Blood Mastery: Difference between revisions

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! rowspan=2 | HP Recovery !! colspan=2 | Blood Mastery !! rowspan=2 | Reactivation Cooldown !! [[Status Effects|Survival Instinct]]
! rowspan=2 | HP Recovery !! colspan=2 | Blood Mastery !! rowspan=2 | Reactivation Cooldown !! [[Status Effects|Survival Instinct]]
|- style="background:{{ColorSel|CharLight|Elesis}}"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! HP Recovery Effects !! Duration !! Damage Reduction Increase
! HP Recovery Effects !! Duration !! Received Damage Decrease
|-
|-
! colspan=7 | {{PvE}}
! colspan=7 | {{PvE}}
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== Tips and Details ==
== Tips and Details ==
*Damage Reduction Increase is multiplicative.
*Received Damage Decrease is multiplicative.
<!-- *Revival titles such as [[Titles|Eclipse]] and [[Titles|Forginay's Fruit]] will prevent your death even if you do not meet the requirements.
<!-- *Revival titles such as [[Titles|Eclipse]] and [[Titles|Forginay's Fruit]] will prevent your death even if you do not meet the requirements.
**[[Seal of Time]] can also work, though it must be cast after this passive has already started its countdown to death, as otherwise, the Seal will take priority.
**[[Seal of Time]] can also work, though it must be cast after this passive has already started its countdown to death, as otherwise, the Seal will take priority.