Pulse Cannon: Difference between revisions

m
Text replacement - "Combos" to "Commands"
m (Text replacement - "DP Mode" to "{{DCM}}")
m (Text replacement - "Combos" to "Commands")
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*Nasod Armor combos can only be activated if a target was hit within your screen.
*Nasod Armor combos can only be activated if a target was hit within your screen.
*After the shots hit the target, they will just fly forward in the direction it hit the target.
*After the shots hit the target, they will just fly forward in the direction it hit the target.
**In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Combos, even if the shots do hit an enemy.
**In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Commands, even if the shots do hit an enemy.
*This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
*This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
*[[Amplify Energy]] decreases the MP/DP cost by 5 per shot, making each shot cause 20 with a total of 80.
*[[Amplify Energy]] decreases the MP/DP cost by 5 per shot, making each shot cause 20 with a total of 80.
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