ElEditors, Interface administrators, Administrators
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*''FLOOR'' = This function rounds the input number down to the closest integer. | *''FLOOR'' = This function rounds the input number down to the closest integer. | ||
*''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | *''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | ||
*''H'' = A hidden HP | *''H'' = A hidden HP Modifier depending on the enemy | ||
*''M'' = {{tt|Game mode multiplier| A function that determines an extra multiplier for certain game modes.<hr><p>Utilizes special formulas for the following:</p>• '''Secret Dungeon''': <pre>0.9 × (1.8 × ((H - 70) / 36)^(2.5) + 0.7)</pre>• '''Luto Mode''': <pre>0.9 * (1 × ((H - 70) / 36)^(3.5) + 1.5)</pre>Otherwise equals to 1.}} | *''M'' = {{tt|Game mode multiplier| A function that determines an extra multiplier for certain game modes.<hr><p>Utilizes special formulas for the following:</p>• '''Secret Dungeon''': <pre>0.9 × (1.8 × ((H - 70) / 36)^(2.5) + 0.7)</pre>• '''Luto Mode''': <pre>0.9 * (1 × ((H - 70) / 36)^(3.5) + 1.5)</pre>Otherwise equals to 1.}} | ||
Attack = FLOOR((340 + 60 × L) × (0.98 + 0.02 × A) × L × M) | Attack = FLOOR((340 + 60 × L) × (0.98 + 0.02 × A) × L × M) | ||
*''FLOOR'' = This function rounds the input number down to the closest integer. | *''FLOOR'' = This function rounds the input number down to the closest integer. | ||
*''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | *''L'' = The enemy's level. Enemies from [[Elrianode]] onwards have level 99, and 100 from [[Plegas's Gaze]] onwards. | ||
*''A'' = A hidden Attack Modifier depending on the enemy. Typically, enemies have equal Physical and Magical | *''A'' = A hidden Attack Modifier depending on the enemy. Typically, enemies have equal Physical and Magical Attack, but deal only one type of damage. | ||
*''M'' = 2 if Luto Mode, 1 otherwise | *''M'' = 2 if Luto Mode, 1 otherwise | ||
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