Mont Blanc: Difference between revisions
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| {{SkillText|Critical|-}} || - MP || {{SkillText|Gigantic|130}} | | {{SkillText|Critical|-}} || - MP || {{SkillText|Gigantic|130}} | ||
|} | |} | ||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Laby}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Homage]] | |||
|- style="background:{{ColorSel|CharLight|Laby}}" | |||
! colspan=2 | Normal !! colspan=2 | Enhanced !! colspan=2 | Normal !! colspan=2 | Enhanced | |||
|- style="background:{{ColorSel|CharLight|Laby}}" | |||
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 2139*1.1*4}}}}% || {{formatnum:{{#expr: 2139*1.1*19}}}}% || {{formatnum:{{#expr: 2139*1.1*4*0.8}}}}% || {{formatnum:{{#expr: 2139*1.1*19*0.8}}}}% | |||
| {{formatnum:{{#expr: 2139*1.1*4*1.2 round2}}}}% || {{formatnum:{{#expr: 2139*1.1*19*1.2 round2}}}}% || {{formatnum:{{#expr: 2139*1.1*4*0.8 round2}}}}% || {{formatnum:{{#expr: 2139*1.1*19*0.8*1.2 round2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 611*1.1*4}}}}% || {{formatnum:{{#expr: 611*1.1*19}}}}% || {{formatnum:{{#expr: 611*1.1*4*0.8}}}}% || {{formatnum:{{#expr: 611*1.1*19*0.8}}}}% | |||
| {{formatnum:{{#expr: 611*1.1*4*1.2 round2}}}}% || {{formatnum:{{#expr: 611*1.1*19*1.2 round2}}}}% || {{formatnum:{{#expr: 611*1.1*4*0.8 round2}}}}% || {{formatnum:{{#expr: 611*1.1*19*0.8*1.2 round2}}}}% | |||
|} | |||
*Average hit count is 4 hits. | |||
*With 10 SP. | |||
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**Most enemies can take 3~5 hits from the skill, while larger enemies can take vastly more hits, as the skill is actually compromised of a lot of small hitboxes, each capable of dealing damage. It is possible due to this for an enemy to get knocked back slightly by one of the hits and then take damage from another hit in the skill at a slight delay. | **Most enemies can take 3~5 hits from the skill, while larger enemies can take vastly more hits, as the skill is actually compromised of a lot of small hitboxes, each capable of dealing damage. It is possible due to this for an enemy to get knocked back slightly by one of the hits and then take damage from another hit in the skill at a slight delay. | ||
*The '''Gigantic''' trait does ''not'' increase the size of each individual hitbox inside the skill's range. While the skill as a whole will cover more area and hit more enemies, the hits themselves remain the same size, causing them to be spaced further apart from each other and thus deal less hits per enemy. | *The '''Gigantic''' trait does ''not'' increase the size of each individual hitbox inside the skill's range. While the skill as a whole will cover more area and hit more enemies, the hits themselves remain the same size, causing them to be spaced further apart from each other and thus deal less hits per enemy. | ||
*Due to its damage model, [[Mont Blanc]] will heavily damage Ereda Island's Magic Source in an instant. | *Due to its damage model, [[Mont Blanc]] will heavily damage Ereda Island's Magic Source in an instant. | ||
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