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*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*The shots can miss entirely if the enemy is at point-blank range to Chung so this should be used when the enemy can be pushed back by the initial cannon hit or right after Awakening (assuming you have at least 20% Attack Speed).  
*This skill is boosted by [[Tactical Trooper]]'s [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*This skill is boosted by [[Tactical Trooper]]'s [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
**Appears to be bugged as red cannonballs do less damage than normal cannonballs.
**Although it's a Special Active skill, damage increase per Cannonball is 2%, not 5%.
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
*The cannonball shots will prevent the target from charging their mana for a [[Mana Break]].  
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