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Chung: Difference between revisions
→Combos
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! Damage if a=100 and b=86 <ref>Weighted averages from base stats (not including equipment or skills)</ref> | ! Damage if a=100 and b=86 <ref>Weighted averages from base stats (not including equipment or skills)</ref> | ||
|- | |- | ||
| ''' | | '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}''' | ||
| Basic 4 hit combo with the Destroyer. | | Basic 4 hit combo with the Destroyer. | ||
| a + a*1.1 + a*1.3 + a*1.4 | | a + a*1.1 + a*1.3 + a*1.4 | ||
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| 480 | | 480 | ||
|- | |- | ||
| ''' | | '''{{CZ}}{{CZ}}{{CZ}}{{CX}}''' | ||
| Basic 3 hit combo followed by a discharge of all ammo in several short ranged bursts. | | Basic 3 hit combo followed by a discharge of all ammo in several short ranged bursts. | ||
| a + a*1.1 + a*1.3 + a*1.5 + (b*1.2)*(x-1) + b*2.4<ref name="ammo">Assumption that there is at least one ammo</ref> | | a + a*1.1 + a*1.3 + a*1.5 + (b*1.2)*(x-1) + b*2.4<ref name="ammo">Assumption that there is at least one ammo</ref> | ||
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| 1212<ref name="ammo2">Assumption that there is full ammo</ref> | | 1212<ref name="ammo2">Assumption that there is full ammo</ref> | ||
|- | |- | ||
| ''' | | '''{{CZ}}{{CZ}}({{CD}}{{CZ}}){{CZ}}''' | ||
| Basic 4 hit combo. Reloads 1 ammo on the 3rd hit. | | Basic 4 hit combo. Reloads 1 ammo on the 3rd hit. | ||
| a + a*1.1 + a*1.4 + a*1.5 | | a + a*1.1 + a*1.4 + a*1.5 | ||
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| 500 | | 500 | ||
|- | |- | ||
| ''' | | '''{{CX}}{{CX}}{{CX}}''' | ||
| A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. | | A heavy hit, followed by a reload hit and a short ranged blast using 1 ammo up. | ||
| a*1.6 + a + a*1.1 + b*2.4 | | a*1.6 + a + a*1.1 + b*2.4 | ||
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| 576 | | 576 | ||
|- | |- | ||
| ''' | | '''{{CX}}{{CX}{{CZ}}}{{CX}}''' | ||
| A heavy hit, followed by a reload hit, a lunge foward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. | | A heavy hit, followed by a reload hit, a lunge foward pushing targets ahead and finishing off with a full discharge of all ammo in bursts. | ||
| a*1.6 + a + a*1.1 + (a*0.5)*3 + (b*1.2)*(x-1) + b*2.4<ref name="ammo">Assumption that there is at least one ammo</ref> | | a*1.6 + a + a*1.1 + (a*0.5)*3 + (b*1.2)*(x-1) + b*2.4<ref name="ammo">Assumption that there is at least one ammo</ref> | ||
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| 1242<ref name="ammo2">Assumption that there is full ammo</ref> | | 1242<ref name="ammo2">Assumption that there is full ammo</ref> | ||
|- | |- | ||
| ''' | | '''{{CU}}{{CZ}}''' | ||
| Single jump bash. | | Single jump bash. | ||
| a | | a | ||
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| 100 | | 100 | ||
|- | |- | ||
| ''' | | '''{{CU}}{{CX}}''' | ||
| Swings Destroyer once like a helicopter. | | Swings Destroyer once like a helicopter. | ||
| a*1.8 | | a*1.8 | ||
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| 180 | | 180 | ||
|- | |- | ||
| ''' | | '''{{CU}}{{CD}}''' | ||
| Pounds onto the ground at a fast speed. Deals damage to targets close. | | Pounds onto the ground at a fast speed. Deals damage to targets close. | ||
| a*1.8 | | a*1.8 | ||
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| 180 | | 180 | ||
|- | |- | ||
| ''' | | '''{{CDR}}{{CZ}}''' | ||
| Launches targets into the air with a whack. | | Launches targets into the air with a whack. | ||
| a*1.2 | | a*1.2 | ||
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| 120 | | 120 | ||
|- | |- | ||
| ''' | | '''{{CDR}}{{CX}}''' | ||
| Dashes behind target and does a short ranged blast using 1 ammo up. | | Dashes behind target and does a short ranged blast using 1 ammo up. | ||
| a + b*1.7 | | a + b*1.7 | ||
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| 246 | | 246 | ||
|- | |- | ||
| ''' | | '''{{CDR}}{{CU}}{{CZ}}{{CZ}}''' | ||
| Does a swipe in mid air then drops, releasing 1 ammo on the ground. | | Does a swipe in mid air then drops, releasing 1 ammo on the ground. | ||
| a + a*1.2 + b*2.7 | | a + a*1.2 + b*2.7 | ||
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| 452 | | 452 | ||
|- | |- | ||
| ''' | | '''{{CDR}}{{CU}}{{CX}}''' | ||
| Does a rocket jump to boost yourself in the air. Uses 1 ammo, hits targets below. | | Does a rocket jump to boost yourself in the air. Uses 1 ammo, hits targets below. | ||
| b*2.4 | | b*2.4 |