Dread Chase: Difference between revisions

182 bytes removed ,  8 October 2014
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*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
**The missiles have their normal power before splitting.
**The missiles have their normal power before splitting.
**Strangely, [[Converted Warhead|Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a glitch.
**Strangely, [[Converted Warhead|Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug.
***The 5% attack increase from using red cannonballs will not apply either.
*This skill is heavily affected by action speed.
*This skill is heavily affected by action speed.
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
*The total damage with the note, at level cap is around 6458.4%  ( including 15% by [[Converted Warhead|Modified Warhead]].)
*With the skill note, [[Dread Chase]] [6] with [[Converted Warhead|Modified Warhead]] [16,17] does a minimum of 498% physical damage and 5885.7% magical damage.
**Around 6383.7% (in the case [[Converted Warhead|Modified Warhead]] don't apply the damage in the physical shell.)
**Excluded red shells.
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