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m (Text replacement - "<span style="display:none">{{</span>" to "<dfn>{{</dfn>") |
m (Text replacement - "<span style="display:none">}}</span>" to "<dfn>}}</dfn>") |
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| XEntryReq=<dfn>{{</dfn> | | XEntryReq=<dfn>{{</dfn> | ||
* 1 Player only. | * 1 Player only. | ||
< | <dfn>}}</dfn> | ||
| Detail=<dfn>{{</dfn> | | Detail=<dfn>{{</dfn> | ||
Players must tackled this dungeon solo with additional limitations. | Players must tackled this dungeon solo with additional limitations. | ||
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Every time you finish the dungeon and don't get a '''Apocalypse Type - Void Weapon Cube''', the chance of dropping '''Apocalypse Type - Void Weapon Cube''' will increase. This chance can be seen at the bar on dungeon's information on '''Dungeons''' tab | Every time you finish the dungeon and don't get a '''Apocalypse Type - Void Weapon Cube''', the chance of dropping '''Apocalypse Type - Void Weapon Cube''' will increase. This chance can be seen at the bar on dungeon's information on '''Dungeons''' tab | ||
< | <dfn>}}</dfn> | ||
| MiniBoss=<dfn>{{</dfn> | | MiniBoss=<dfn>{{</dfn> | ||
|[[File:Ef_berauk.png|60px]] | |[[File:Ef_berauk.png|60px]] | ||
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*'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored) | *'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored) | ||
*'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away. | *'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away. | ||
< | <dfn>}}</dfn> | ||
| Obstacle=<dfn>{{</dfn> | | Obstacle=<dfn>{{</dfn> | ||
| | | | ||
|'''Energy Fusion System''' - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times. | |'''Energy Fusion System''' - The longer enemies are active the more powerful they become. With each activation, an enemy will become 50% stronger. They can get buffed up to 10 times. | ||
< | <dfn>}}</dfn> | ||
| Boss=<dfn>{{</dfn> | | Boss=<dfn>{{</dfn> | ||
|[[File:TypeVoid.png|60px]] | |[[File:TypeVoid.png|60px]] | ||
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**Type - Void will receive reduced damage during the entirely of this attack. | **Type - Void will receive reduced damage during the entirely of this attack. | ||
*'''Power Up:''' - Gradually become stronger as the battle progresses. | *'''Power Up:''' - Gradually become stronger as the battle progresses. | ||
< | <dfn>}}</dfn> | ||
| YSet=<dfn>{{</dfn> | | YSet=<dfn>{{</dfn> | ||
{{:Apocalypse Type-Void}} | {{:Apocalypse Type-Void}} | ||
< | <dfn>}}</dfn> | ||
| SBGM=[http://www.youtube.com/watch?v=y1VNkY9MLl8 '''''music075_boss'''''] | | SBGM=[http://www.youtube.com/watch?v=y1VNkY9MLl8 '''''music075_boss'''''] | ||
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*In the past, all the mobs in the dungeon looked identical to their counterparts elsewhere in the game with the exception of Berauk which featured a swapped color pallet. | *In the past, all the mobs in the dungeon looked identical to their counterparts elsewhere in the game with the exception of Berauk which featured a swapped color pallet. | ||
**This was later changed, giving all enemies a color scheme similar to Apocalypse Type-Void. Additionally, Energy Frame: Type - Alterasia, Edan, Valak, and Q-PROTO_00's weapons were swapped with Apocalypse Type - Void Weapons. | **This was later changed, giving all enemies a color scheme similar to Apocalypse Type-Void. Additionally, Energy Frame: Type - Alterasia, Edan, Valak, and Q-PROTO_00's weapons were swapped with Apocalypse Type - Void Weapons. | ||
< | <dfn>}}</dfn> | ||
|Updates=<dfn>{{</dfn> | |Updates=<dfn>{{</dfn> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | ||
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*'''Energy Frame: Type - Q-PROTO_00, Energy Frame: Type - Valak''' and '''Energy Frame: Type - Edan''', as well as their room, were deleted. | *'''Energy Frame: Type - Q-PROTO_00, Energy Frame: Type - Valak''' and '''Energy Frame: Type - Edan''', as well as their room, were deleted. | ||
|} | |} | ||
< | <dfn>}}</dfn> | ||
|AltLang= | |AltLang= | ||
{{AlternateLanguages | {{AlternateLanguages |