Heavy Field: Difference between revisions

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| [[File:TTTrans6.png]]
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| {{SkillType|SA|B}} Hold down the skill key and use arrow keys to select a target area while in {{se||Super Armor}} status. Releasing the skill key will launch a missile that generates [Heavy Field] on the chosen location. Enemies will be able to see where you are aiming.  
| {{SkillType|SA|B}} Hold down the skill key and use arrow keys to select a target area while in {{se||Super Armor}} status. Releasing the skill key will launch a missile that generates {{se|341|Heavy Field||ed}} on the chosen location. Enemies will be able to see where you are aiming.  
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
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! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=2 | {{se|341|Heavy Field||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Field (Magical) !! colspan=2 | {{se|341|Heavy Field||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
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! Received Damage Increase {{Stat|M|RD}} !! Duration
! Magical Damage Received Increase {{Stat|M|RD}} !! Duration
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| colspan="6" | '''Normal'''
| colspan="6" | '''Normal'''
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| {{PvE}} || 7247% || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 7247% || 14% || rowspan=2 | 10 Seconds || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
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| {{PvP}} || 2348%
| {{PvP}} || 2348% || 7%
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| colspan="6" | '''[Enhanced]'''
| colspan="6" | '''[Enhanced]'''
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| {{PvE}} || 7247% || rowspan=2 | 10% || rowspan=2 | 10 Seconds || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 7247% || 14% || rowspan=2 | 10 Seconds || rowspan=2 | 240 MP || rowspan=2 | 22 Seconds
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| {{PvP}} || 2348%
| {{PvP}} || 2348% || 7%
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== Tips and Details ==
== Tips and Details ==
*{{se|341|Heavy Field||ed}} additionally prevents enemies from dashing or jumping.
*{{se|341|Heavy Field|tt=no}} additionally prevents enemies from dashing or jumping.
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, [[Heavy Field]] will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]].
*Unlike the [[Artillery Strike - Quantum Ballista|Artillery]] [[Artillery Strike - Missile Shower|Strike]] skills which have their missiles explode upon contact with the floor beneath where the projectile was aimed, [[Heavy Field]] will always explode exactly where the reticle was, despite the payload being similar to [[Artillery Strike - Quantum Ballista]].
*Unlike [[Tactical Field]] which buffs the players standing in the field, [[Heavy Field]] debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage, and debuff immune targets will be unaffected.
*Unlike [[Tactical Field]] which buffs the players standing in the field, [[Heavy Field]] debuffs opponents in the field. This means the enemy must be inside the field to receive increased damage, and debuff immune targets will be unaffected.
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| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |
| 03/12/2020 || 04/08/2020 || colspan=2 align="left" |
*{{nerf|Damage Increase decreased.}}
*{{nerf|Damage Increase decreased.}}
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| 01/18/2024 || 01/31/2024 || colspan=2 align="left" |
*{{buff|{{se|341|Heavy Field|tt=no}} '''Received Damage Increase''' increased.}}
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| 02/27/2025 || 03/26/2025 || colspan=2 align="left" |
*{{nerf|{{se|341|Heavy Field|tt=no}} '''Received Damage Increase''' removed.}}
*{{buff|{{se|341|Heavy Field|tt=no}} '''Magical Damage Received Increase''' added.}}
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