Add: Difference between revisions

14 bytes removed ,  27 June 2014
Line 59: Line 59:
|-
|-
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| Basic combo which blasts targets upwards.
| Hits twice, pushes targets forward and blasts them upwards.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
Line 68: Line 68:
|-
|-
| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| Basic combo ending with a twirl of dynamos that turns opponents around without knocking down.
| Hits twice, pushes targets forward and turns them around with a twirl without knocking down.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
Line 77: Line 77:
|-
|-
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| Combo which lifts target midway and throws them at the final hit.
| Hits twice, lifts targets midway and throws them at the final hit.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
Line 86: Line 86:
|-
|-
| {{CX}} {{CX}} {{CX}}
| {{CX}} {{CX}} {{CX}}
| Combo which the Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock down the target.
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock down targets.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*12/26/2013 KR: Command speed becomes slightly faster.
*12/26/2013 KR: Command speed becomes slightly faster.
Line 95: Line 95:
|-
|-
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}}
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}}
| Combo which Add kicks 2 electrical blasts and dashes in to give targets a continuous electric shock by holding down Z.
| Kicks 2 electrical blasts and dashes in to give targets a continuous electric shock by holding down Z.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
Line 111: Line 111:
|-
|-
| {{CU}} {{CX}}
| {{CU}} {{CX}}
| Jumps and twirls dynamos around him knocking down targets.
| Jumps and twirls dynamos around him, knocking down targets.
|  
|  
{{CU}} <br>
{{CU}} <br>
Line 117: Line 117:
|-
|-
| {{CDR}} {{CZ}} {{CZ}} {{CZ}}
| {{CDR}} {{CZ}} {{CZ}} {{CZ}}
| Dashes forward to push and launch targets, then throws them at the final hit.
| Dashes forward to push and lift targets, then throws them at the final hit.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
42

edits