Reforge System: Difference between revisions

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{{Tabber|$divclass=fancy
{{Tabber|$divclass=fancy
|Exascale Armor=<dfn>{{</dfn>
|Exascale Armor=<dfn>{{</dfn>
{|cellpadding="5" border="1" style="border-collapse: collapse;"
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|Village|21}}" class="textfloat"
|- style="background:{{ColorSel|Village|21}}" class="textfloat"
! rowspan=3 | Stage (to reach) !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
|- style="background:{{ColorSel|Village|21}}" class="textfloat"
|- style="background:{{ColorSel|Village|21}}" class="textfloat"
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
! colspan=2 | Material Cost (EITHER) !! rowspan=2 | Magic Crystals !! rowspan=2 | ED
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! [[File:HQ Shop Item 118377.png|30px]] Zetrium Steel !! [[File:HQ Shop Item 118376.png|30px]] Refined Exikel
! [[File:HQ Shop Item 118377.png|30px]] Zetrium Steel !! [[File:HQ Shop Item 118376.png|30px]] Refined Exikel
|-
|-
| Stage 1 || 2,000 || 20 || 100 || 300,000 || rowspan=2 | - || 20% || 12%
| 0 → 1 || 2,000 || 20 || 100 || 300,000 || - || 20% || 12%
|-
|-
| Stage 2 || 2,000 || 20 || 100 || 300,000 || 10% || 10%
| 1 → 2 || 2,000 || 20 || 100 || 300,000 || - || 10% || 10%
|-
|-
| Stage 3 || 2,000 || 20 || 100 || 300,000 || Critical Damage +3% || 6.667% || 6%
| 2 → 3 || 2,000 || 20 || 100 || 300,000 || Critical Damage +3% || 6.667% || 6%
|-
|-
| Stage 4 || 2,000 || 20 || 100 || 300,000 || rowspan=2 | - || 20% || 10%
| 3 → 4 || 2,000 || 20 || 100 || 300,000 || - || 20% || 10%
|-
|-
| Stage 5 || 2,000 || 20 || 100 || 300,000 || 10% || 8%
| 4 → 5 || 2,000 || 20 || 100 || 300,000 || - || 10% || 8%
|-
|-
| Stage 6 || 2,000 || 20 || 100 || 300,000 || Certain Skill Damage Increase by 5% || 6.667% || 4%
| 5 → 6 || 2,000 || 20 || 100 || 300,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 6.667% || 4%
|-
|-
| Stage 7 || 2,000 || 20 || 100 || 300,000 || rowspan=2 | - || 20% || 8%
| 6 → 7 || 2,000 || 20 || 100 || 300,000 || - || 20% || 8%
|-
|-
| Stage 8 || 2,000 || 20 || 100 || 300,000 || 6.667% || 5%
| 7 → 8 || 2,000 || 20 || 100 || 300,000 || - || 6.667% || 5%
|-
|-
| Stage 9 || 2,000 || 20 || 100 || 300,000 || Critical Damage +3% || 5% || 2%
| 8 → 9 || 2,000 || 20 || 100 || 300,000 || Critical Damage +3% || 5% || 2%
|-
|-
| Stage 10 || 4,000 || 40 || 200 || 900,000 || rowspan=2 | - || 10% || 6%
| 9 → 10 || 4,000 || 40 || 200 || 900,000 || - || 10% || 6%
|-
|-
| Stage 11 || 4,000 || 40 || 200 || 900,000 || 6.667% || 3%
| 10 → 11 || 4,000 || 40 || 200 || 900,000 || - || 6.667% || 3%
|-
|-
| Stage 12 || 4,000 || 40 || 200 || 900,000 || Certain Skill Damage Increase by 5% || 5% || 1%
| 11 → 12 || 4,000 || 40 || 200 || 900,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 5% || 1%
|-
|-
| Stage 13 || 4,000 || 40 || 200 || 900,000 || rowspan=2 | - || 5% || 5%
| 12 → 13 || 4,000 || 40 || 200 || 900,000 || - || 5% || 5%
|-
|-
| Stage 14 || 4,000 || 40 || 200 || 900,000 || 3.333% || 2%
| 13 → 14 || 4,000 || 40 || 200 || 900,000 || - || 3.333% || 2%
|-
|-
| Stage 15 || 4,000 || 40 || 200 || 900,000 || Physical Attack Power +2%<br>Magical Attack Power +2% || 2.5% || 1%
