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| Destruction = | | Destruction = | ||
'''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]''' | '''[[Way of the Sword|{{color|#FF4444|Destruction Skill}}]]''' | ||
*Attack Power ↑ when Destruction is activated | *Attack Power ↑ when Destruction is activated | ||
| Vitality = | | Vitality = | ||
'''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]''' | '''[[Way of the Sword|{{color|#4488FF|Vitality Skill}}]]''' | ||
*MP consumption ↓ MP gains ↑ when Vitality is activated | *MP consumption ↓ MP gains ↑ when Vitality is activated | ||
| RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/Mod|Mod]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/Mod|Mod]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/Mod|Mod]]), [[Flame Geyser: Radiant Blaze|[Mod] Flame Geyser: Radiant Blaze]], [[Unlimited Blade: Burst Saber|[Mod] Unlimited Blade: Burst Saber]] | | RuneSkills=*Rune Skills: [[Lodestar]], [[Fire Rune]], [[Enchant Dash]], [[Luna Blade]] ([[Luna Blade/Mod|Mod]]), [[Rune Field]], [[Splash Explosion]] ([[Splash Explosion/Mod|Mod]]), [[Triple Saber]], [[Extreme Rune Buster]] ([[Extreme Rune Buster/Mod|Mod]]), [[Flame Geyser: Radiant Blaze|[Mod] Flame Geyser: Radiant Blaze]], [[Unlimited Blade: Burst Saber|[Mod] Unlimited Blade: Burst Saber]] | ||
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| Memorize = | | Memorize = | ||
'''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]''' | '''[[Memorize|{{color|#9c76d1|Available for Memorize}}]]''' | ||
* | *Input skill key during Memorize Stance (1 sec. in standby mode) to memorize. | ||
| Aer= {{color|#599FF8|[Aer Skill]|b=1}} | | Aer= {{color|#599FF8|[Aer Skill]|b=1}} | ||
| Mater= {{color|#FFC45E|[Mater Skill]|b=1}} | | Mater= {{color|#FFC45E|[Mater Skill]|b=1}} | ||
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| Annihilation = | | Annihilation = | ||
'''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]''' | '''[[Chivalry System|{{color|#FF4444|Annihilation Skill}}]]''' | ||
*Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated | *Ignore Guard (Guard/Knockdown) and 10% of Enemies Defense when Annihilation is activated | ||
| Gale = | | Gale = | ||
'''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]''' | '''[[Chivalry System|{{color|#4488FF|Gale Skill}}]]''' | ||
*MP Cost ↓ Cooldown ↓ when Gale is activated | *MP Cost ↓ Cooldown ↓ when Gale is activated | ||
| DivinusManus = | | DivinusManus = | ||
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| Mental Hygiene=Upon awakening, use 1 Dynamo Mutation Point to ignore guard. | | Mental Hygiene=Upon awakening, use 1 Dynamo Mutation Point to ignore guard. | ||
| Anesthesia=Upon awakening, Freeze Duration increases by 1 sec. per Dynamo Mutation Point. | | Anesthesia=Upon awakening, Freeze Duration increases by 1 sec. per Dynamo Mutation Point. | ||
| Cryptic Break= | | Cryptic Break=Upon using Dynamo Mutation Point, raise {{se|369|Dynamo Transform (New Update!)}} to max stacks. | ||
| Zero Trust= | | Zero Trust=Upon using Dynamo Mutation Point, reduce cooldown of '[[Dynamo Factory Add-on - Flotilla/Stage 1|Dynamo Factory Add-on - Flotilla]] (Stage [[Dynamo Factory Add-on - Flotilla/Stage 2|2]], [[Dynamo Factory Add-on - Flotilla/Stage 3|3]], [[Dynamo Factory Add-on - Flotilla/Stage 4|4]])' by 1 sec. | ||
| #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point. | | #default=Increases {{{4|10}}}% damage per Dynamo Mutation Point. | ||
}} | }} | ||
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| Heavy Weaponry Skills= | | Heavy Weaponry Skills= | ||
{{color|#FFCC00|Heavy Weaponry Skills|b=1}} | {{color|#FFCC00|Heavy Weaponry Skills|b=1}} | ||
*[[Barbecue!]] ([[Barbecue!: Satellite | *[[Barbecue!]] ([[Barbecue!: Satellite Roast|Mod]]), [[M-137 Gatling Gun]], [[M-3 Flamethrower]] ([[M-3 Flamethrower: Impact Flames|Mod]]), [[Flame Strike]], [[FM-31 Grenade Launcher]], [[Laser Rifle]] ([[Laser Rifle/Mod|Mod]]), [[Quantum Bomb]] ([[Quantum Bomb/Mod|Mod]]), [[Operation Raze]], [[FM-92 MK2 Lancer SW]] ([[FM-92 MK2 Lancer SW/Mod|Mod]]), [[Pampero Booster]], [[X-1 Extruder]] ([[X-1 Extruder/Mod|Mod]]), [[Plasma Shock]], [[Aimed Strike]], [[Burst Grenade]] ([[Burst Grenade/Mod|Mod]]) | ||
| Chain Revolver/Blade= | | Chain Revolver/Blade= | ||
{{color|#9370DB|'''Chain Revolver/Blade Skill'''}} | {{color|#9370DB|'''Chain Revolver/Blade Skill'''}} | ||
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| Bardiet= | | Bardiet= | ||
* Add an echo per [Rau Stage × 1 second] | * Add an echo per [Rau Stage × 1 second] | ||
| Heimsuchen= | | Heimsuchen|Zestoerung= | ||
* Damage Increase by [Rau Stage × 10%] | * Damage Increase by [Rau Stage × 10%] | ||
| Verlangsamen= | | Verlangsamen= | ||
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| HeimsuchenMod= | | HeimsuchenMod= | ||
* Damage Increase by [Rau Stage × 10%] | * Damage Increase by [Rau Stage × 10%] | ||
| | | Durst= | ||
* | *Area of expansion effect increases by [Rau Stage × 10%] | ||
}} | }} | ||
}}<noinclude> | }}<noinclude> | ||
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| Cubbyhole= Ribbon duration increased by 2 seconds. | | Cubbyhole= Ribbon duration increased by 2 seconds. | ||
| Entrap= Entrapment Area's range increased by 1.2 times. | | Entrap= Entrapment Area's range increased by 1.2 times. | ||
| Lucky Chance=Range is increased by 1.2 times. {{*}}MP Usage is decreased by 20%. | |||
}} | }} | ||
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| Overheat Mode Activated!=[[File:VeteranCommanderPassive3.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | | Overheat Mode Activated!=[[File:VeteranCommanderPassive3.png|20px]] : Damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Master of Warfare=[[File: | | Master of Warfare=[[File:NovaImperatorPassive2.png|20px]] : Damage is calculated before [[Master of Warfare]].<br> | ||
| Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br> | | Electron Ball=[[File:Status_194.png|20px]] : Electron ball inflicts the {{se|194|Electrocution||ed}} condition for 3 seconds.<br> | ||
| Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> | | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : Summon unit damage is calculated before [[Queen's Authority]].<br> |