Serpentium Tower: Difference between revisions
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*Equipment Requirement: [[Tenebrous Armor]] or higher | *Equipment Requirement: [[Tenebrous Armor]] or higher | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Detail=<span style="display:none">{{</span> | | Detail=<dfn>{{</dfn><span style="display:none">{{</span> | ||
*Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially). | *Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially). | ||
===={{se|441|Enviromental Debuff - Demon Realm|tt=no}}==== | ===={{se|441|Enviromental Debuff - Demon Realm|tt=no}}==== | ||
*The El's power does not reach into this realm, Attack and HP will be reduced by 95%. Enemies will have a 30% chance to resist your critical hits. | *The El's power does not reach into this realm, Attack and HP will be reduced by 95%. Enemies will have a 30% chance to resist your critical hits. | ||
*Only three Resurrection Stones can be used to revive. | |||
====Boss Defenses==== | |||
{| class="wikitable" | |||
! Boss Name !! Difficulty !! HP Bars !! Defense (Percentage) !! Damage Reduction !! {{se||Freeze}} Limit !! {{se|087|Petrify||ed}} Limit | |||
|- | |||
| rowspan=4 | '''Security System Core''' || Difficulty 1 || rowspan=4 | 300x HP || {{calc|get_def|3|100|true}} || rowspan=3 | 60% || rowspan=8 | 1 / 90s || rowspan=8 | 1 / 90s | |||
|- | |||
| Difficulty 2 || {{calc|get_def|3.25|100|true}} | |||
|- | |||
| Difficulty 3 || rowspan=2 | {{calc|get_def|3.5|100|true}} | |||
|- | |||
| Difficulty 4 || 70% | |||
|- | |||
| rowspan=4 | '''Defense System''' || Difficulty 1 || rowspan=4 | 300x HP || {{calc|get_def|3|100|true}} || rowspan=4 | 99% | |||
|- | |||
| Difficulty 2 || {{calc|get_def|3.25|100|true}} | |||
|- | |||
| Difficulty 3 || rowspan=2 | {{calc|get_def|3.5|100|true}} | |||
|- | |||
| Difficulty 4 | |||
|} | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|Phase1Name= | <dfn>}}</dfn> | ||
|Phase1Name=Security System Core | |||
|Phase1=<span style="display:none">{{</span> | |Phase1=<span style="display:none">{{</span> | ||
== Phase Gimmick == | |||
When a player gets hit by any of the boss' attacks, they will receive one stack of {{se|1221|Surveillance||sd}} that lasts for 15 seconds. When any player in the party reaches 20 stacks, that player's stacks will be removed and the boss will instantly cast '''Annihilation Mode'''. | |||
When the boss reaches 50% HP, it will gain a permanent attack increase for the remainder of the fight and immediately cast {{color|red|Charging Mode|b=1}}, {{color|red|Circuit Overload|b=1}}, or {{color|red|Full System Restart|b=1}} at random. | |||
Additionally, multiple charging rods will be set up across the arena (4 on the left side, 4 on the right side). These charging rods are initially inactive, but will be activated for certain attacks. | |||
== Boss == | |||
{| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;" | |||
|+ [[File:Icon - Warning.png|20px]] Attacks highlighted in {{color|red|red}} bypass invincibility frames. | |||
|- | |||
! colspan=3 | Security System Core | |||
|- | |||
| align=center width=5% | [[File:Dunno.png|60px]] | |||
| colspan=2 align=center width=95% | ???. | |||
|- | |||
! colspan=2 width=50% | Boss Attacks !! width=50% | Tips | |||
|- | |||
| colspan=2 | | |||
*'''Annihilation Mode:''' The boss erratically fires off lasers coming from all directions. The location of these lasers is indicated by red warning lines briefly before they are fired. | |||
| | |||
*The lasers appear to fire randomly with no consistency or pattern. | |||
*The hitbox of the lasers is significantly larger than what the warning lines suggest (reaching about 3 players wide), meaning the safe spots are smaller than one might initially expect. | |||
*It is possible to avoid these lasers by using special active skills with long invincibility frames such as [[Spriggan]], [[Chandelier]], or certain master skills such as [[Dignity/Stage 4|Dignity]]. | |||
