ESP: Difference between revisions

1,819 bytes removed ,  23 April
no edit summary
No edit summary
No edit summary
 
Line 2: Line 2:
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:DiabolicEsperPassive3.png]]
| [[File:DiabolicEsperPassive3.png]]
| {{SkillType|P}} <tabber>
| {{SkillType|P}} Permanently reduce damage received and [[Phase Shift]] can also be activated midair.<br>Receive following effects depending on the number of enemies nearby.
\\NA=[[Phase Shift]] can also be activated midair.<br>Receive following effects depending on the number of enemies nearby.
*Increase Special Active Skill damage when there are 1~3 enemies nearby.
*Damage received when attacked will have a chance of being reduced. The damage will reduce further when there are more enemies nearby.
*Special Active Skill damage will increase. The damage will increase further when there are less enemies nearby.
\\KR (03/27/2025)=[[Phase Shift]] can also be activated midair.<br>Damage received when attacked is permanently reduced. When there are 1~3 enemies nearby, Special Active Skill damage will increase.
</tabber>
|}
|}
<br>
<br>
Line 21: Line 17:


== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan=4 | Damage Decrease When Attacked !! colspan="3" | Special Active Damage Increase {{Stat|M}}
|-
! Activation Chance !! Base !! Additional Per<br>Enemy Nearby !! Max Stacks !! Base<br>(5 Enemies Nearby) !! Additional Per<br>Fewer Enemy Nearby !! Max Stacks
|-
| colspan="9" | {{PvE}}
|-
| align="left" | 1 || 60 || 40% || rowspan=4 | 5% || rowspan=4 | 5% || rowspan="4" | 3 || 5% || 0.5% || rowspan="4" | 4
|-
| align="left" | 2 || 67 || 60% || 6% || 1%
|-
| align="left" | 3 || 69 || 80% || 7% || 2%
|-
| align="left" | 4 || 99 || 100% || 8% || 3%
|-
| colspan="9" | {{PvP}}
|-
| align="left" | 1 || 60 || 40% || rowspan=4 | 5% || rowspan=4 | 5% || rowspan="4" | 3 || 2.5% || 0.25% || rowspan="4" | 4
|-
| align="left" | 2 || 67 || 60% || 3% || 0.5%
|-
| align="left" | 3 || 69 || 80% || 3.5% || 1%
|-
| align="left" | 4 || 99 || 100% || 4% || 1.5%
|}
\\KR (03/27/2025)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
Line 76: Line 43:
| align="left" | 4 || 99 || 5%  
| align="left" | 4 || 99 || 5%  
|}
|}
</tabber>
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*When switching positions with a [[Phase Shift]] dummy that is in midair, you will be able to perform any aerial movement or skills that can be used in midair.
*When switching positions with a [[Phase Shift]] dummy that is in midair, you will be able to perform any aerial movement or skills that can be used in midair.
<!-- Delete the following tips after 03/27 KR patch -->
*The Damage Reduction Increase amount will cap when surrounded by 3 or more enemies (+20%).
*The Special Active Damage Increase will be at its weakest if there are 5 or more enemies and strongest against 1 enemy (+20%).
*There is no actual indication that the passive/buff has activated as there is no buff icon present.
<br>
<br>


ElEditors, Administrators
104,333

edits