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{{DISPLAYTITLE:Naturenergie}}
{{DISPLAYTITLE:Nature's Spirit}}
{{Languages|Nature's Force System}}
{{KRonly/de}}
[[File:NSPoster.png|thumb|350px|Promo-Bild für "Naturenergie" Update in Korea 01/02/2014]]
{{Languages|Rena's_Features}}
[[File:NSteaser.png|thumb|150px|Das zweite Promo-Bild von "Naturenergie"]]
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
'''Jeder Charakter in Elsword hat einzigartige Eigenschaften, welche sie von anderen unterscheiden.'''
[[File:NSteaser.jpg|thumb|150px|2nd Promotional Image]]
'''Every character in Elsword have their own unique features that sets them apart from other characters.'''
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== Nature's Spirit ==
== Naturenergie ==
[[Image:Ns1.png]]<br>
[[File:Ns1.png]]<br>
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Spirit''' system. '''Nature's Spirit''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.'''
Am 02/01/2014 (koreanischen Server) wurde ein neues System für [[Rena/de|Rena]] veröffentlicht, das '''Naturenergie'''-System welches exklusiv für Elfen erstellt wurde. Das Interface des Systems wird unter der MP Leiste angezeigt, im Spiel wird diese als '''NE''' bezeichnet.
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=== Increasing Amount of Nature Orbs ===
=== Steigende Anzahl der Naturenergie ===
Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena.
Rena kann die Naturenergie-Leiste aufladen, indem sie Kicks ausführt und Pfeile schießt. Nach '''sechs''' Kommandos wird '''eine''' Energie aufgeladen und fliegt um Rena.
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E.g., using {{CDR}}{{CU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total.
Zum Beispiel: Wenn man {{CDRU}}{{CX}}{{CX}}{{CX}} verwendet hat man drei Kommandos ausgeführt, ungeachtet der Trefferanzahl.


Using skills will also increase Rena's command count. If the skill uses nature orbs, it will increase the command count before using them.
Skills können die Kommandozahl ebenfalls erhöhen. Wenn der Skill Naturenergie benutzt erhöht er die Kommandozahl, bevor er Energie verbraucht.
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*+1.2 commands: Actives<br>
*+1.2 Kommandos: Aktive Fähigkeiten<br>
*+4 commands: 100 MP tier<br>
*+4 Kommandos: 100 MP Skills<br>
*+8 commands: 200 MP tier<br>
*+8 Kommandos: 200 MP Skills<br>
*+12 commands: 300 MP tier<br>
*+12 Kommandos: 300 MP Skills<br>
[[Image:NF2.png]]
[[File:NF2.png]]
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=== New Double Jump ===
=== Der neue Doppelsprung ===
[[Image:Ns3.png|400px|right]]
[[File:Ns3.png|400px|right]]
Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from a midair somersault to jumping off a platform made of wind and leaves. Like [[Elsword]] and [[Raven]], Rena is also able to air dash, but with a lower distance. Along with the new double jump, [[Combat Ranger]]'s '''^^ZZ''' is also changed to drag target towards you instead of kicking them into the air.
Mit dem neuen System wird Rena's Mobilität ebenfalls verbessert. Ihr Doppelsprung wurde von einem Luftsalto zu einem verstärkten zweiten Sprung durch Naturenergie. Rena ist es nun möglich aus dem Sprung zu rennen, allerdings legt sie dabei eine kürzere Strecke zurück als andere Charaktere. Mit dem neuem Doppelsprung wurde ^^YY der Kriegsschützin nun so geändert, dass man Gegner zu sich zieht anstatt sie in die Luft zu kicken.
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{{tabs
{{tabs
|name=
|name=
|tab1=New '''Double Jump''' animation
|tab1=Neue '''Doppelsprung'''-Animation
|contents1=[[File:RenaNDJ.gif|300px]]
|contents1=[[File:RenaNDJ.gif|300px]]
|tab2=New '''^^ZZ''' animation (For CR/WS)
|tab2=Neue '''^^YY''' Animation (Für CR/WS)
|contents2=[[File:WSKick.gif|300px]]
|contents2=[[File:WSKick.gif|300px]]
|tab3=Old Double Jump
|tab3=Alter Doppelsprung
|contents3=[[File:RenaDJ.png|300px|Rena's old double jump and dive kick.]]
|contents3=[[File:RenaDJ.gif|300px|Rena's alter Doppelsprung und Luftkick.]]
}}
}}
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=== Nature's Spirit Buff ===
=== Naturenergie Buff ===
When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.'''
Wenn Rena drei oder mehr Naturenergien hat (eine im Machtbooster) bekommt sie einen Buff, der ihre Bewegungsgeschwindigkeit, ihre passive MP Aufladung und ihre Schadensreduktion erhöht.
*Rena's passive MP recovery is increased by 1 MP per 3 seconds.
*Renas passive MP-Aufladung wird um 1MP/3s erhöht
**MP gain from skills and attacks are unaffected.
**Die MP-Aufladung von Skills und Attacken sind nicht betroffen
*Damage taken is reduced by 10%.
*Die Schadensreduktion beträgt 10%.
[[Image:Ns4.png]]
[[File:Ns4.png]]
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=== Nature's Spirit Damage Boost ===
=== Naturenergie-Schadenserhöhung ===
[[Image:NF5.png|right]]
[[File:NF5.png|right]]
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks.  
Wenn Rena mindestens eine Naturenergie hat kann sie diesen für ihre Attacken nutzen.
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).  
*Am Ende jeder Combo explodiert eine Energie auf dem Angriffsziel. Dies zählt nicht für Ein-Treffer-Angriffe (z.B. ^Y).
**Some combos removed the orb detonation after a later patch on the same day.
*Die Energie fügt Flächenschaden zu, ignoriert die Verteidigung und verhindert den Gegner umzuwerfen.
***Sniping Ranger: ↑↑X[X], →→X[X]
*Jede genutzte NE-Leiste fügt 370% Durchschnitts-Angriffskraft (berechnet aus physischer und magischer ATK) zur Explosion hinzu.
***Combat Ranger: ↑↑Z[Z]
*Für Skills braucht man eine bestimmte Menge von Naturenergien. Mit der benötigten Menge detonieren diese beim ersten Treffer des Skills. Die Liste darunter zeigt wie viele Energien man für die jeweiligen Skills braucht.
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
**Wenn man einen Skill benutzt während man weniger NE Leisten als nötigt hat wird man trotzdem NE aus der Leisten verbrauchen und einen proportional verringerten Effekt bekommen.<br>
*The orb deals splash damage, ignores defense, and the does not knock down.
{{RenaNatureSpiritSkillDE}}
*Each NS bar used adds 370% of the average of Rena's physical and magic attack to the explosion.
*For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill.
**If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.<br>
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
|
| valign="top" |
'''[[Rena]]/<br>Base'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Multiplestinger.png]]<br>
| width="150" | [[Multiple Stinger]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Back Tumbling Shot.PNG]]<br>
| width="150" | [[Back Tumbling Shot]]<br>:1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Risingfalcon.png]]<br>
| width="150" | [[Rising Falcon]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Assault Kick.PNG]]<br>
| width="150" | [[Assault Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| width="150" | [[Rail Stinger]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Perfect Strom.PNG]]
| width="150" | [[Perfect Storm]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Siege.PNG]]
| width="150" |[[Siege|Siege Mode]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Aero Tornado.PNG]]
| width="150" | [[Aero Tornado]]<br>: 3 Orbs<br>
|}
 
