Junk Break: Difference between revisions
→Tips and Details
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*You are free to move a very short while after casting the skill, as early as a few frames before the Core's beam would stop firing if it was active for the skill. The drill will remain in place and keep attacking on its own afterwards. | *You are free to move a very short while after casting the skill, as early as a few frames before the Core's beam would stop firing if it was active for the skill. The drill will remain in place and keep attacking on its own afterwards. | ||
*The skill may sometimes push enemies out of its range if the enemy is positioned at the outer edges of it on either side. | *The skill may sometimes push enemies out of its range if the enemy is positioned at the outer edges of it on either side. | ||
*While awakened, the '''Useful''' trait does not provide enough additional hits to counteract its steep damage decrease effectively, so the skill does more damage without it. | *While awakened, the '''Useful''' trait does not provide enough additional hits to counteract its steep damage decrease effectively, so the skill does more damage without it. | ||
**The damage difference is very small however, so the additional hits can still be useful for gaining more MP and Awakening Charge. | **The damage difference is very small however, so the additional hits can still be useful for gaining more MP and Awakening Charge. | ||
*The skill is affected by the [[Free Training]] hit count error: | |||
**By default, it will deal 21 hits instead of 20. | |||
**In [[Awakening Mode]], it will deal 32 hits instead of 35. | |||
**With '''Useful''', it will deal 35 hits instead of 34. | |||
**With '''Useful''' in [[Awakening Mode]], it will deal 62 hits instead of 58. | |||
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