Shooting Star: Difference between revisions

1,657 bytes removed ,  26 February 2014
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_SHOOTINGSTAR.png]]<br>  
| [[Image:SI_SHOOTINGSTAR.png]]<br>  
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung launches 12 guided missiles from his cannon that explode upon impact.
| '''[Special Active]''' Chung launches 12 guided missiles from his cannon that explode upon impact.
|}
|}


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<br>
<br>
== Skill Information  ==
== Skill Information  ==
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}-
|- style="background:#99CCFF"
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Skill<br>Level'''
! rowspan=3 | Skill Level !! rowspan=3 | LevelRequired !! rowspan=3 | Damage (Magical) !! rowspan=2 colspan=2 | Number of<br>Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Level<br>Required'''
|- style="background:#99CCFF"
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Damage<br>(Magical)'''
! colspan=2 | Normal !! colspan=2 | Awaken
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 colspan=2 {{!}} '''Number of<br>Missiles'''
|- style="background:#99CCFF"
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=4 {{!}} '''Max Hits'''
! Normal !! Awaken !! Shell !! Splash !! Shell !! Splash
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Ammo Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=3 {{!}} '''Cooldown'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Awaken'''
{{!}}-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Normal'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Awaken'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Splash'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Splash'''
{{!}}-
| 1 || rowspan="2" | 40
{{!}} align=center {{!}} 330%
{{!}} align=center rowspan=20 {{!}} 12
{{!}} align=center rowspan=20 {{!}} 15
{{!}} align=center rowspan=20 {{!}} 12
{{!}} align=center rowspan=20 {{!}} 12
{{!}} align=center rowspan=20 {{!}} 15
{{!}} align=center rowspan=20 {{!}} 15
{{!}} align=center rowspan=20 {{!}} 3
{{!}} align=center rowspan=20 {{!}} 300
{{!}} align=center rowspan=20 {{!}} 21 Seconds
|-
|-
| 2 || 341%
| align="left" | 1 || rowspan="2" | 40 || 330% || rowspan="13" | 12 || rowspan="13" | 15 || rowspan="13" | 12 || rowspan="13" | 12 || rowspan="13" | 15 || rowspan="13" | 15 || rowspan="13" | 3 || rowspan="13" | 300  || rowspan="13" | 21 Seconds
|-
|-
| 3 || 41 || 351%
| align="left" | 2 || 341%
|-
|-
| 4 || 44 || 362%
| align="left" | 3 || 41 || 351%
|-
|-
| 5 || 47 || 373%
| align="left" | 4 || 44 || 362%
|-
|-
| 6 || 50 || 384%
| align="left" | 5 || 47 || 373%
|-
|-
| 7 || 53 || 394%
| align="left" | 6 || 50 || 384%
|-
|-
| 8 || 56 || 405%
| align="left" | 7 || 53 || 394%
|-
|-
| 9 || 59 || 416%
| align="left" | 8 || 56 || 405%
|-
|-
| 10 || 62 || 427%
| align="left" | 9 || 59 || 416%
|-
|-
| 11 || 65 || 437%
| align="left" | 10 || 62 || 427%
|-
|-
| 12 || 68 || 448%
| align="left" | 11 || 65 || 437%
|-
|-
| 13 || 71 || 459%
| align="left" | 12 || 68 || 448%
|-
| align="left" | 13 || 71 || 459%
|}
|}
<br>
<br>
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*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
*This skill inflicts damage separate from the user's combo/technique score: Shells damage.
*This skill inflicts damage separate from the user's combo/technique score: Shells damage.
*Unlike [[Dread Chase]] , '''shooting Star''' does not attack the nearest foe, instead it attacks random foes if there are more than 1 foe.
*In a situation where there is more then 1 target, the missiles does not attack the nearest foe, instead it homes in on random targets.  
<br>


== Updates ==
== Updates ==
* 6/30/2011 KR
*06/30/2011 KR
** Removed skill requirement: [[Heavy Railgun]]
**Removed skill requirement: [[Heavy Railgun]]
* 7/28/2011 KR
*07/28/2011 KR
** Slightly increased MP regeneration rate.
**Slightly increased MP regeneration rate.
<br>


<br>
{{SGSkillsKR}}
{{SGSkillsKR}}
[[Category:Chung_Skills]]
 
[[Category:Shooting_Guardian_Skills]]
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