Blood Mastery: Difference between revisions

1,697 bytes removed ,  25 September 2019
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=6 | Upon lethal damage exceeding 10% Max HP within 2 seconds !! During Reactivation Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | HP Recovery !! colspan=4 | [[Status Effects|Backwards Flowing Blood]] !! rowspan=2 | Reactivation Cooldown !! [[Status Effects|Survival Instinct]]
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Required Skill Use Count !! Upon Skill Use Success !! Upon Skill Use Failure !! Duration !! Damage Reduction Stat Increase
|-
| align="left" | 1 || 99 || 10% || 5 || Sets HP to 100% Max HP || Death || 10 Seconds || 60 Seconds || 30%
|}
*Grants invincibility during '''Backwards Flowing Blood'''.
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=5 | Upon lethal damage exceeding 10% Max HP within 2 seconds !! During Reactivation Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=2 | HP Recovery !! colspan=3 | [[Status Effects|Backwards Flowing Blood]] !! rowspan=2 | Reactivation Cooldown !! [[Status Effects|Survival Instinct]]
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Required Skill Use Count !! Upon Skill Use Success !! Duration !! Damage Reduction Stat Increase
|-
| align="left" | 1 || 99 || 5% || 3 || Sets HP to 10% Max HP || 5 Seconds || 150 Seconds || 10%
|}
<br>
== Skill Information (09/11/2019 KR Patch) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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*Passive effect reworked. Now acts as a revival effect.
*Passive effect reworked. Now acts as a revival effect.
|-
|-
| 09/11/2019 || - || colspan=2 align="left" |  
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
{{nerf|Half HP Recovery effect added.}}
{{nerf|Half HP Recovery effect added.}}
*Backwards Flowing Blood effect removed.
*Backwards Flowing Blood effect removed.
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