Provoke: Difference between revisions

601 bytes removed ,  6 July 2019
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== Tips and Details ==
== Tips and Details ==
*There seems to be no limit on the number of enemies that can be provoked by one action. As long as they are within range, they will be affected.
*The attack does not need to hit for enemies to be debuffed. Enemies will be debuffed if they are in front of you, up to slightly less than the edge of the screen.
**The range of the debuff hit seems to be from Elesis to the edge of the screen.
*While still being called a "counter strike", the additional input merely has invincibility frames and will not activate when being hit during the provoke.
*[[Provoke]] deals up to 3 hits: a sword strike (stuns), a debuff hit (doesn't stun or damage), and a counter strike.
**The counter strike will pass through enemies.
**The debuff hit can trigger Elsword's Aura of Destruction and Elesis's [[Iron Body - Strong]].
*Enemies inflicted with '''Rage''' are indicated by red fumes.
**If attacked too early during the animation, Elesis will counter without provoking or dealing a sword strike. It is possible however to counter after provoking if hit towards the end of the animation.
***The counter will not interrupt the opponent's attack. Elesis will take 0 damage and no hitstun from that particular attack, then attack, passing through and launching the opponent. The damage dealt is the same as the skill's damage.
****The counter can be used by pressing the skill key one more time before the skill ends
*Enemies affected by '''Provoke''' are indicated by red fumes.
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