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== Tips and Details ==
== Tips and Details ==
*The souls from '''Unleash Soul''' can pierce any number of times and will continue to deal damage until their duration expires.
*The souls from '''Unleash Soul''' can pierce any number of times and will continue to deal damage until their duration expires.
**Because of the dynamic pathing AI, the amount of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits.
**Because of the dynamic pathing AI, the number of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits.
***When fired at an enemy that gets grabbed along the entire skill (or is near a wall) at point blank range, and with the souls hitting said enemy roughly 85 to 95 times, the skill can do a total average of 5,796%~6,236% (2,288%~2,488% in PvP) Magical Damage, or 6,955.2%~7,483.2% (2,745.6%~2,985.6% in PvP) Magical Damage with the '''Empowered''' skill trait.
***When fired at an enemy that gets grabbed along the entire skill (or is near a wall) at point-blank range, and with the souls hitting said enemy roughly 85 to 95 times, the skill can do a total average of 5,796%~6,236% (2,288%~2,488% in PvP) Magical Damage, or 6,955.2%~7,483.2% (2,745.6%~2,985.6% in PvP) Magical Damage with the '''Empowered''' skill trait.
**Similarly to [[Flick Shot]], the souls will prioritize new targets while re-targeting the same enemy if nothing else is in range. Likewise, this means the skill will do the most damage on a single enemy, but is otherwise very effective for gathering CP (especially with the '''Light''' trait) as at least one soul projectile will almost always hit something.
**Similarly to [[Flick Shot]], the souls will prioritize new targets while re-targeting the same enemy if nothing else is in range. Likewise, this means the skill will do the most damage on a single enemy but is otherwise very effective for gathering CP (especially with the '''Light''' trait) as at least one soul projectile will almost always hit something.
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other.
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other.
*While not listed by the skill, the '''Unleash Soul''' part will burn 2 MP per hit. This mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
*While not listed by the skill, the '''Unleash Soul''' part will burn 2 MP per hit. This mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
*The cannonball retains the same properties from the regular version, gathers enemies up, passing through super armor, stopping at walls, lifting, and so on.
*The cannonball retains the same properties from the regular version, gathers enemies up, passing through super armor, stopping at walls, lifting, and so on.
**The dragging does 5 unlisted hits of 100% Magical Damage each (_% in PvP).
**The dragging does 5 unlisted hits of 100% Magical Damage each<!-- (_% in PvP)-->.
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