Pet Guide: Difference between revisions

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General things to know about Pet Personality before we get started:
General things to know about Pet Personality before we get started:


     Pet personality changes 0.5 points at a time. Thus, you need to have it change twice to raise personality by 1 point.
     1. Pet personality changes 0.5 points at a time. Thus, you need to have it change twice to raise personality by 1 point.
     At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
     2. At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
     Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen is not considered “Logging Out”
     3. Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen is not considered “Logging Out”
     An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality.
     4. An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality.
     Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
     5. Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
     If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
     6. If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
     Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
     7. Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
     This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
     8. This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
     When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don’t log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to running multiple dungeon, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn’t relogin midway into the process.)
     9. When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don’t log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to running multiple dungeon, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn’t relogin midway into the process.)


   
   
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When pet is turned Sociable(+),
When pet is turned Sociable(+),


     When attacking, 300 Pet MP is consumed
     1. When attacking, 300 Pet MP is consumed
     Starts cheering when summoner’s HP is 15% or less.
     2. Starts cheering when summoner’s HP is 15% or less.


To turn Sociable(+):
To turn Sociable(+):
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When pet is turned Shy(-)
When pet is turned Shy(-)


     While attacking, 250 Pet MP is consumed
     1. While attacking, 250 Pet MP is consumed
     Starts cheering when summoner’s HP is 30% or less.
     2. Starts cheering when summoner’s HP is 30% or less.


To turn Shy(-):
To turn Shy(-):
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When turned Impulsive(+)
When turned Impulsive(+)


     Reacts to even minor damage was done to or was dealt by the summoner with an attack.
     1. Reacts to even minor damage was done to or was dealt by the summoner with an attack.
     Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
     2. Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
     Starts cheering only after major damage was done to or dealt by the summoner.
     3. Starts cheering only after major damage was done to or dealt by the summoner.


To turn Impulsive(+):
To turn Impulsive(+):
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When turned Sensible(-)
When turned Sensible(-)


     Attacks when major damage was done to or was dealt by the summoner
     1. Attacks when major damage was done to or was dealt by the summoner
     Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
     2. Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
     Starts cheering faster, and when minor damage was done to or dealt by the summoner.
     3. Starts cheering faster, and when minor damage was done to or dealt by the summoner.


To turn Sensible(-) :
To turn Sensible(-) :
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Pet Personalities from Best to Worst:
Pet Personalities from Best to Worst:


     Shy(-) and Sensible(-)  (- , -)
     1. Shy(-) and Sensible(-)  (- , -)
     Shy(-) and Impulsive(+)  (- , +)
     2. Shy(-) and Impulsive(+)  (- , +)
     Sociable (+) and Sensible(-)  (+ , -)
     3. Sociable (+) and Sensible(-)  (+ , -)
     Sociable(+) and Impulsive(+)  (+ , +)
     4. Sociable(+) and Impulsive(+)  (+ , +)




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