Robot Detonation: Difference between revisions
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| [[File:MHActive2.png]] | | [[File:MHActive2.png]] | ||
| {{SkillType|A}} Command | | {{SkillType|A}} Command special robots to explode ({{se||Super Armor}} state during cast).<br>Hold the skill key to aim where you want the robots to explode.<br>You can command [[RX-78 Land Runner]], [[KS-83]], [[Air Mecha: Gale Force]], [[EZ-8 Countdown]] ([[EZ-8 Countdown|A]]), [[Armored Tempest]], {{mod|G-0 Battleroid|1}} as well. | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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{{SkillTable | {{SkillTable | ||
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OptPassive2.png; Mecha Generator; | |||
OptTrans5.png; Sub Mech Revolution Locked-Trans2; | |||
Prime Operator - Passive 1.png; Mecha Control; | |||
}} | }} | ||
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**The Land Runner counts as a summoned unit for the [[Mecha Generator]] passive. | **The Land Runner counts as a summoned unit for the [[Mecha Generator]] passive. | ||
*In terms of damage, this skill is most effective in combination with [[Air Mecha: Gale Force]] and {{Mod|G-0 Battleroid|1}}, as those are the only summoned units that do not disappear after the Self-Destruct is triggered by this skill. | *In terms of damage, this skill is most effective in combination with [[Air Mecha: Gale Force]] and {{Mod|G-0 Battleroid|1}}, as those are the only summoned units that do not disappear after the Self-Destruct is triggered by this skill. | ||
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==Trivia== | |||
*This skill is based on DFO's shared Mechanic skill [https://wiki.dfo.world/view/Detonation Robot Detonation]. | |||
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