Lord Knight: Difference between revisions

m (Text replacement - "*All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job." to "{{SkillText|Combo|2}}")
Line 84: Line 84:
{{CViX}} 403% Phy. Damage
{{CViX}} 403% Phy. Damage
{{!}}-
{{!}}-
{{!}} align="center" {{!}} {{CDR}}{{CDeX}}{{CDeX}}{{CDeX}}
{{!}} align="center" {{!}} {{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
----
{{CDR}}{{CDeX}}{{CDeHoldX}}{{CDeX}}
{{!}} '''Launching Charge'''  
{{!}} '''Launching Charge'''  
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
After launching with {{CDR}}{{CDeX}}, you can now charge forward while in Super Armor before ending with a final slash. As with [[Sword Knight]]'s version, the charge can be delayed while in super armor before rushing forward.
Line 92: Line 90:
{{CDR}} <br>
{{CDR}} <br>
{{CDeX}} 319% Phy. Damage <br>
{{CDeX}} 319% Phy. Damage <br>
{{CDeX}} 78% Phy. Damage x4 <br>
{{CDeHoldX}} 78% Phy. Damage x4 <br>
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
{{CDeX}} 78% Phy. Damage + 90% Phy. Damage
{{!}}}
{{!}}}
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