Statistics: Difference between revisions

881 bytes added ,  25 September 2022
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===Enemy Stats===
===Enemy Stats===
The formula for calculating enemy stats are:
The formulas for calculating enemy stats are:
  Base Defense = (D × (258.65 + 39.35 × L) × (67.215 + 12.554 × L) / ((258.65 + 39.35 × L) - (D - 1) × (67.215 + 12.554 × L))) × M
  Base Defense = (D × (258.65 + 39.35 × L) × (67.215 + 12.554 × L) / ((258.65 + 39.35 × L) - (D - 1) × (67.215 + 12.554 × L))) × M
*''D'' = A hidden Defense Modifier depending on the enemy, usually between 0 and 4. Mostly identical between Physical and Magical Defense.
*''D'' = A hidden Defense Modifier depending on the enemy, usually between 0 and 4. Mostly identical between Physical and Magical Defense.
*''L'' = The enemy's level
*''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards.
*''M'' = 1.2 if Luto Mode, 1 otherwise
*''M'' = 1.2 if Luto Mode, 1 otherwise
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{{#vardefine: game_mode|
{{tt|Game mode multiplier| A function that determines an extra multiplier for certain game modes.<br/>'''Affected modes''': Normal, Henir, Secret Dungeon, Secret Dungeon (Luto Mode)<hr>Utilizes special formulas for the following:<br/><br/>• '''Secret Dungeon''': <pre>0.9 * (1.8 * ((H - 70) / 36)^(2.5) + 0.7)</pre>• '''Luto Mode''': <pre>0.9 * (1 * ((H - 70) / 36)^(3.5) + 1.5)</pre>Otherwise equals to 1.}}
}}
Max HP = FLOOR((340 + 60 * L) * (9.994 + 0.006 * H²) * L * F)
*'''FLOOR''' = This function rounds the input number down to the closest integer.
*'''L''' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards.
*'''H''' = A hidden HP base depending on the enemy
*'''F''' = {{#var:game_mode}}


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