**It is not recommended to use your hyperactive skill, due to its long cooldown and its necessity in phase 2. | |||
*In '''Difficulty 4''', the lasers ''cannot'' be avoided with invincibility frames. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Electromagnetic Energy Release:|b=1}} The boss releases a stream of electric energy around itself, dealing minor damage and inflicting a random debuff on any players hit. | |||
| | |||
*Amongst the debuffs this attack can inflict, the most common appear to be {{se||Confusion|tt=no}}, {{se||Move Slowdown|tt=no}}, and {{se|078|Aging|tt=no}}. | |||
**All the debuffs can be removed with skills that cleanse debuffs or provides debuff immunity. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Electromagnetic Energy Ring:|b=1}} The boss releases a ring of electricity around itself, dealing minor continuous damage, and inflicting {{se||???||sd}}, decreasing physical and magical attack for 10 seconds. | |||
| | |||
*Unlike {{color|red|Electromagnetic Energy Release|b=1}}, only the ring of electricity has a hitbox. Players can avoid this attack by either standing close to the boss (within the red colored zone), or by standing away from the boss, beyond the reach of the electricity. | |||
*The {{se||???||sd}} debuff can be removed with skills that cleanse debuffs or provides debuff immunity. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Directional Charge:|b=1}} Charges a short distance in one cardinal direction, leaving behind a pulsing trail of electricity. Players hit by either the charge or the electric trail will be inflicted with {{se||Leg Injury|tt=no}} for 5 seconds. | |||
| | |||
*Neither parts of this attack deal significant damage. However, due to the multi-hit nature of this attack, it can be easy for a player to unintentionally accumulate {{se|1221|Surveillance|tt=no}} stacks. | |||
*The {{se||Leg Injury|tt=no}} can be removed with skills that cleanse debuffs or provides debuff immunity. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Charging Rod Laser:|b=1}} Activates three pairs of charging rods, which then fire a horizontal laser between each set. Any players hit will be inflicted with {{se||Confusion|tt=no}} for 7 seconds. | |||
| | |||
*The lasers do not last for long and deal minor damage. | |||
*The lasers are capable of very slightly hitting players one platform above, depending on a multitude of factors. This should be kept in mind for [[Lu/Ciel]] players in particular, as to avoid unintentionally being hit by a laser. | |||
|- | |||
| colspan=2 | | |||
*{{color|red|Electric Terrain:|b=1}} Fires a beam of electricity which descends and covers the ground for a short period of time. If a red beam is fired, the electricity will cover the bottom-most platform (ie. the ground floor). If a yellow beam is fired, the electricity will cover the middle platform above the ground. | |||
| | |||
*While the attack does not inflict too much damage due to its multi-hit nature, it can be easy for a player to unintentionally accumulate {{se|1221|Surveillance|tt=no}} stacks. | |||
|} | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|Phase2Name= | |Phase2Name=Defense System | ||
|Phase2=<span style="display:none">{{</span> | |Phase2=<span style="display:none">{{</span> | ||
== Phase Gimmick == | |||
WIP | WIP | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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</gallery> | </gallery> | ||
| Dialogue= | | Dialogue= | ||
{{ | {{tabber | ||
| | |$divclass=tabber-vertical | ||
| | |Dungeon Victory Quote= | ||
*'''Elsword:''' ''With endless surge of attacks from all directions, it's hard to keep myself focused. This pressure in limited space... it reminds me of the fortress in Elysion.'' | |||
*'''Elsword:''' ''With endless surge of attacks from all directions, it's hard to keep myself focused. This pressure in limited | |||