| valign="top" |
 
'''[[Sniping Ranger]]/<br>[[Grand Archer]]'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Shooting Magnum.png]]
| width="150" | [[Shooting Magnum]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Guide Arrow.png]]
| width="150" | [[Guide Arrow]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Entangle.png]]
| width="150" | [[Entangle]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Crazy Shot.png]]
| width="150" | [[Crazy Shot]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Gungnir.png]]
| width="150" | [[Gungnir]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect Kick.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:CAs2.png]]
| width="150" | [[Stigma Shot]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Arch shot.png]]
| width="150" | [[Arc Shot]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Rapid Shot.png]]
| width="150" | [[Rapid Shot]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SI Aero-Strafe.png]] 
| width="150" | [[Aero-Strafe]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wind Blast.png]]
| width="150" | [[Wind Blast]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wind Ward.png]]
| width="150" | [[Wind Ward]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:GAs1.png]]
| width="150" | [[Freezing Arrow - Sting]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Freezing Arrow D.png]]
| width="150" | [[Freezing Arrow - Drizzle]]<br>: 1 Orb<br>
|}
 
 
| valign="top" |
 
'''[[Combat Ranger]]/<br>[[Wind Sneaker]]'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Spinning Kick.png]]
| width="150" | [[Spinning Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Crecent Kick.png]]
| width="150" | [[Crescent Kick]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Low Kick.PNG]]
| width="150" | [[Low Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Middle Kick.png]]
| width="150" | [[Middle Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:TAI-HO-MING.png]]
| width="150" | [[Dive Kick Bombing]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Copy of SC 2010 9 17 12 43 54 .PNG]]
| width="150" | [[Violent Attack]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect Kick.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:WSs2.png]]
| width="150" | [[Nature Force]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:WSs1.png]]
| width="150" | [[Slide Double Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Assault Impact.png]]
| width="150" | [[Assault Impact]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Back Kick.png]]
| width="150" | [[Back Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:High Kick.png]]
| width="150" | [[High Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SHOCK HO.png]]
| width="150" | [[Sharp Fall]]<br>: 2 Orbs<br>
|}
 
