Fantasy Impromptu - 2nd Movement: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*While decreasing the CP cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually make this detrimental as you want to consume all your CP for their benefits.
*While decreasing the CP cost by chaining from [[Fantasy Impromptu - 1st Movement]] may sound like a good thing, later passives actually make this detrimental as you want to consume all your CP for their benefits.
*When this skill is placed inside one of the two [[Transcendence|Transcendent Skill Slots]], chaining it from [[Fantasy Impromptu - 1st Movement]] while the skill slot buff is active will cause it to gain the 20% damage increase, without consuming the buff, allowing you to have both skills currently placed inside the skill slots to take advantage of a single activation of the buff. The same applies to the chain between [[Demonic Breath]] and [[Eschaton]]
**Due to [[Fantasy Impromptu - 1st Movement]]'s long casting time, this cannot be done after the buff has already activated. You must predict when the buff will trigger so you are already in the middle of casting '''Fantasy Impromptu - 1st Movement''', before chaining into '''Fantasy Impromptu - 2nd Movement'''.
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
*The hit range of this skill is a circular dome around you. Enemies within the dome will be shot back and forth and pushed away on the last hit.
**Some targets, notably [[4-X|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
**Some targets, notably [[4-X|Alterasia Type-H]] and other players, will be quickly pushed out of the skill, especially with the '''Useful''' trait. It is advised to use it when they are near a wall, but far enough away so they won't simply get pushed the opposite way instead.
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