Obliteration: Difference between revisions
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Shironsaki (talk | contribs) (removing fields dont last as long as orbs) |
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| [[File:MutantReaperPassive3.png]] | | [[File:MutantReaperPassive3.png]] | ||
| {{SkillType|P}} | | {{SkillType|P}} Only the remains of revenge is left behind wherever he goes.<br><br>When the target with [[Valasia|Valasia seed]] is killed, Ruined Soul Trace will form. When the target is a Mid Boss, or a Boss, Dense Ruined Soul Trace will form.<br>Reduce 1 remaining skill cooldown for allies within the area of effect of the Ruined Soul Trace and increase all Speed. (Prioritize Special Actives/Exclude Hyperactives)<br>When an ally absorbs Dense Ruined Soul Trace, apply the effects of Ruined Soul Trace and increase MP Recovery when Attacking/Attacked. | ||
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== Tips and Details == | == Tips and Details == | ||
*In scenarios where enemies cant be killed to generate Ruined souls, it would be best to activate [[Path of the Dead]] and use {{Color|#4E8E99|[Valasia Response] Skills|b=1}} to generate souls per skill use. | *In scenarios where enemies cant be killed to generate Ruined souls, it would be best to activate [[Path of the Dead]] and use {{Color|#4E8E99|[Valasia Response] Skills|b=1}} to generate souls per skill use. | ||
*Although the visual of the souls field fades out after creation, the fields will linger for about 1~2 seconds. Players who enter the field for the first time will receive the effects. | *Although the visual of the souls field fades out after creation, the fields will linger for about 1~2 seconds. Players who enter the field for the first time will receive the effects. | ||
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|{{#ev:youtube|trCraPWJaoc|300}} | |{{#ev:youtube|trCraPWJaoc|300}} | ||
|Between its initial release and the 03/27/2025 KR Patch, '''Ruined Soul Trace''' and '''Dense Ruined Soul Trace''' were orbs that players will absorb when touched. Each orb can only be absorb by 1 player. | |Between its initial release and the 03/27/2025 KR Patch, '''Ruined Soul Trace''' and '''Dense Ruined Soul Trace''' were homing orbs that players will absorb when touched. Each orb can only be absorb by 1 player. | ||
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