Violent Attack: Difference between revisions

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*When used at ground level it will do on average 24 hits, totaling 7129% physical damage at level 12.
*When used at ground level it will do on average 24 hits, totaling 7129% physical damage at level 12.
*This move is extremely ineffective in hitting super armored, player sized targets, as Rena rises considerably during the somersault kick, then moves forward during the final drill kick. As a result, Rena tends to end up on the other side of smaller targets during the drill, which reduces the damage.
*This move is extremely ineffective in hitting super armored, player sized targets, as Rena rises considerably during the somersault kick, then moves forward during the final drill kick. As a result, Rena tends to end up on the other side of smaller targets during the drill, which reduces the damage.
*The skill functions quite differently in KR. Overal, its potential damage was lowered, but it is more consistent now, dealing 6.5k% from ground level on most (non-Super Armor) targets.
*The skill functions quite differently in KR. Overall, its potential damage was lowered, but it is more consistent now, dealing 6.5k% from ground level on most (non-Super Armor) targets.
**It no longer launches enemies, but instead pushes them forward, so platforms actually increase the chance of missing the attack entirely.
**It no longer launches enemies, but instead pushes them forward, so platforms actually increase the chance of missing the attack entirely.
**It will still fly over most small Super Armor enemies because it will be unable to push them forward.
**It will still fly over most small Super Armor enemies because it will be unable to push them forward.
**The somersault was replaced with 2 high damage kicks. These have sufficient range to hit small enemies despite launching Rena herself into the air in preperation for the Drill part.
**The somersault was replaced with 2 high damage kicks. These have sufficient range to hit small enemies despite launching Rena herself into the air in preparation for the Drill attack.
**With the Innovative attribute, the skill will cost 180 MP, making the Damage / MP ratio exceptionally good. It does increase the cooldown significantly however.
**With the Innovative attribute, the skill will cost 180 MP, making the Damage / MP ratio exceptionally good. However, it does increase the cooldown significantly.
**Best used in tandem with [[Dive Kick Bombing]], which also is able to have the Innovative attribute, allowing Rena to deal 13.2k% (in awakening) for 330 MP. (Although the skills both refund an incredible amount of MP, making the actual consumption much lower)
**It is best used in tandem with [[Dive Kick Bombing]], which also is able to have the Innovative attribute, allowing Rena to deal 13.2k% (in Awakening) for 330 MP. (Although the skills both refund an incredible amount of MP, making the actual consumption much lower)
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