Head Hunter: Difference between revisions
→Tips and Details
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**With the '''Elite''' rarity the Combat Power loss or gain is negligible and depends on how high your attack or boss damage already are in comparison to another. | **With the '''Elite''' rarity the Combat Power loss or gain is negligible and depends on how high your attack or boss damage already are in comparison to another. | ||
**Naturally, the '''Unique''' rarity will always increase your Combat Power because of how high the Boss Damage Increase is. | **Naturally, the '''Unique''' rarity will always increase your Combat Power because of how high the Boss Damage Increase is. | ||
*Damage Increase to Boss Monsters does not include miniboss type monsters. | |||
*When doing a dungeon consisting of many Boss fights, remember that certain objects, enemies, or other obstacles do not count as bosses. This is especially important to take note of during [[12-5|Crimson Tower of Flames]]'s '''Memory of Crimson Flames''' pattern while destroying the healing orbs, or in [[Henir's Time and Space/Season 4|Henir's Time and Space]] during many stages with additional normal enemies or minibosses. | *When doing a dungeon consisting of many Boss fights, remember that certain objects, enemies, or other obstacles do not count as bosses. This is especially important to take note of during [[12-5|Crimson Tower of Flames]]'s '''Memory of Crimson Flames''' pattern while destroying the healing orbs, or in [[Henir's Time and Space/Season 4|Henir's Time and Space]] during many stages with additional normal enemies or minibosses. | ||
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