Magdonic Cannon/ModA: Difference between revisions

no edit summary
mNo edit summary
No edit summary
Line 40: Line 40:
|-
|-
| align="left" | 99 || 50% || 141% || 26%
| align="left" | 99 || 50% || 141% || 26%
|}
<br>
== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Level Required !!  colspan=3 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=2 | CP Gain !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Soul Cannonball !! Explosion !! Unleash Soul !! Soul Cannonball !! Explosion !! Unleash Soul
|-
| align="left" | 99 || 100% || 331% || 131% || 5 || 4 || N/A || 4 CP || 200 MP || 16 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Level Required !!  colspan=3 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Soul Cannonball !! Explosion !! Unleash Soul
|-
| align="left" | 99 || 50% || 132% || 61%
|}
|}
<br>
<br>
Line 63: Line 85:
*While not listed by the skill, the '''Unleash Soul''' part will burn 2 MP per hit. This mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
*While not listed by the skill, the '''Unleash Soul''' part will burn 2 MP per hit. This mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
*The cannonball retains the same properties from the regular version, gathers enemies up, passing through super armor, stopping at walls, lifting, and so on. Even the hit count for the cannonball and explosions is identical.
*The cannonball retains the same properties from the regular version, gathers enemies up, passing through super armor, stopping at walls, lifting, and so on. Even the hit count for the cannonball and explosions is identical.
<br>
== Updates ==
*02/22/2018 KR
**Explosion damage decreased.
**Unleash Soul damage increased.
**Tracking distance reduced.
<br>
<br>


ElEditors, Administrators
16,042

edits