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{{Languages|5-6}}
{{Languages|Altar of Dedication}}
{{DungeonPage
{{DungeonPage
| Color={{ColorSelNA|Village|5}}
| Color={{ColorSel|Village|5}}
| DunButton=5-6Button.png
| SmallPic=3x-6select.png
| SmallPic=3x-6select.png
| BigPic=X-6new.jpg
| BigPic=5-3new2.png
| DunName=Altar of Dedication
| DunName=Altar of Dedication
| Quotation=The shrine is filled with overwhelming evil energy. You can hear familiar growling from the '''Altar of Dedication''' above you.
| Quotation=The shrine is filled with overwhelming evil energy. A familiar growling sound can be heard above you.
| Description=The Elsword team has finally arrived at the final dungeon in Feita, be prepared as Berthe awaits at the top of the tower.
| Description=An indescribable evil aura can be felt. You can hear loud growls.
| LvNeed=43-45
| LvNeed=45-48
| LvFit=33
| LvFit=6160
| DunMap={{tabs|name=-|tab1=Normal|contents1=[[File:Altar_of_Dedication_Map.png]] |tab2=Hard|contents2=[[File:Altar_of_Dedication_Map.png]] |tab3=Very Hard|contents3=[[File:Altar_of_Dedication_Map.png]]}}
| DunMap=[[File:New5-3Map.png]]
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Rt1.png|60px]]
|[[File:Rt1.png|60px]]
|'''Glitter Guard''' - A larger and higher ranked Glitter Soldier. His skin is now red. Has the same combos as the older '''Glitter Spearman''' but after the two spear prods it usually does, it will spin and whack you with its spear as a finisher.
|'''Glitter Guard''' - An advanced demonic soldier that uses its spear to attack!
|
*'''Spear Combo:''' Stab forward with its spear.
*'''Spear Charge:''' Charges forward with his spear dealing multiple hits.
*'''Aerial Counter:''' It will counter attack with a downward smash if it is struck while in the air.
|-
|-
|[[File:GlitterDasher1.png|60px]]
|[[File:GlitterDasher1.png|60px]]
|'''Glitter Dasher''' - A larger and higher ranked Glitter Soldier. His skin is now red. He has the same combos as the older '''Glitter Pounder''' but is now stronger and has less chances of falling down than its lower ranked counterparts.
|'''Glitter Dasher''' - A larger and higher ranked Glitter Soldier wielding a hammer. His skin is now red.
|
*'''Hammer Swing:''' Pulls its hammer back then slams it into the ground.
*'''Trip:''' While preparing for its attack it will lose balance and fall backwards hurting anybody behind it.
*'''Leap Smash:''' Leaps in the air and smashes the ground with its hammer.
|-
|-
|[[File:GlitterSniper1.png|60px]]
|[[File:GlitterSniper1.png|60px]]
|'''Glitter Sniper''' - A larger and higher ranked Glitter Soldier. His skin is now red. He has the same moves as the older '''Glitter Archer''' except that he is stronger and slightly faster.
|'''Glitter Sniper''' - A larger and higher ranked Glitter Soldier wielding a bow. His skin is now red.
|
*'''Arrow Shot:''' Fires an arrow forward.
*'''Down Shot:''' Fire an arrow downward.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:GlitterProtectorHead.jpg|60px]]
|'''Glitter Protector''' - A larger and higher ranked Glitter Soldier. His skin is now red. He has the same moves as the older '''Glitter Defender''', but is now stronger.
|'''Glitter Protector''' - A larger and higher ranked Glitter Soldier wielding a shield. His skin is now red.
|
*'''[[Block]]:''' Guards against any oncoming attacks from the front.
*'''Shield Bash:''' Smashes players with its shield.
*'''Shield Rush:''' Dash forward shield bashing anybody in front of it.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:GlitterIllusionistHead.jpg|60px]]
|'''Glitter Illusionist''' - A larger and higher ranked Glitter Mage. He now wears red robes. He has the same moves as the older '''Glitter Necromancer''', but it now causes the Confuse Ailment.
|'''Glitter Illusionist''' - A larger and higher ranked Glitter Mage. He now wears red robes.
|
*'''Dizzying Ghost:''' Summons a ghost that travels in a straight line.
