Statistics: Difference between revisions

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There are two common ways of stat increase application. It will vary across effects. To figure out the calculation of a desired effect, one needs to test it. Once tested and confirmed, the calculation method is listed on the [[:Category:Skills|skill pages]].
There are two common ways of stat increase application. It will vary across effects. To figure out the calculation of a desired effect, one needs to test it. Once tested and confirmed, the calculation method is listed on the [[:Category:Skills|skill pages]].


==== '''Additively calculated''' ====
==== '''Additively calculated''' {{Stat|A}} ====
{{Stat|A}}Additive effects increase the base stat by adding into its multiplier before other effects. They are affected by maximum stat limits (also referred to as "the stat cap"). These increases show in the statistics window and affect your Combat Power (as long as they come from fixed options).
Additive effects increase the base stat by adding into its multiplier before other effects. They are affected by maximum stat limits (also referred to as "the stat cap"). These increases show in the statistics window and affect your Combat Power (as long as they come from fixed options).
*Some stats are affected by normalization. Normalized increases for stats that normalize will be marked as {{Stat|N}} throughout the wiki.
*Some stats are affected by normalization. Normalized increases for stats that normalize will be marked as {{Stat|N}} throughout the wiki.
When the percentage of some stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it.
When the percentage of some stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it.