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===Enemy Stats=== | ===Enemy Stats=== | ||
The | The formulas for calculating enemy stats are: | ||
Base Defense = (D × (258.65 + 39.35 × L) × (67.215 + 12.554 × L) / ((258.65 + 39.35 × L) - (D - 1) × (67.215 + 12.554 × L))) × M | Base Defense = (D × (258.65 + 39.35 × L) × (67.215 + 12.554 × L) / ((258.65 + 39.35 × L) - (D - 1) × (67.215 + 12.554 × L))) × M | ||
*''D'' = A hidden Defense Modifier depending on the enemy, usually between 0 and 4. Mostly identical between Physical and Magical Defense. | *''D'' = A hidden Defense Modifier depending on the enemy, usually between 0 and 4. Mostly identical between Physical and Magical Defense. | ||
*''L'' = The enemy's level | *''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | ||
*''M'' = 1.2 if Luto Mode, 1 otherwise | *''M'' = 1.2 if Luto Mode, 1 otherwise | ||
<br> | <br/> | ||
{{#vardefine: game_mode| | |||
{{tt|Game mode multiplier| A function that determines an extra multiplier for certain game modes.<br/>'''Affected modes''': Normal, Henir, Secret Dungeon, Secret Dungeon (Luto Mode)<hr>Utilizes special formulas for the following:<br/><br/>• '''Secret Dungeon''': <pre>0.9 * (1.8 * ((H - 70) / 36)^(2.5) + 0.7)</pre>• '''Luto Mode''': <pre>0.9 * (1 * ((H - 70) / 36)^(3.5) + 1.5)</pre>Otherwise equals to 1.}} | |||
}} | |||
Max HP = FLOOR((340 + 60 * L) * (9.994 + 0.006 * H²) * L * F) | |||
*'''FLOOR''' = This function rounds the input number down to the closest integer. | |||
*'''L''' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | |||
*'''H''' = A hidden HP base depending on the enemy | |||
*'''F''' = {{#var:game_mode}} | |||
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