*'''[[Poisonous Cloud]]:''' Creates a fog of dark clouds that inflicts {{se||Curse}} onto you.
|-
|-
|[[File:Rtttt1.png|60px]]
|[[File:Rtttt1.png|60px]]
|'''Thunder Fly''' - A stronger version of the '''Lantern Fly''', but can now stun you if it hits you.
|'''Thunder Fly''' - The '''Thunder Fly''' is a stronger version of a '''Lantern Fly'''.
|
*'''Stun Rush:''' Fly at players to try to ram into them. This will now stun you.
|-
|-
|[[File:Ptttt3x-21.png|60px]]
|[[File:Ptttt3x-21.png|60px]]
|'''Mana Eater''' - Eats the mana of any players within range. Defeat it before it runs away to recover 100% mana.
|'''Mana Eater''' - A creature that is able to absorb all the MP of anybody close to it. It will then try to run away and flee.
|
*'''Mana Absorb:''' The Mana Eater will absorb all the MP of anybody close to it. Defeating it after it has absorbed your MP will give you a 100% MP recover, this can be used as a means of recovering MP.
|-
|-
|[[File:Rtttttt1.png|60px]]
|[[File:Rtttttt1.png|60px]]
|'''Jubigee''' - A small bipedal plant-like thing that keeps following you but doesn't attack you. If you attack it, a small gland on its head will get bigger and bigger and eventually will pop, unleashing sludge that can severely poison you. If left alone for a while, the gland will turn smaller.
|'''Jubigee''' - The '''Jubigee''' is a harmless creature that doesn't attack you. Instead, however, it follows you and waits for you to attack it.
|
*'''Gland Explosion:''' After being attacked its poison gland will expand until it decides to explode dealing large damage and inflicting poison.
|-
|-
|[[File:StoneGargoyle1.png|60px]]
|[[File:StoneGargoyle1.png|60px]]
|'''Stone Gargoyle''' - The same gargoyles from [[3x-5|Heart Of The Spire]] with the same high frequency sound wave attack that can deal substantial damage.
|'''Stone Gargoyle''' - Attacks with high frequency sound waves that can deal substantial damage.
|
*'''Gargoyle Dive:''' Gargoyle will stall in the air then dive at an angle.
*'''Sonic Screech:''' It can create Sonic Waves that can do huge damage.
|-
|-
|[[File:Pttt3x-21.png|60px]]
|[[File:Pttt3x-21.png|60px]]
|'''Rage Stone Golem''' - A tall, heavy golem that utilizes slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armored) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. Its different from the '''Stone Golem''' as its moves are more like [[3x-2#Boss, Pokkun the Giant Golem|Teach the Tyrant]].
|'''Rage Stone Golem''' - An upgraded golem that is much more aggressive than the '''Stone Golem'''!
<span style="display:none">}}</span>
|
| MiniBoss=<span style="display:none">{{</span>
*'''Drop:''' Fall from the ceiling smashing the ground with a small shockwave. Debris will signify their entrance.
*'''Arm Crusher:''' Slams the ground with its arm.
*'''Body Slam:''' Slam the ground with both of its hands then body slams whoever is in front of it.
<dfn>}}</dfn>
| MiniBoss=<dfn>{{</dfn>
|[[File:Duty1.png|60px]]
|[[File:Duty1.png|60px]]
|'''Wise Dutor''' - The '''Wise Dutor''' is a higher ranked version of the '''Glitter Necromancer''' and wears red robes along with a small cap. Its moves and attacks are very similar to the boss [[3x-3|Amethyst]]. Appears in Very Hard Mode.
|'''Wise Dutor''' - The '''Wise Dutor''' is a higher ranked version of the '''Glitter Necromancer''' and wears red robes along with a small cap. Its moves and attacks are very similar to the boss [[Underground Chapel|Amethyst]].
|
|
-''Dark Throw:'' Taking a moment to charge up its energy, the Wise Dutor will throw a purple, mist-like object from his hands that acts as a boomerang, aiming straight at you and then coming back.
*'''Dark Throw:''' Taking a moment to charge up its energy, the Wise Dutor will throw a purple, mist-like object from his hands that acts as a boomerang, aiming straight at you and then coming back.
<br>
*'''Rising Darkness:''' When being crowded or attacked, the Wise Dutor will summon a dark energy that rises around him, dealing heavy damage. This attack also gives you a status effect at times which drains your MP.
-''Rising Darkness:'' When being crowded or attacked, the Wise Dutor will summon a dark energy that rises around him, dealing heavy damage. This attack also gives you a status effect at times which drains your MP.
*'''Black Cloud:''' The Wise Dutor will tap its staff onto the ground and conjure up a huge grey cloud that spreads around it. Any player in the area will have their MP drained.
