Skills#Force Mod|unmodding]] a skill.
<br>
<br>


== Tips and Details ==
==Updates==
*[[Intense Showtime]] is unlocked through the [[SQ_guide|Advanced Branch Skill Quest]].
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**The quest can be obtained at Lv40 from Camilla, the PvP NPC.  
|-
 
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |
*'''Intense Showtime''' added.
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|No longer requires original MP to activate the skills.}}
*{{buff|MP Usage Reduction increased.}}
*{{buff|Cooldown Reduction increased.}}
*{{buff|Action Speed Increase increased.}}
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*{{nerf|MP Usage Reduction decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*Skill location swapped with [[Gas Piston System]].
|-
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Cooldown Reduction increased.}}
*{{nerf|MP Usage Reduction decreased.}}
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|MP Usage Reduction decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
|-
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |
*{{buff|MP Usage Reduction increased.}}
*{{buff|Cooldown Reduction increased.}}
|-
| 11/03/2015 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|MP Usage Reduction decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
|-
| 08/24/2017 || 09/13/2017 || align="left" |
*{{buff|MP Usage Reduction increased.}}
*{{buff|Cooldown Reduction increased.}}
| align="left" |
*{{nerf|MP Usage Reduction decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
|-
| 01/31/2019 || 03/06/2019 || align="left" |
*None
| align="left" |
*{{nerf|MP Usage Reduction decreased.}}
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{nerf|Cooldown Reduction decreased.}}
|}
<br>
<br>


== Updates ==
== Alternative Names ==
*2/14/2013 KR
{{AlternateLanguages
** No longer requires original MP to activate the skills.
|Color={{ColorSel|CharLight|Chung}}
** Further decreased MP Usage and Duration.
|KR=강렬한 쇼타임  |KRName=Intense Showtime
** Increased Action Speed.
|FR=Plein la vue |FRName=Show off
*7/4/2013 KR
|UK=Show Time
**MP and cooldown decrease rate becomes smaller.
|JP=強烈なショータイム |JPName=Intense Showtime
 
|CN=狂暴时刻 |CNName=Berserk Time
|BR=Hora do Show |BRName=Showtime
|DE=Showtime |DEName=Showtime
|ES=Espectáculo |ESName=Spectacle
|IT=Showtime |ITName=Showtime
|PL=Showtime |PLName=Showtime
}}
<br>
<br>
 
{{SkillNav - Deadly Chaser}}
<tabber>
|-|
NA=
{{DCSkills}}
|-|
KR=
{{DCSkillsKR}}
</tabber>
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