Blood Storm: Difference between revisions

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__NOTOC__{{Languages|Blood Storm}}
{{Languages|Blood Storm}}
<div style="float: right;">{{#ev:youtube|SwfK9ms3ppY|300}}</div>
{{#ev:youtube|SwfK9ms3ppY|400|right}}
{| cellpadding="5"
{| cellpadding="5"
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| [[File:BloodStorm.PNG]]
| [[File:BloodStorm.PNG]]
| {{SkillType|SA|B}} Create a storm of blood around you. The storm of blood rotates across the ground around the caster, causing a large explosion in the center.
| {{SkillType|SA|B}} Create a blood storm. The blood storm will spin around the caster and create a large explosion.
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| {{SkillText|BloodStorm}}
| {{color|#FFCC00|Blood Illusion|b=1}}
*Create 2 storms while [[Shade Illusion]] is active. Damage of 1 storm will be 70%. (Explosion damage is the same)
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| {{SkillText|Annihilation}}
| {{SkillText|Gale}}
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
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! Class !! Level Required
! Class !! Level Required
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|-
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== Skill Information ==
== Skill Information ==
==={{PvE}}===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits  
! rowspan=3 | Level Required !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! colspan=3 | Illusion of Blood !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! colspan="3" |Blood Illusion!! rowspan="3" | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion !! rowspan=2 | Additional Blood Storm Count !! rowspan=2 | Explosion Hit Count !! rowspan=2 | Skill Damage Decrease
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion  
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan="2" |Blood Storm Count
! rowspan="2" |Explosion Count!! rowspan="2" | Blood Storm Damage Decrease  
|-
! Per Blood Storm !! Blood Storm Count
! Per Blood Storm !! Blood Storm Count
|-
| colspan="11" | '''Normal'''
|-
|-
| align="left" | 35 || 253% || 672% || rowspan=2 | ? || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | +2 || rowspan=2 | x2 || rowspan=2 | -30% || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 176% || 672% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4  
| rowspan="2" |6
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | [Enhanced] || 303% || 806%
| {{PvP}} || 48% || 229%
|}
|-
 
| colspan="11" | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Blood Storm !! Explosion
|-
|-
| align="left" | 35 || 69% || 229%
| {{PvE}} || 211% || 806% || rowspan=2 | 43 || rowspan="2" | 2 || rowspan=2 | 4
| rowspan="2" |6
| rowspan="2" |2|| rowspan="2" | 30% || rowspan="2" | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| align="left" | [Enhanced] || 83% || 275%
| {{PvP}} || 58% || 275%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Elesis|Blood Storm|Heavy, Light|cd=21|mp=300}}
|- style="background:{{ColorSel|CharLight|Elesis}}"
<br>
! colspan=2 | Heavy Blood Storm !! colspan=2 | Light Blood Storm
 
|- style="background:{{ColorSel|CharLight|Elesis}}"
== Total Damage ==
! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
{{SkillText|FreeTraining}}
|-
=== Normal ===
| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Light|80}} || 240 MP
{{Damage|true|Elesis
|}
| dmg = 211, 806
| pvp_dmg = 58, 275
| passive_define1 = 1.4, 1.4, Blood Hit
| avg_hits = 15, 4
| hits = 43*2, 4
| heavy = true
}}
 
=== Blood Illusion ===
{{Damage|true|Elesis
| dmg = 211*0.7, 806
| pvp_dmg = 58*0.7, 275
| passive_define1 = 1.4, 1.4, Blood Hit
| avg_hits = 50, 4*2
| hits = 43*6, 4*2
| heavy = true
}}
*'''Average''' assumes 15 '''Blood Storm''' hits, or 50 for the '''Blood Illusion''' version.
<br>
 
== Related Skills ==
{{SkillTable
|
CAIcon19.png; Dark Force;
RevengeofBloodR.png; Revenge of Blood;
CAIcon1.png; Overflowing Blood;
CrATrans5.png; Berserk Locked-Trans2;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While the '''Illusion of Blood''' effect claims the explosion damage remains the same, it is in fact still decreased to 70%, but its hit count is doubled, increasing its total damage.
*The tooltip's '''Illusion of Blood''' effect is confusingly worded, as if it only doubled the amount of '''Blood Storms.''' In reality, each storm will generate 2 additional storms, and the '''Explosion''' will also happen twice (which the tooltip makes no mention of).
**The damage decrease applies to all storms, not just the additional ones.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started.
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active).
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point-blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active).
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[11-4|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
*On average, '''[Enhanced] Blood Storm''' will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account.
*'''Blood Hit''' only takes into account around 10 hits worth of skill damage of a single '''Blood Storm''' for its HP consumption. This does mean that it ends up consuming less HP than a skill such as [[Shade Illusion]], and without the '''Heavy''' trait, even less than [[Dread Weapon]].
**With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account.
*In [[Free Training]], '''Blood Storm''' tornadoes deal 46 hits each instead of 43.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 07/04/2019 || rowspan=2 | 07/31/2019 || colspan=2 align="left" |
*[[Blood Storm]] added.
|-
| 07/18/2019|| colspan=2 align="left" |
*{{nerf|'''Blood Storm''' damage decreased.}}
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
*Changed to Gale skill.
|}
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|Color={{ColorSel|CharLight|Elesis}}
|Color={{ColorSel|CharLight|Elesis}}
|KR=블러드 스톰 |KRName=Blood Storm
|KR=블러드 스톰 |KRName=Blood Storm
|DE=Blutsturm |DEName=Blood Storm
|ES=Tormenta de sangre |ESName=Blood Storm
|FR=Assaut sanglant |FRName=Blood Assault
|IT=Tempesta di sangue |ITName=Blood Storm
|PL=Krwawa Burza |PLName=Blood Storm
}}
}}
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{{SkillNav - Dark Knight}}
{{DKSkills}}
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