*'''Aisha:''' ''The metals here are completely incompatible with me. They absorb my magic. Well, it's not too much of an issue. Mages always find a way!'' | *'''Aisha:''' ''The metals here are completely incompatible with me. They absorb my magic. Well, it's not too much of an issue. Mages always find a way!'' | ||
*'''Rena:''' ''I was so surprised when the entire hall turned upside down! We just arrived at the entrance to the | *'''Rena:''' ''I was so surprised when the entire hall turned upside down! We just arrived at the entrance to the tower... I'm concerned about what could await us inside.'' | ||
*'''Raven:''' ''It's a little funny to say this now after all these tricky attacks, but it feels truly like a fortress at this point. Now, what next?'' | *'''Raven:''' ''It's a little funny to say this now after all these tricky attacks, but it feels truly like a fortress at this point. Now, what next?'' | ||
*'''Eve:''' ''We had to deal with a lot, but I'm glad we're able to pass here. I won't say much about the holes in the security system.'' | *'''Eve:''' ''We had to deal with a lot, but I'm glad we're able to pass here. I won't say much about the holes in the security system.'' | ||
*'''Chung:''' ''An enemy that bombards attacks in a closed | *'''Chung:''' ''An enemy that bombards attacks in a closed space... It was a bit of a challenge. But no problem! My cannon has no blind spot!'' | ||
*'''Ara:''' ''I can't believe the chandelier was the main device that guarded this | *'''Ara:''' ''I can't believe the chandelier was the main device that guarded this place...! Are there other devices like that? Maybe these stairs? The wall decorations? Don't tell me... the carpet?!'' | ||
*'''Elesis:''' ''I thought we'd see the culprit behind the disaster upon Lu's | *'''Elesis:''' ''I thought we'd see the culprit behind the disaster upon Lu's land... but all we've met so far are just toys. Looks like our villain is quite shy, huh?'' | ||
*'''Add:''' ''Ha... I can't believe this defense system uses such an elementary structure! I thought there would be more to it! I feel so stupid...'' | *'''Add:''' ''Ha... I can't believe this defense system uses such an elementary structure! I thought there would be more to it! I feel so stupid...'' | ||
*'''Lu:''' ''I'm glad the doors opened. I wonder if my voices reached | *'''Lu:''' ''I'm glad the doors opened. I wonder if my voices reached him...'' | ||
*'''Ciel:''' ''I let my temper out a | *'''Ciel:''' ''I let my temper out a little... but I'm sure that kid let us through. Does this mean we still have room to talk?'' | ||
*'''Rose:''' ''Lasers everywhere, chandelier suddenly drops down to attack us... The entire hall flips upside down... This feels like a test room at the highest level. I'm not too fond of | *'''Rose:''' ''Lasers everywhere, chandelier suddenly drops down to attack us... The entire hall flips upside down... This feels like a test room at the highest level. I'm not too fond of it...'' | ||
*'''Ain:''' ''It was a good idea to use the loophole in the system. Would Mr. Ancient and Ms. Queen get angry at me if I told them it's good to sometimes not think too hard? Haha.'' | *'''Ain:''' ''It was a good idea to use the loophole in the system. Would Mr. Ancient and Ms. Queen get angry at me if I told them it's good to sometimes not think too hard? Haha.'' | ||
*'''Laby:''' ''I was so surprised when the hall turned upside down like Whee~! I thought Laby would topsy turvy~ Heehee, it was fun~!'' | *'''Laby:''' ''I was so surprised when the hall turned upside down like Whee~! I thought Laby would topsy turvy~ Heehee, it was fun~!'' | ||
*'''Noah:''' ''Pant, | *'''Noah:''' ''Pant, pant... I'm so glad Clamor's idea worked fine. Eve and Add didn't seem so pleased... but I can finally stop running...'' | ||
*'''Lithia:''' ''Whew~! That was close. I know how the automated golems and magic devices work, but how does this machine work? Maybe the sleazy guy over there will tell me.'' | *'''Lithia:''' ''Whew~! That was close. I know how the automated golems and magic devices work, but how does this machine work? Maybe the sleazy guy over there will tell me.'' | ||
}} | }} |