Force Skills are an additional skill system implemented as part of each character's 3rd Job. Unlike previous skills which can be found in the Skill menu, Force Skills possess their own unique UI. Unlike previous skills, Force Skills are unlocked via dungeon drops which allow you access to the found skill in the new menu.
Force Skills are divided into three categories, Force Passives, Force Actives, and Force Mod skills. All three of these type of skills can be selected as well as toggled on and off at any given time (except PvP).
Upon unlocking this new system, an additional 5 skill slots will be made available for a player to use, and you are able to switch between the regular slots and these additional slots with the spacebar at will.
Despite being unlocked as part of the Force Skill system, these slots are not exclusive to Force Actives, and any skill can be placed on them. There is however, still a limit of up to 10 normal skills that can be carried at any given time. The additional slots also lack a Transcendance bonus slot.
With the new system comes a new UI which stores all the information regarding the new Force Skills.
On the Force Skill Menu, you are allowed to equip up to 2 Passives, 5 Actives, and 7 Mod skills at any given time. Player's can store at least a minimum of 32 Force Skills at any given time.
Once you have achieved Master Class and have leveled your Artifact to stage 4, 1 additional Force Passive slot will appear allowing you to equip 3 passives in total.
Force Passives are exactly as the name might imply. They are skills which when equipped with provide some sort of passive benefit. The passives are non-character specific.
An example is the skill as shown in the picture called "Illipia's Aura", which increases the user's health as well as allow them to restore their HP when out of combat.
Force Actives are non-character specific active commands which can provide a variety of attacks or buffs.
An example is the skill as shown in the picture called "Hyper Acceleration", which allows the user to temporarily increase their speed drastically.
Force Mod skills are skills which influence specific skills for each individual character and class. When a Force Mod skill is equipped in the menu, that specific skill with go through a functional change when used, often changing aspects of the skill completely. Mod skills are obtained through a dungeon drop which will allow them to obtain a Mod skill of their choosing for their specific class.
An example is the skill as shown in the picture called "[Mod] Shooting Star", which allows Fatal Phantom to convert Shooting Star from a barrage of multiple homing missiles to a single homing missile which explodes into a large magnetic field.
A unique part of the Force Skills system is that some skills come with different rarities which influence their performance. This however only applies to Passives and Actives. Mod skills are always categorized as Common for the first 3 free ones from advancing to 3rd job, and Unique for the rest. Unique Mod skills do not come automatically sealed, must be sealed to be traded, and have a seal count of 1.
Rare, Elite, Unique and Legendary.
With Passives and Actives, they can come in 4 different rarities. Rare, Elite, Unique, and Legendary. For most skills, they will come only in Rare, Elite, or Unique variants. These variants determine the effectiveness of the passive or active's traits.
Legendary skills similar to Mod skills only come in one variant. These skills are the rarest of the Force Skills.
|SkillCamilla's Force Skill Training 1/3|
|SkillCamilla's Force Skill Training 2/3|
|SkillCamilla's Force Skill Training 3/3|
Obtainable Force Skills
| [Mod] Force (A) Cube|
Force Skill Category
Tips and Details
- A 3rd job's initial 6 Force skills (Illipia's Aura, Haunting Spirit, Hyper Acceleration and 3 Force Change skills depending on class) can be bought for 5 million ED at Camilla at any time, should you accidentally lose or discard them.
- Force skills can be toggle on and off while in fields and dungeons, including Actives and Mod skills. Doing so will simply put the skill on cooldown.
- As Aisha, swapping between versions while the skill has been memorized will not remove the skill from the memorize skill slots, but it will still change to the currently selected version. With some smart management, she can very dynamically switch between Force and non-Force skills, as memorized skills can be used at any time.
- While unlisted in the tooltip, Force Actives gains Super Armor status, make it efficiently useful in PvP since it has no cost. (except Obtenebration)
Sealed Secret Manual: [Mod] Force (A)
- Skills modified by a Force Mod will have '[Mod]' in front on the bottom left of the screen when the skill in question is used by a player, much like [Enhanced].
- The Force Mod items that can drop from dungeons are suffixed by an (A), though with the release of Master Class adding similar books suffixed by an (M), this likely means nothing more than "Ability" or "Active".
- The (M) suffix for the Master Force items likely stands for "Master".
- Force Actives reclassified from [Active] to [Ability] to prevent effects that affect Actives to apply to these skills (i.e. Giga Drive - Limiter)
- '[Mod]' skills no longer drop, and can be crafted at Camilla in exchange for new dropped 'Secret Manual: [Mod] Force (A)'. Crafted '[Mod]' skills must still be sealed to be traded.
- Added a 3-part 'Mod Skill Training' quest from Camilla. Completing the quest chain awards a cube to select one of the two '[Mod]' skills added on 08/09 for your character's class.