Dark Knight: Difference between revisions

1,090 bytes added ,  3 September 2015
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{{CDeConX}} 100% Phy. Damage x3<br>
{{CDeConX}} 100% Phy. Damage x3<br>
{{CDeX}} 147% Phy. Damage<br>
{{CDeX}} 147% Phy. Damage<br>
|-
| [[File:DKcombo4.png]]
|'''Bloody Onslaught (KR Only)'''
While dashing, Elesis sends out waves of blood at the cost of MP in front of her that will hit up to three targets. Repeatedly pressing {{CZ}} will send out more waves. The last two waves will pierce all enemies. Waves can be absorbed/reflected.
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{{CDR}}<br>
{{CViZ}} % Phy. Damage <br>
{{CViZ}} % Phy. Damage <br>
{{CDeConZ}} % Phy. Damage + <br>
% Phy. Damage x2<br>
'''Initial Waves''' <br>
(% Phy. Damage + <br>
% Phy. Damage x3 +) x1~5 <br>
'''Final Wave''' <br>
% Phy. Damage + <br>
% Phy. Damage x4<br>
|-
| [[File:DKcombo5.png]]
|'''Rushing Blood (KR Only)'''
Elesis rushes through the targets, turns around, and strikes her sword into them. She then releases dark El energy from her sword while in Super Armor, damaging them multiple times and finally sends them flying with a back kick. Note that the longer you hold {{CX}}, the longer she will release dark energy before doing the back kick.
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{{CDR}}<br>
{{CViZ}} % Phy. Damage<br>
{{CDeX}} % Phy. Damage<br>
{{CDeHoldX}} % Phy. Damage x 2~12 + % Phy. Damage<br>
|}
|}
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