| 14 → 15 || 4,000 || 40 || 200 || 900,000 || Physical Attack Power +2%<br>Magical Attack Power +2% || 2.5% || 1%
|-
|-
| Stage 16 || 6,000 || 60 || 300 || 1,800,000 || rowspan=2 | - || 2.5% || 3%
| 15 → 16 || 6,000 || 60 || 300 || 1,800,000 || - || 2.5% || 3%
|-
|-
| Stage 17 || 6,000 || 60 || 300 || 1,800,000 || 1.25% || 0.5%
| 16 → 17 || 6,000 || 60 || 300 || 1,800,000 || - || 1.25% || 0.5%
|-
|-
| Stage 18 || 6,000 || 60 || 300 || 1,800,000 || Certain Skill Damage Increase by 5% || 0.625% || 0.25%
| 17 → 18 || 6,000 || 60 || 300 || 1,800,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +4% || 0.625% || 0.25%
|-
|-
| Stage 19 || 6,000 || 60 || 300 || 1,800,000 || rowspan=2 | - || 2.5% || 3%
| 18 → 19 || 6,000 || 60 || 300 || 1,800,000 || - || 2.5% || 3%
|-
|-
| Stage 20 || 6,000 || 60 || 300 || 1,800,000 || 0.833% || 0.5%
| 19 → 20 || 6,000 || 60 || 300 || 1,800,000 || - || 0.833% || 0.5%
|-
|-
| Stage 21 || 6,000 || 60 || 300 || 1,800,000 || Adaptation +2% (Max 55%) {{Color|Red|(Dungeon)}} || 0.416% || 0.25%
| 20 → 21 || 6,000 || 60 || 300 || 1,800,000 || Adaptation +2% (Max 55%) {{Color|Red|(Dungeon)}} || 0.416% || 0.25%
|}
|}
<dfn>}}</dfn>
<dfn>}}</dfn>
*Zetrium Steel and Refined Exikel materials are exclusive from each other and only one is required.
*Zetrium Steel and Refined Exikel materials are exclusive from each other and only one is required.
|Tenebrous Armor=<dfn>{{</dfn>
|Tenebrous Armor=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"  
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
|- style="background:{{ColorSel|Village|18}}" class="textfloat"
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
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| 10 → 11 || 4,000 || 30 || 200 || 900,000 || - || 20% || 3%
| 10 → 11 || 4,000 || 30 || 200 || 900,000 || - || 20% || 3%
|-
|-
| 11 → 12 || 4,000 || 30 || 200 || 900,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 14.286% || 1%
| 11 → 12 || 4,000 || 30 || 200 || 900,000 || Active/Tenacity/Stength/Bravery<br>Skill Damage Increase +3% || 14.286% || 1%
|-
|-
| 12 → 13 || 4,000 || 30 || 200 || 900,000 || - || 14.286% || 5%
| 12 → 13 || 4,000 || 30 || 200 || 900,000 || - || 14.286% || 5%
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| 19 → 20 || 6,000 || 45 || 300 || 1,800,000 || - || 2.941% || 0.5%
| 19 → 20 || 6,000 || 45 || 300 || 1,800,000 || - || 2.941% || 0.5%
|-
|-
| 20 → 21 || 6,000 || 45 || 300 || 1,800,000 || Adaptation +2% || 1.667% || 0.25%
| 20 → 21 || 6,000 || 45 || 300 || 1,800,000 || Adaptation +2% (Max 55%) {{Color|Red|(Dungeon)}} || 1.667% || 0.25%
|}
|}
*Tasma and Tenebrous Aura materials are exclusive from each other and only one is required.
*Tasma and Tenebrous Aura materials are exclusive from each other and only one is required.
<dfn>}}</dfn>
<dfn>}}</dfn>
|Amethystine Prophecy Armor=<dfn>{{</dfn>
|Amethystine Prophecy Armor=<dfn>{{</dfn>
{|cellpadding="5" border="1" style="border-collapse: collapse;"
{|cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"  
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
! rowspan=3 | Stage !! colspan=4 | Refinement Cost !! rowspan=3 | Effects !! rowspan=3 | Guaranteed Success Gauge Increase<br>(per failed attempt) !! rowspan=3 | Success Rate
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