PvP: Difference between revisions

2,472 bytes added ,  29 July 2013
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[[Image:CreatingRoom.jpeg|thumb|Creating a room]] <br><br>
[[Image:CreatingRoom.jpeg|thumb|Creating a room]] <br><br>
[[Image:InsideSparringRoom.jpeg|thumb|Sparring room]]<br>
[[Image:InsideSparringRoom.jpeg|thumb|Sparring room]]<br>
== Channel ==
There are three channels to choose from in the lobby: Practice, Free, and Competition. <br>
''Practice Channel:'' As the name implies, a channel for practice. MP regeneration is much faster than usual in the Practice channel, and both kills and match time are infinite. All players will have their stats heavily normalized, making gear nearly irrelevant. However, most sockets are left untouched, so having more sockets will give you an advantage. Due to HP being one of the normalized stats, some skills may have the ability to kill opponents in a single hit, such as [[Energy Spurt]] and [[Pain of Caladblog]]. This also causes both the Fire and Nature elemental effects to be much deadlier than in Arena.<br>
''Free Channel:'' Functions closer to Arena PvP, but still suffers from the same stat normalization as the Practice Channel. More modes and options are available in Free Channel, such as being able to adjust kills and playtime, as well as access to the Team Match mode.<br>
''Competition Channel:'' Under normal circumstances, this channel is closed. It is only opened for official tournaments run by the staff of the server, and can only be accessed by the GMs and participants of the tournament. Specifics of normalization in this channel are currently unknown.<br>


== Match Type ==
== Match Type ==
''Team Match:'' A battle that gives each player one life. There must be the same amount of members on each team in order to start.<br>
''Team Match:'' A battle that gives each player one life. There must be the same amount of members on each team in order to start. This mode does not exist in the Free Channel.<br>
''Team Death Match:'' A battle that gives team points depending on the number of kills for each team. There can be an uneven amount of players on each team, but the team with less players will be granted a damage and MP buff.(Currently cannot start without equal teams).<br>
''Team Death Match:'' A battle that gives team points depending on the number of kills for each team. There can be an uneven amount of players on each team, but the team with less players will be granted a damage, awakening charge, and MP buff.<br>
''Survival:'' A free-for-all. The player with the most kills in the battle wins. This mode favors the usage of large area-of-effect skills, such as [[Generate Black Hole]] and [[Wind Ward]].<br><br>
''Survival:'' A free-for-all. The player with the most kills in the battle wins. This mode favors the usage of large area-of-effect skills, such as [[Generate Black Hole]] and [[Wind Ward]].<br><br>


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''Kills:'' The number of kills needed in a Team Death Match or Survival Battle in order to win. The maximum kills allowed in Team Death Match is 28, and 12 in Survival. This option does not appear for Team Match.<br>
''Kills:'' The number of kills needed in a Team Death Match or Survival Battle in order to win. The maximum kills allowed in Team Death Match is 28, and 12 in Survival. This option does not appear for Team Match.<br>
''Number of Players:'' After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed. <br>
''Number of Players:'' After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed. <br>
''Private Room Option:'' Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters. <br>
''Private Room Option:'' Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title. <br>
''Map Select:'' The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.<br>
''Map Select:'' The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.<br>
[[Image:MapSelect.jpeg|thumb|Map select]]<br>
[[Image:MapSelect.jpeg|thumb|Map select]]<br>
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|-
|-
| '''El Shard (Mystery)'''
| '''El Shard (Mystery)'''
| Used to apply random attributes to weapons and armor. They can also be identified with items from the Alchemists. <br>
| Used to apply random attributes to weapons and armor. They can also be identified into specific elemental shards with items from the Alchemists. <br>
|  [[Image:RandELSTONE.png]]
|  [[Image:RandELSTONE.png]]
|'''1000 ED'''
|'''1000 ED'''
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|-
|-
| '''Sparring Magic Stone [Damage Reduction]'''
| '''Sparring Magic Stone [Damage Reduction]'''
| Sockets your equipment with Reduced Damage (Match-only)<br>  
| Sockets your equipment with Damage Reduction (Match-only)<br>  
| [[Image:HQ_Shop_Item_132195.JPG]]
| [[Image:HQ_Shop_Item_132195.JPG]]
|'''1000 ED'''
|'''1000 ED'''
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|-
|-
| '''Sparring Magic Stone [Explosion]'''
| '''Sparring Magic Stone [Explosion]'''
| Sockets your equipment with Additional Damage and Reduction Damage (Match-only).<br>  
| Sockets your equipment with Additional Damage and Damage Reduction (Match-only).<br>  
| [[File:HQ Shop Item 111702.png]]
| [[File:HQ Shop Item 111702.png]]
|  
|  
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== Trivia ==
== Trivia ==
*Before the PvP revamp, all matches took place in the Sparring Arena.
*Before the PvP revamp (commonly known as Season 1 PvP), all matches took place in the Sparring Arena.
**At this point, the ranks only went from D to SS, and all players started at D.
**AP also didn't exist at this point. Instead, winning gave you VP (Victory Points). These were mainly used to buy items from Camilla, but her shop was much more limited than the Season 2 shop.
*In Season 1 PvP, all players started at F Rank, and had to work their way up to higher ranks. Anyone with a rank from pre-Season 1 got to keep their rank.
*Season 1 wiped all players' VP, and introduced AP. They were used to purchase Season 1 PvP gear from Camilla, and also for some items at the Accessory shops.
**Season 2 PvP introduced the concept of ranking matches, wiped all players' current ranks and RP, and also removed F Rank and added SSS Rank.
**It also introduced a new damage table that heavily nerfed most skills over 100MP in Arena.
**Furthermore, most of the normalization that existed in Season 1 was removed, the most prominent being the restrictions on HP.
*In Roman mythology, Camilla is a famed virgin warrior, which may have lead to the NPC [[Camilla]]'s name.
*In Roman mythology, Camilla is a famed virgin warrior, which may have lead to the NPC [[Camilla]]'s name.
*Prior to the Season 2 revamp, 2v2 mode existed in Arena queuing. However, it was removed due to its unpopularity in Korea. Despite being much more popular in the North American server, it was also removed there due to coding conflicts.
*Prior to the Season 2 revamp, 2v2 mode existed in Arena queuing. However, it was removed due to its unpopularity in Korea. Despite being much more popular in the North American server, it was also removed there due to coding conflicts.
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