Force Skills: Difference between revisions

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With the new system comes a new UI which stores all the information regarding the new Force Skills.
With the new system comes a new UI which stores all the information regarding the new Force Skills.


On the Force Skill Menu, you are allowed to equip up to '''2 Passives, 5 Actives, and 7 Mod''' skills at any given time. Player's can store at least a minimum of 32 Force Skills at any given time.
On the Force Skill Menu, you are allowed to equip up to '''2 Passives, 5 Abilities, and 7 Mod''' skills at any given time. Player's can store at least a minimum of 32 Force Skills at any given time.
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==Force Passives==
==Force Passives==
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An example is the skill as shown in the picture called "[[Illipia's Aura]]", which increases the user's health as well as allow them to restore their HP when out of combat.
An example is the skill as shown in the picture called "[[Illipia's Aura]]", which increases the user's health as well as allow them to restore their HP when out of combat.


==Force Actives==
==Force Ability==
[[Image:ExtremeSpeed.png|right|link=Hyper Acceleration]]
[[Image:ExtremeSpeed.png|right|link=Hyper Acceleration]]
'''Force Actives''' are non-character specific active commands which can provide a variety of attacks or buffs.
'''Force Abilities''' are non-character specific active commands which can provide a variety of attacks or buffs.


An example is the skill as shown in the picture called "[[Hyper Acceleration]]", which allows the user to temporarily increase their speed drastically.
An example is the skill as shown in the picture called "[[Hyper Acceleration]]", which allows the user to temporarily increase their speed drastically.
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==Rarity==
==Rarity==
A unique part of the '''Force Skills''' system is that some skills come with different rarities which influence their performance. This however only applies to '''Passives''' and '''Actives'''. '''Mod''' skills are always categorized as Common for the first 3 free ones from advancing to 3rd job, and Unique for the rest.  Unique '''Mod''' skills do not come automatically sealed, must be sealed to be traded, and have a seal count of 1.[[File:Force_Skill_Rarities.png|thumb|Rare, Elite, Unique and Legendary.|250px|right]]
A unique part of the '''Force Skills''' system is that some skills come with different rarities which influence their performance. This however only applies to '''Passives''' and '''Abilities'''. '''Mod''' skills are always categorized as Common for the first 3 free ones from advancing to 3rd job, and Unique for the rest.  Unique '''Mod''' skills do not come automatically sealed, must be sealed to be traded, and have a seal count of 1.[[File:Force_Skill_Rarities.png|thumb|Rare, Elite, Unique and Legendary.|250px|right]]


With '''Passives''' and '''Actives''', they can come in 4 different rarities. '''Rare''', '''Elite''', '''Unique''', and '''Legendary'''. For most skills, they will come only in '''Rare''', '''Elite''', or '''Unique''' variants. These variants determine the effectiveness of the passive of active's traits.
With '''Passives''' and '''Abilities''', they can come in 4 different rarities. '''Rare''', '''Elite''', '''Unique''', and '''Legendary'''. For most skills, they will come only in '''Rare''', '''Elite''', or '''Unique''' variants. These variants determine the effectiveness of the passive of ability's traits.


'''Legendary''' skills similar to '''Mod''' skills only come in one variant. These skills are the rarest of the Force Skills.
'''Legendary''' skills similar to '''Mod''' skills only come in one variant. These skills are the rarest of the Force Skills.
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|divclass=forceland
|divclass=forceland
|name=Force Skills
|name=Force Skills
|tab1=Passives
|tab1=Passive
|contents1={{:Category:Third Job Force Passive Skills}}
|contents1={{:Category:Third Job Force Passive Skills}}
|tab2=Actives
|tab2=Ability
|contents2={{:Category:Third Job Force Active Skills}}
|contents2={{:Category:Third Job Force Active Skills}}
|tab3=Mod
|tab3=Mod
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== Tips and Details ==
== Tips and Details ==
*A 3rd job's initial 6 Force skills ('''Illipia's Aura''', '''Haunting Spirit''', '''Hyper Acceleration''' and 3 Force Change skills depending on class) can be bought for 5 million ED at [[Camilla]] at any time, should you accidentally lose or discard them.
*A 3rd job's initial 6 Force skills ('''Illipia's Aura''', '''Haunting Spirit''', '''Hyper Acceleration''' and 3 Force Change skills depending on class) can be bought for 5 million ED at [[Camilla]] at any time, should you accidentally lose or discard them.
*Force skills can be toggle on and off while in fields and dungeons, including Active and Change skills. Doing so will simply put the skill on cooldown.
*Force skills can be toggle on and off while in fields and dungeons, including Ability and Mod skills. Doing so will simply put the skill on cooldown.
**As '''[[Aisha]]''', swapping between versions while the skill has been [[Memorize|memorized]] will not remove the skill from the memorize skill slots, but it will still change to the currently selected version. With some smart management, she can very dynamically switch between Force and non-Force skills, as memorized skills can be used at any time.
**As '''[[Aisha]]''', swapping between versions while the skill has been [[Memorize|memorized]] will not remove the skill from the memorize skill slots, but it will still change to the currently selected version. With some smart management, she can very dynamically switch between Force and non-Force skills, as memorized skills can be used at any time.
*While unlisted in the tooltip, Force Actives gains '''Super Armor''' status, make it efficiently useful in PvP since it has no cost. (except [[Obtenebration]])
*While unlisted in the tooltip, Force Ability gains '''Super Armor''' status, make it efficiently useful in PvP since it has no cost. (except [[Obtenebration]])
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