Template:SkillText: Difference between revisions

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   | Destruction =
   | Destruction =
'''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]'''
'''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]'''
*Consumes {{color|#FF4444|Destruction gauge}} and acquire {{color|#4488FF|Vitality gauge}}
*Attack Power ↑ when Destruction is activated
*Attack Power ↑ when Destruction is activated
   | Vitality =
   | Vitality =
'''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]'''
'''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]'''
*Consumes {{color|#4488FF|Vitality gauge}} and acquire {{color|#FF4444|Destruction gauge}}
*MP consumption ↓ MP gains ↑ when Vitality is activated
*MP consumption ↓ MP gains ↑ when Vitality is activated
   | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/Mod|Mod]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/Mod|Mod]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/Mod|Mod]]), [[Flame Geyser: Radiant Blaze|[Mod] Flame Geyser: Radiant Blaze]], [[Unlimited Blade: Burst Saber|[Mod] Unlimited Blade: Burst Saber]]
   | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/Mod|Mod]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/Mod|Mod]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/Mod|Mod]]), [[Flame Geyser: Radiant Blaze|[Mod] Flame Geyser: Radiant Blaze]], [[Unlimited Blade: Burst Saber|[Mod] Unlimited Blade: Burst Saber]]
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   | Memorize =
   | Memorize =
'''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]'''
'''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]'''
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)  
*Input skill key during Memorize Stance (1 sec. in standby mode) to memorize.
*Press '''V''' to activate the memorized skills in order.
   | Aer= {{color|#599FF8|[Aer Skill]|b=1}}
   | Aer= {{color|#599FF8|[Aer Skill]|b=1}}
   | Mater= {{color|#FFC45E|[Mater Skill]|b=1}}
   | Mater= {{color|#FFC45E|[Mater Skill]|b=1}}
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   | Annihilation =
   | Annihilation =
'''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]'''
'''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]'''
*Consumes {{color|#FF4444|Annihilation gauge}} and acquire {{color|#4488FF|Gale gauge}}
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated
   | Gale =
   | Gale =
'''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]'''
'''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]'''
*Consumes {{color|#4488FF|Gale gauge}} and acquire {{color|#FF4444|Annihilation gauge}}
*MP Cost ↓ Cooldown ↓ when Gale is activated
*MP Cost ↓ Cooldown ↓ when Gale is activated
   | DivinusManus =  
   | DivinusManus =  
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     | Mental Hygiene=Upon awakening, use 1 Dynamo Mutation Point to ignore guard.
     | Mental Hygiene=Upon awakening, use 1 Dynamo Mutation Point to ignore guard.
     | Anesthesia=Upon awakening, Freeze Duration increases by 1 sec. per Dynamo Mutation Point.
     | Anesthesia=Upon awakening, Freeze Duration increases by 1 sec. per Dynamo Mutation Point.
     | Cryptic Break=Use Dynamo Mutation Point to grant max stacks of {{se|369|Dynamo Transform (New Update!)}}.
     | Cryptic Break=Upon using Dynamo Mutation Point, raise {{se|369|Dynamo Transform (New Update!)}} to max stacks.
     | Zero Trust=Use Dynamo Mutation Point to decrease the cooldown of [[Dynamo Factory Add-on - Flotilla/Stage 1|Dynamo Factory Add-on - Flotilla]] by 1 second.
     | Zero Trust=Upon using Dynamo Mutation Point, reduce cooldown of '[[Dynamo Factory Add-on - Flotilla/Stage 1|Dynamo Factory Add-on - Flotilla]] (Stage [[Dynamo Factory Add-on - Flotilla/Stage 2|2]], [[Dynamo Factory Add-on - Flotilla/Stage 3|3]], [[Dynamo Factory Add-on - Flotilla/Stage 4|4]])' by 1 sec.
     | #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point.
     | #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point.
     }}
     }}
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  | Heavy Weaponry Skills=
  | Heavy Weaponry Skills=
{{color|#FFCC00|Heavy Weaponry Skills|b=1}}
{{color|#FFCC00|Heavy Weaponry Skills|b=1}}
*[[Barbecue!]] ([[Barbecue!: Satellite Strike|Mod]]), [[M-137 Gatling Gun]], [[M-3 Flamethrower]] ([[M-3 Flamethrower: Impact Flames|Mod]]), [[Flame Strike]], [[FM-31 Grenade Launcher]], [[Laser Rifle]] ([[Laser Rifle/Mod|Mod]]), [[Quantum Bomb]] ([[Quantum Bomb/Mod|Mod]]), [[Operation Raze]], [[FM-92 MK2 Lancer SW]] ([[FM-92 MK2 Lancer SW/Mod|Mod]]), [[Pampero Booster]], [[X-1 Extruder]] ([[X-1 Extruder/Mod|Mod]]), [[Plasma Shock]], [[Aimed Strike]], [[Burst Grenade]] ([[Burst Grenade/Mod|Mod]])
*[[Barbecue!]] ([[Barbecue!: Satellite Roast|Mod]]), [[M-137 Gatling Gun]], [[M-3 Flamethrower]] ([[M-3 Flamethrower: Impact Flames|Mod]]), [[Flame Strike]], [[FM-31 Grenade Launcher]], [[Laser Rifle]] ([[Laser Rifle/Mod|Mod]]), [[Quantum Bomb]] ([[Quantum Bomb/Mod|Mod]]), [[Operation Raze]], [[FM-92 MK2 Lancer SW]] ([[FM-92 MK2 Lancer SW/Mod|Mod]]), [[Pampero Booster]], [[X-1 Extruder]] ([[X-1 Extruder/Mod|Mod]]), [[Plasma Shock]], [[Aimed Strike]], [[Burst Grenade]] ([[Burst Grenade/Mod|Mod]])
  | Chain Revolver/Blade=
  | Chain Revolver/Blade=
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}}
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     | Bardiet=
     | Bardiet=
* Add an echo per [Rau Stage × 1 second]
* Add an echo per [Rau Stage × 1 second]
     | Heimsuchen=
     | Heimsuchen|Zestoerung=
* Damage Increase by [Rau Stage × 10%]
* Damage Increase by [Rau Stage × 10%]
     | Verlangsamen=
     | Verlangsamen=
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     | HeimsuchenMod=
     | HeimsuchenMod=
* Damage Increase by [Rau Stage × 10%]
* Damage Increase by [Rau Stage × 10%]
     | Explosion=
     | Durst=
*Expansion Range increase by [Rau Stage × 10%]
*Area of expansion effect increases by [Rau Stage × 10%]
     }}
     }}
}}<noinclude>
}}<noinclude>
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     | Cubbyhole= Ribbon duration increased by 2 seconds.
     | Cubbyhole= Ribbon duration increased by 2 seconds.
     | Entrap= Entrapment Area's range increased by 1.2 times.
     | Entrap= Entrapment Area's range increased by 1.2 times.
    | Lucky Chance=Range is increased by 1.2 times. {{*}}MP Usage is decreased by 20%.
   }}
   }}


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     | Overheat Mode Activated!=[[File:VeteranCommanderPassive3.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Overheat Mode Activated!=[[File:VeteranCommanderPassive3.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br>
     | Master of Warfare=[[File:Nova_Imperator_-_Passive_2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Master of Warfare=[[File:NovaImperatorPassive2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br>
     | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br>
     | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br>
     | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
     | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br>
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