List of Skill Trees: Difference between revisions

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==Skill Tree 3 (Current)==
==Skill Tree 3 (Current)==
[[File:SkillTree3.jpg|thumb|200px||Infinity Sword Skill Tree]]
The third and current Skill Tree system. This system does away with SP as a whole, instead all skills are made immediately usable once a player has reached their level or skill quest conditions. Skills also no longer have a level progression system, with the exception of passives which now automatically level up based on level. In place of the SP style of power progression, this system imposes two new means to developing a skill. The first of these are Traits, each Active and Special Active will have access between two traits once a certain level requirement is met, these traits, which vary depending on skill, they will imbue the skill with a variety of different properties. The second system is the [Enhanced] system, upon reaching the next job advancement, each skill will automatically gain a set boost to their performance which varies from skill to skill. Just like the second Skill Tree, new skills are gained every 5 levels.
The third and current Skill Tree system. This system does away with SP as a whole, instead all skills are made immediately usable once a player has reached their level or skill quest conditions. Skills also no longer have a level progression system, with the exception of passives which now automatically level up based on level. In place of the SP style of power progression, this system imposes two new means to developing a skill. The first of these are Traits, each Active and Special Active will have access between two traits once a certain level requirement is met, these traits, which vary depending on skill, they will imbue the skill with a variety of different properties. The second system is the [Enhanced] system, upon reaching the next job advancement, each skill will automatically gain a set boost to their performance which varies from skill to skill. Just like the second Skill Tree, new skills are gained every 5 levels.
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==Skill Tree 2 (Old)==
==Skill Tree 2 (Old)==
[[File:SkillTree2.jpg|thumb|200px||Crimson Avenger Skill Tree]]
The second iteration of the Skill Tree centered around player choice. Most skill are divided among a left and right path, players are only able to choose one of the skills while the other one become locked. SP is still required to level up skills, with skill having a maximum level potential of 20. A higher level would be required in order to increase the skill's level, with later skills capping off before 20. Skills which are in the middle of the two columns or the skill on the far right are not part of the choice mechanic and are always available. A new set of skills are granted every 5 levels.
The second iteration of the Skill Tree centered around player choice. Most skill are divided among a left and right path, players are only able to choose one of the skills while the other one become locked. SP is still required to level up skills, with skill having a maximum level potential of 20. A higher level would be required in order to increase the skill's level, with later skills capping off before 20. Skills which are in the middle of the two columns or the skill on the far right are not part of the choice mechanic and are always available. A new set of skills are granted every 5 levels.
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==Skill Tree 1 (Old)==
==Skill Tree 1 (Old)==
[[File:SkillTree1.jpg|thumb|200px||Elsword's Skill Tree]]
The first openly available Skill Tree system in Elsword. This system was based on a SP based progression system. In order to gain access to later tiers, a certain amount of SP must have already been invested in prior skills. Additionally certain skills are linked together, requiring master of earlier skills to gain access to later skills. Skills in this system typically have a maximum level cap of 5, with exceptions for skills which have a lower cap. A new skill tier is made available after 5 SP has been invested.
The first openly available Skill Tree system in Elsword. This system was based on a SP based progression system. In order to gain access to later tiers, a certain amount of SP must have already been invested in prior skills. Additionally certain skills are linked together, requiring master of earlier skills to gain access to later skills. Skills in this system typically have a maximum level cap of 5, with exceptions for skills which have a lower cap. A new skill tier is made available after 5 SP has been invested.
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