Guard: Difference between revisions

1,258 bytes removed ,  30 January 2016
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| [[Image:SI_GUARD.png]]
| [[Image:SI_GUARD.png]]
| '''[Active]''' Decrease the damage reduction on  [[Freiturnier#Heavy_Stance|'''Heavy Stance''']].
| '''[Active]''' Decrease the damage reduction on  [[Freiturnier#Heavy_Stance|'''Heavy Stance''']].
Hold down the skill key to block attacks from in front of you. (Cost 4 MP/sec). You can begin counter with either Z or X. (During this, you are unable to be knockdown.)<br>
Hold down the skill key to block attacks from in front of you. (Cost 5 MP/sec). You can begin counter with either Z or X. (During this, you are unable to be knockdown.)<br>
When you press the skill key, you use a cannonball to inflict damage on enemies in front and behind of you.
When you press the skill key, you use a cannonball to inflict damage on enemies in front and behind of you.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class             !! Master !! Level Required !! SP Cost at First Level !! SP Cost Per Level  
! Class           !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Fury Guardian]] || Lv. 20 || 25            || 3        || 2
| [[Iron Paladin]] || 50 || ?? || ??
|}
|}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Skill Level !! Level Required !! Heavy Stance Attenuation !! Blast (Magical) !! Ammo Usage !! MP Usage !! Cooldown
! Chracter Level !! Damage Reduction !! Blast (Magical) !! Ammo Usage !! MP Usage !! Cooldown
|-
|-
| align="left" | 1 || rowspan="2" | 25 || 74% || rowspawn =2 | 161% || rowspan="23" | 0-1 || rowspan="23" | 4 MP per second || rowspan="23" | 6 Seconds
| align="left" | 50 || 89% ||73% || 0-1 || rowspan="23" | 5 MP per second || 8 Seconds
|-
| align="left" | 2 || 75% || 166%
|-
| align="left" | 3 || 21 || 76% || 171%
|-
| align="left" | 4 || 29 || 76% || 177%
|-
| align="left" | 5 || 32 || 77% || 182%
|-
| align="left" | 6 || 35 || 78% || 187%
|-
| align="left" | 7 || 38 || 79% || 192%
|-
| align="left" | 8 || 41 || 79% || 198%
|-
| align="left" | 9 || 44 || 80% || 203%
|-
| align="left" | 10 || 47 || 81% || 208%
|-
| align="left" | 11 || 50 || 81% || 213%
|-
| align="left" | 12 || 53 || 82% || 219%
|-
| align="left" | 13 || 56 || 83% || 224%
|-
| align="left" | 14 || 59 || 84% || 229%
|-
| align="left" | 15 || 62 || 84% || 234%
|-
| align="left" | 16 || 65 || 85% || 239%
|-
| align="left" | 17 || 68 || 86% || 245%
|-
| align="left" | 18 || 71 || 87% || 250%
|-
| align="left" | 19 || 74 || 87% || 255%
|-
| align="left" | 20 (M) || 77 || 88% || 260%
|-
| align="left" | 21 || rowspan=3 | -* || 89% || 266%
|-
| align="left" | 22 || 90% || 271%
|-
| align="left" | 23 || 90% || 276%
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.
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== [[Skill Notes|Skill Note]] ==
== [[Skill Traits]] ==
<center>{{quotation|Delivering a counter when the enemy least expects it will cause the greatest panic.  Let them feel like they've won and right at that moment! Strike fear in them! - Vengeful Raguel}}</center>
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
'''Name:''' Patience, Patience, Patience (인내, 인내, 인내)
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
 
! colspan=3 {{!}} Guard - Persistent !! colspan=3 {{!}} Guard - Evil
'''Description:''' Cooldown increased by 4 Seconds. When Chung gets stagger from enemy hits, by using guard, he will be able to activate super armor for the start of the skill, '''allowing him to enter guard mode while getting hit'''. '''
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
*Can no longer use Z or X counter while Guarding'''.
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details
** It only applies for pvp, when you use guard while getting hit, if you use it while non getting hit you still counter with z or x.
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! KD Reduction !! MP Burn
{{!}}-
{{!}} ?? {{!}}{{!}} {{SkillText|Persistent|25}} {{!}}{{!}} -25 KD {{!}}{{!}} ?? {{!}}{{!}} {{SkillText|Evil|15}} {{!}}{{!}} 15 MP
{{!}}}
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