<br>
*'''Spirit Push:''' The Wise Dutor will summon a purple spirit that slowly moves forward. Any player hit by it will take heavy continuous damage while also being pushed back.
-''Black Cloud:'' The Wise Dutor will tap its staff onto the ground and conjure up a huge grey cloud that spreads around it. Any player in the area will have their MP drained.
<br>
-''Spirit Push:'' The Wise Dutor will summon a purple spirit that slowly moves forward. Any player hit by it will take heavy continuous damage while also being pushed back.
'''Note:'''
<br>
-You will fight him on Very Hard.
|-
|-
|[[File:Rttttttttt1.png|60px]]
|[[File:Rttttttttt1.png|60px]]
|'''Proxy the Nimble''' - A Glitter Archer who wears a eagle beak hood. His movement and attack speed is greatly enhanced.
|'''Proxy the Nimble''' - A Glitter Archer who wears a eagle beak hood. His movement and attack speed is greatly enhanced.
|
|
-''Stab:'' Proxy will unleash a hidden knife from his sleeve to stab the player. The knife is decorated with poison, so you should always be cautious of his knife!
*'''Stab:''' Proxy will unleash a hidden knife from his sleeve to stab the player. The knife is decorated with poison, so you should always be cautious of his knife!
<br>
*'''Arrow Sling:''' At times, Proxy will use his bow with high accuracy to damage anybody in its path. It should also be noted that Proxy's arrows are decorated with poison too, so any arrow attack will have a chance of poisoning you.
-''Arrow Sling:'' At times, Proxy will use his bow with high accuracy to damage anybody in its path. It should also be noted that Proxy's arrows are decorated with poison too, so any arrow attack will have a chance of poisoning you.
*'''Roll:''' When stuck in a combo or being crowded, Proxy will ''roll'' backwards in order to dodge your attacks. The miniboss can use this move at any time.
<br>
*'''Multi-Shot:''' Proxy grips his bow tightly and charges up three arrows to shoot right at you.
-''Roll:'' When stuck in a combo or being crowded, Proxy will ''roll'' backwards in order to dodge your attacks. The miniboss can use this move at any time.
*'''Tempest:''' His strongest move. Proxy will unleash a circular range of arrows from his bow, shooting out like a machine gun.
<br>
-''Multi-Shot:'' Proxy grips his bow tightly and charges up three arrows to shoot right at you.
<br>
-''Tempest:'' His strongest move. Proxy will unleash a circular range of arrows from his bow, shooting out like a machine gun.
<br>
'''Note:'''
<br>
-You will fight him on Hard or Very Hard.
|-
|-
|[[File:AssaulterCrash1.png|60px]]
|[[File:AssaulterCrash1.png|60px]]
|'''Assaulter Crash''' - A heavily armored Glitter Knight with a humongous hammer.
|'''Assaulter Crash''' - A heavily armored Glitter Knight with a humongous hammer.
|
|
-''Dash:'' The Glitter dashes towards you and can continue to '''Leap Hammer''' or '''Hammer Swing'''. (Super Armored)
*'''Hammer Swing:''' Pulls its hammer back then slams it into the ground.
<br>
*'''Dash:''' The Glitter dashes towards you and can continue to '''Leap Hammer''' or '''Hammer Swing'''. (Super Armored)
-''Leap Hammer:'' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored)
*'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored)
<br>
*'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
-''Hammer Swing:'' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
<dfn>}}</dfn>
<span style="display:none">}}</span>
| Obstacle=<dfn>{{</dfn>
| Obstacle=<span style="display:none">{{</span>
|[[File:MeFla1.png|60px]]
|[[File:MeFla1.png|60px]]
|'''Medieval Flails''' - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
|'''Medieval Flails''' - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
<span style="display:none">}}</span>
|-
| Boss=<span style="display:none">{{</span>
|
|'''Pitfalls''' - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.
<dfn>}}</dfn>
| Boss=<dfn>{{</dfn>
|[[File:Berthe_berrut.jpg|60px]]
|[[File:Berthe_berrut.jpg|60px]]
|'''Berthe''' - The big blue baddie is back, and he is the one responsible for bringing the demons to Feita. '''THE FINAL FIGHT IS HERE!''' Or is it?
|'''[[Berthe]]''' - The big blue baddie is back, and he is the one responsible for bringing the demons to Feita.  
|
|
-''Leap Attack'' Kneels momentarily then leaps diagonally into the air. He then crashes down, smashing the earth around him. Both the leap and the crash deal damage. This is the only attack where Berthe is susceptible to combos, so stay alert and take advantage.  
