Low Kick: Difference between revisions

3 bytes removed ,  15 July 2020
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*Even though the skill takes about 3 seconds to execute, the skill's freeze frames last through the entire casting time, preventing enemies from escaping.
*Even though the skill takes about 3 seconds to execute, the skill's freeze frames last through the entire casting time, preventing enemies from escaping.
*The kick itself causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in Super Armor.
*The kick itself causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in Super Armor.
*A shockwave will be caused for every enemy hit by the Kick at the center of the attack, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required. Though the suction's range is still rather lackluster in comparison to others skills.
*A shockwave will be caused for every enemy hit by the Kick at the center of the attack, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required, though the suction's range is still rather lackluster when compared to other skills.
*Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused from hitting other enemies can still do a vast amount of damage to it, allowing the skill to clear much of the screen in the right situations.
*Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused by hitting other enemies can still do a vast amount of damage to it, allowing the skill to clear much of the screen in the right situations.
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