 
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'''[[Trapping Ranger]]/<br>[[Night Watcher]]'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Evoke.png]]
| width="150" | [[Evoke]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Fatality.png]]
| width="150" | [[Fatality]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Entangle.png]]
| width="150" | [[Binding Seed]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Explosiontrap.png]]
| width="150" | [[Explosion Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Thorn Trap.png]]
| width="150" | [[Thorned Vine Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Spike Trap.png]]
| width="150" | [[Briar Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Callofruin.png]]
| width="150" | [[Call of Ruin]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect Kick.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWActive1.png]]
| width="150" | [[Delayed Fire]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Trappingarrow.png]]
| width="150" | [[Trapping Arrow - Buster]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:TA fungus.png]]
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWSActive1.png]]
| width="150" | [[Furious Engage]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWSActive2.png]]
| width="150" | [[Gliding Strike]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wrath seed.png]]
| width="150" | [[Wrathful Seed]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Eldrasil`s rage.png]]
| width="150" | [[Eldrasil`s Rage]]<br>: 1 Orb<br>
|}
|}
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== MP Regeneration ==
== MP-Regeneration ==
[[File:MPRegenR.jpg|right|thumb|100px|Rena's MP Regeneration]]
[[File:MPRegenR.jpg|right|thumb|100px|Rena's MP Regeneration]]
As Rena's arrows require MP, Rena can also regenerate 5 MP/second by standing still. This is a good aspect in PvP as it helps Rena get more MP to unleash skills to support teammates. Rena's MP regeneration is half of Aisha's rate but can be sped up by [[Grand Archer]]'s [[Inducing Nature]].
Als Elfe ist Rena in der Lage Mana aus ihrer Umgebung zu absorbieren und so schneller zu regenerieren, dafür muss sie allerdings stillstehen. Diese Art der Manaregeneration ist allerdings nur halb so schnell wie Aishas, kann durch die passive Fähigkeit [[Nature's Sense/de|Eins mit der Natur]] aber verbessert werden.
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== Arrows ==
== Pfeile ==
[[File:ShootingArrow.png|thumb|200px|Rena's Arrow Shot]]
[[File:ShootingArrow.png|thumb|200px|Rena's Pfeilschüsse]]
[[File:Icearrow.png|thumb|Examples of Rena triple element shot]]
[[File:Icearrow.png|thumb|Beispiel von Rena's drei Elementarschüssen]]
Like Aisha and Eve, pressing '''X''' button allows Rena to fire a magical projectile. This is highly useful as Rena's kicking range is shorter than other characters' normal attacks.<br>
Wie bei Aisha und Eve kann man durch Drücken des '''X''' Knopfes ein magisches Projektil abfeuern. Das ist sehr nützlich da Renas Kick-Hitbox kürzer ist als die von normalen Attacken anderer Charaktere.<br>


Rena's arrows can be destroyed if an opponent counters them with a timed physical attack.<br>
Renas Pfeile können zerstört werden wenn ein Gegner eine gut getimte physische Attacke einsetzt.<br>


If you are using a weapon with a level 3 burn, freeze, or poison [[Elements|attribute]], the arrow will change color and appear larger. However, unlike every other character, her kicks and [[Trapping Ranger]]'s Erendil have no outline or show of motion when attacking.<br>
Wenn du eine Waffe mit dreifacher Verbrennung, Frostbrand oder Gift benutzt, wird der Pfeil die Farbe ändern und größer aussehen. Jedoch haben ihre Kicks und Fallenschützin's Erendil keine Veränderung beim Angreifen wie jeder andere Charakter.<br>
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== Quick Recovery ==
== Schnelle Erholung ==
Only Rena and [[Aisha]] have this feature. When hit in midair, they will quickly land on the ground, allowing them to escape combos. Continuous hits in midair will allow them to "bounce around," making it hard to pinpoint where they will land. This is also known as ''tumbling.''
Nur Rena und Aisha haben diese Fähigkeit. Wenn man mitten in der Luft getroffen wird landen sie schnell auf dem Boden, was ihnen erlaubt Commands zu entkommen. Kontinuierliche Treffer in der Luft erlauben ihnen "rumzuhüpfen", was es härter macht herauszufinden wo sie landen. Das ist auch als ''Tumbling'' oder ''Straucheln'' bekannt.
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== Trivia ==
== Triviales ==
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indict it to be '''Nature's Spirit.'''
*Obwohl auf den Poster das System '''Kraft der Natur*(Nature Force)''' steht, ist die direkte Übersetzung  '''Geist der Natur*(Nature's Spirit).'''
<nowiki>*</nowiki> dies sind keine offiziellen Übersetzungen.
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== Updates ==
{{SpecialAbilitiesDE}}
*01/02/2014 KR
**Nature's Spirit system added.
*01/28/2014 KR
**Commands required to gain a nature orb reduced from seven to six.
**Skills increase your Nature's Spirit command count on activation.
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{{SpecialAbilities/de}}
{{GuidesDE}}
{{GuidesDE}}
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