Magdonic Cannon/ModA: Difference between revisions

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**They prioritize new targets upon hitting an enemy, but have no issues retargetting the same enemy if nothing else is in range, allowing it to do a very high amount of damage on a single target.
**They prioritize new targets upon hitting an enemy, but have no issues retargetting the same enemy if nothing else is in range, allowing it to do a very high amount of damage on a single target.
***Due to their seemingly infinite range, however, this is a bit of a penalty to the skill in large spread out rooms. It is best used when everything in the room is in one place, or on single targets.
***Due to their seemingly infinite range, however, this is a bit of a penalty to the skill in large spread out rooms. It is best used when everything in the room is in one place, or on single targets.
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to eachother (which is likely going to be the case due the skill's own grab effect).
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other (which is likely going to be the case due the skill's own grab effect).
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