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List of Skill Trees: Difference between revisions

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== Skill Tree 0 (Old) ==
== Skill Tree 0 (Old) ==
[[File:SkillTree0-1.jpg|thumb|300px|Rena's Skill Tree]]
[[File:SkillTree0-1.jpg|thumb|300px|Rena's Skill Tree]]
The earliest Skill Tree system in Elsword, only ever made available in early versions of Elsword KR. This Skill Tree system appears to feature an expanding branching path system. Unlike Skill Tree 1 and 2 which feature multiple levels on a single skill, leveling up skill appears to be managed through further progression within the tree. Players would start at a central point in the tree (Rail Stinger Lv.1 in the Rena example image), then would be able to pick any direction to further progress outwards using SP, players can go back and work on any branch at any time as long as they've obtained the previously required skills. Each path leads to different upgrades, mostly passive stat upgrades, but also enhancements to skills (with Rail Stinger Lv.2  and Lv.3 being visible on the example image) as well as new skills (with Perfect Storm Lv.1, Lv.2, and Lv.3 obtained and Phoenix Strike Lv.1 visible).
The earliest Skill Tree system in Elsword, only ever made available in early versions of Elsword KR. This Skill Tree system appears to feature an expanding branching path system. Unlike Skill Tree 1 and 2 which feature multiple levels on a single skill, leveling up a skill appears to be managed through further progression within the tree. Players would start at a central point in the tree (Rail Stinger Lv.1 in the Rena example image), then would be able to pick any direction to further progress outwards using SP, players can go back and work on any branch at any time as long as they've obtained the previously required skills. Each path leads to different upgrades, mostly passive stat upgrades, but also enhancements to skills (with Rail Stinger Lv.2  and Lv.3 being visible on the example image) as well as new skills (with Perfect Storm Lv.1, Lv.2, and Lv.3 obtained and Phoenix Strike Lv.1 visible).


During this Skill Tree system, skill tiers were mapped onto specific slots, so players were only able to use one Tenacity, Strength, and Bravery skill. Flexibility/Active skills had yet to exist at the time of the Skill Tree system. Additionally, skills seem to have not been mapped to keys yet, requiring players to charge them up like Mana Break. This skill charging system being identical to Elsword's predecessor ''Grand Chase'' before the introduction of the Action-Mana Point System.
During this Skill Tree system, skill tiers were mapped onto specific slots, so players were only able to use one Tenacity, Strength, and Bravery skill. Flexibility/Active skills had yet to exist at the time of the Skill Tree system. Additionally, skills seem to have not been mapped to keys yet, requiring players to charge them up like Mana Break. This skill charging system being identical to Elsword's predecessor ''Grand Chase'' before the introduction of the Action-Mana Point System.
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