Dread Chase: Difference between revisions

696 bytes removed ,  10 February 2016
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| [[Image:DreadChase.png]]<br>  
| [[Image:DreadChase.png]]<br>  
| '''[Special Active]''' Fires a set of missiles.
| '''[Special Active]''' Shoot consecutive homing missiles.
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| {{SkillText|Cannonball|3 to 5}}
| {{SkillText|Cannonball|3 to 5}}
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{{SkillText|TrueKR|ExplosionRange}}
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| {{SkillText|TrueKR|ExplosionRange}}
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|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=5 {{!}} Enhanced Dread Chase !! colspan=5 {{!}} Heavy Dread Chaser
! colspan=5 | Enhanced Dread Chase !! colspan=5 | Heavy Dread Chaser
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=3 {{!}} Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! colspan=3 {{!}} Details
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=3 | Details
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 {{!}} Damage !! Critical Rate !! colspan=2 {{!}} Damage !! Cooldown
! colspan=2 | Damage !! Critical Rate !! colspan=2 | Damage !! Cooldown
{{!}}-
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{{!}} 32 {{!}}{{!}} {{SkillText|Enhanced|80}} {{!}}{{!}} 44.8% {{!}}{{!}} 462.4% {{!}}{{!}} 100% {{!}}{{!}} 41 {{!}}{{!}} {{SkillText|Heavy|140|150}} {{!}}{{!}} 78.4% {{!}}{{!}} 809.2% {{!}}{{!}} 22.5 Seconds
| 32 || {{SkillText|Enhanced|80}} || 44.8% || 462.4% || 100% || 41 || {{SkillText|Heavy|140|150}} || 78.4% || 809.2% || 22.5 Seconds
{{!}}}
|}


== Tips and Details ==
== Tips and Details ==
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*When noted, it may sometimes be better to fire opposite of the intended direction so the missiles have time to split.
**The missiles have their normal power before splitting.
**Strangely, [[Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug.
*This skill is heavily affected by Attack Speed.
*This skill is heavily affected by Attack Speed.
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be cancelled.  
*This skill should be used while away from edges since [[Chung]] steps forward before shooting the missiles. If he steps off a platform, the skill will be cancelled.  
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*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
*With the skill note, [[Dread Chase]] at level 6 with [[Modified Warhead]] at level 16 or 17 does a minimum of 498% physical damage and 5885.7% magical damage.
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
*Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
*Missiles are often wasted on targets already defeated when the party host has significant [[Wikipedia:en:Latency_%28engineering%29|latency]]. This means it takes longer for the damage dealt by [[Dread Chase]] to be sent to the server.
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
**Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after [[The Evolution/2 - Skill Tree Reorganization|Evolution 2]].
*After reach LV 84 this skill become [Enhanced] and the explosion will be 1.3 larger.
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