Double Gunhawk: Difference between revisions

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== Skill Information ==
== Skill Information (NA) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
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|-
|-
| align=left | [Enhanced] 82 || 227% || 244% || 262% || 12 Seconds
| align=left | [Enhanced] 82 || 227% || 244% || 262% || 12 Seconds
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits per throw !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Rose}}"
! 1st Throw !! 2nd Throw !! 3rd Throw !! 1st Throw !! 2nd Throw !! 3rd Throw
|-
| align=left | 15 || 161% || 172% || 186% || colspan=3 rowspan=2 | 2~Unlimited || rowspan=2 | 200 MP || 14 Seconds
|-
| align=left | [Enhanced] 82 || 177% || 189% || 205% || 12 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan="2" | Character Level !! colspan=3 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rose}}"
! 1st Throw !! 2nd Throw !! 3rd Throw
|-
| align=left | 15 || 80% || 86% || 93%
|-
| align=left | [Enhanced] 82 || 88% || 95% || 102%
|}
|}
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**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**The absolute minimum amount of hits for each cast is 2 hits, when fired at point blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
**More hits are possible on wider targets, and the Hawk will keep travelling if jumped over, resulting in no set maximum hit count.
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== Updates ==
*01/12/2017 KR
**Damage decreased.
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