Mortar: Difference between revisions

468 bytes removed ,  3 May 2021
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(Undo revision 689643 by Ritsu (talk))
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! colspan=7 | Normal
! colspan=7 | Normal
|-
|-
| '''{{PvE}}''' || 864% || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| '''{{PvE}}''' || 864% || rowspan=2 | 2~Unlimited || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 345%
| '''{{PvP}}''' || 345%
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! colspan=7 | [Enhanced]
! colspan=7 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 864% || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
| '''{{PvE}}''' || 864% || rowspan=2 | 2~Unlimited || rowspan=2 | 5 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
|-
|-
| '''{{PvP}}''' || 345%
| '''{{PvP}}''' || 345%
Line 57: Line 57:
{{#vardefine:bullet_count          |5}}
{{#vardefine:bullet_count          |5}}
{{#vardefine:avg_hits              |2}}
{{#vardefine:avg_hits              |2}}
{{#vardefine:max_hits              |3}}


{{#vardefine:avg_dmg                | {{#expr: {{#var:dmg}}    * {{#var:avg_hits}} * {{#var:bullet_count}} }} }}
{{#vardefine:avg_dmg                | {{#expr: {{#var:dmg}}    * {{#var:avg_hits}} * {{#var:bullet_count}} }} }}
{{#vardefine:max_dmg                | {{#expr: {{#var:dmg}}    * {{#var:max_hits}} * {{#var:bullet_count}} }} }}
{{#vardefine:avg_dmg_heavy          | {{#expr: {{#var:avg_dmg}} * 1.44 }} }}
{{#vardefine:avg_dmg_heavy          | {{#expr: {{#var:avg_dmg}} * 1.44 }} }}
{{#vardefine:max_dmg_heavy          | {{#expr: {{#var:max_dmg}} * 1.44 }} }}


<!-- pvp only -->
<!-- pvp only -->
Line 68: Line 65:


{{#vardefine:avg_dmg_pvp            | {{#expr: {{#var:dmg_pvp}}    * {{#var:avg_hits}} * {{#var:bullet_count}} }} }}
{{#vardefine:avg_dmg_pvp            | {{#expr: {{#var:dmg_pvp}}    * {{#var:avg_hits}} * {{#var:bullet_count}} }} }}
{{#vardefine:max_dmg_pvp            | {{#expr: {{#var:dmg_pvp}}    * {{#var:max_hits}} * {{#var:bullet_count}} }} }}
{{#vardefine:avg_dmg_heavy_pvp      | {{#expr: {{#var:avg_dmg_pvp}} * 1.44 }} }}
{{#vardefine:avg_dmg_heavy_pvp      | {{#expr: {{#var:avg_dmg_pvp}} * 1.44 }} }}
{{#vardefine:max_dmg_heavy_pvp      | {{#expr: {{#var:max_dmg_pvp}} * 1.44 }} }}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Mode !! colspan=2 | Average !! colspan=2 | Maximum
! rowspan=2 | Mode !! colspan=2 | Average
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Heavy !! Normal !! Heavy
! Normal !! Heavy
|-  
|-  
! {{PvE}}  
! {{PvE}}  
| {{formatnum:{{#var:avg_dmg}}}}% || {{formatnum:{{#var:avg_dmg_heavy}}}}%
| {{formatnum:{{#var:avg_dmg}}}}% || {{formatnum:{{#var:avg_dmg_heavy}}}}%
| {{formatnum:{{#var:max_dmg}}}}% || {{formatnum:{{#var:max_dmg_heavy}}}}%
|-  
|-  
! {{PvP}}  
! {{PvP}}  
| {{formatnum:{{#var:avg_dmg_pvp}}}}% || {{formatnum:{{#var:avg_dmg_heavy_pvp}}}}%
| {{formatnum:{{#var:avg_dmg_pvp}}}}% || {{formatnum:{{#var:avg_dmg_heavy_pvp}}}}%
| {{formatnum:{{#var:max_dmg_pvp}}}}% || {{formatnum:{{#var:max_dmg_heavy_pvp}}}}%
|}
|}
*Does not account for splash damage.
*Does not account for splash damage.
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*The mortar appears to be black on the enemy team to prevent confusion.
*The mortar appears to be black on the enemy team to prevent confusion.
*The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy within the player's screen.   
*The distance between the mortar and the target does not matter. It will prioritize attacking the closest enemy within the player's screen.   
*The number of hits each bullet can do appears to be heavily dependent on the height of the target, such as [[Free Training|Giant Training Monkey]] taking three hits. However, each bullet will typically do at least a minimum of two hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
*Each bullet will deal damage depending on how long it falls down. It will spawn at the very top of each target, so tall enemies will take proportionally more hits. For example, [[Free Training|Giant Training Monkey]] will take 3 hits, while [[El Tower Defense|Interdimensional Colossus]] will take 8 hits.
**Currently glitched, their damage numbers are not visible at all.
**However, each bullet will typically do at least a minimum of two hits assuming the target does not move out of the way, one from the bullet colliding with the target and another once it hits the ground.
***Currently glitched, their damage numbers are not visible at all.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*Each hit from the bullet will do splash damage, making this skill extremely potent against groups of enemies.
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.
*There is about a 1 second gap between when a bullet is fired and when it lands. Since the bullets will fall where a target was when they are marked instead of where they currently are, this skill is very liable to miss if targets are being pushed too much.