*'''Leap Attack''' Berthe will momentarily kneel then leap diagonally into the air. He then crashes down, smashing the earth around him. Both the leap and the crash deal damage. This is the only attack that Berthe performs without Super Armor.
<br>
*'''Pounce:''' Berthe will briefly kneel then gallops across the arena, slashing and inflicting {{se||Extreme Coldness}} when he comes to a halt.
-''Pounce:'' Kneels very briefly, then gallops across the arena, slashing and inflicting [[Status Effects|Frostbite]] when he comes to a halt. This is his weakest attack, and he spams it quite a bit at times. 1-3 hits, usually 2.
*'''Spin Slash:''' Berthe will momentarily kneel then slashes twice, once with his claws and another with his tail.
<br>
*'''Ice Carve''' Berthe will perform two slashes, with the second slash raising a pillar of ice from the ground, inflicting Frostbite and launching his targets a fair distance. If the first slash did not hit any targets, he will not perform the second slash.
-''Double Slash:'' Kneels momentarily, then slashes with his claws and tail. 2 hits.
*'''Bottom Cast:''' Berthe will dig a chunk of earth out of the ground then flips it forward across a fair distance. He usually uses this skill if there's a certain distance between you.
<br>
*'''Howl:''' Berthe will howl as a counterattack whenever someone uses a [[:Category: Bravery Skills|Bravery skill]]. He will be invincible during this attack.
-''Ice Carve'' One slash followed by another, with the second slash raising a pillar of ice from the ground, inflicting frostbite and launching you a fair distance. He will not use the second slash if the first slash did not hit anybody. 3 hits.
**'''Howling Summon:''' If he chooses to, Berthe can perform a variation of '''Howl''' where 2 or 3 Glitter Snipers will be summoned to the field after he finishes his attack.  
<br>
*'''Ice Blast:''' Berthe will momentarily charge before firing an ice beam, inflicting {{se||Extreme Coldness}} to anyone it hits. The beam's horizontal range covers the entire field.  
-''Bottom Cast:'' Digs a chunk of earth out of the ground, then flips it like a table towards you across a fair distance. He usually uses this skill if there's a certain distance between you. 2 hits.
<br>
-''Howling Summon:'' Summons 2-3 Glitter Snipers. Covers a small area around him. '''Invincible during the animation. '''1 hit.
<br>
-''Special Attack: Final Laser Beam:'' Title says it all. Screen darkens as he charges momentarily. The beam's horizontal range covers the entire field. 1 hit. Strongest attack. Uses it at full mana.
<br>
'''Note:'''
'''Note:'''
<br>
*Berthe will ''Howl'' if anyone uses a Bravery skill. While he is howling, he will be invincible and will not be damaged by your attack. This will also damage and knock back all players that are close to him. He will be able to Howl regardless of how much MP he has. Do not use any Bravery skills under any circumstances, except if he is frozen.
-'''Berthe WILL "ROAR" IF YOU USE A 200+ MP SKILLS (BUT NOT HYPER ACTIVES), [[Ara|ARA]]'S SKILLS ([[Falling Dragon|FALLING DRAGON]], [[Swallow Assault|SWALLOW ASSAULT]],  [[Suppression : Bond|SUPPRESSION]] OR [[Suppression : Energy|SUPPRESSION : ENERGY]]) OR [[Add|ADD]]"S SKILLS ([[Particle Accelerator|PARTICLE ACCELERATOR]], [[Conqueror|CONQUEROR]] OR [[Psionic Generator|PSIONIC GENERATOR]]) HE WILL STILL ROAR IF A 200+ MP SKILL IS USED DURING HIS DEATH ANIMATION. '''This will render your attack useless. If Berthe doesn't have enough MP to roar, he will roar once he gets it. Do not use these skills on Berthe AT ALL.
*Berthe can summon as many '''Glitter Snipers''' as he sees fit. Defeat them to gain MP.
<br>
*Berthe will receive an increase in Damage Reduction if you attack him in midair when he does not possess Super Armor. '''Refrain from using any skills or combos that would launch him into the air when he does not have Super Armor.'''
-Berthe can summon as many '''Glitter Snipers''' as he sees fit. Defeat them to gain MP etc.
*'''Ice Blast''' has a large horizontal range and damage. Refrain from leaving Berthe too far when you're no more than half of HP, or you will probably be killed by '''Ice Blast'''.  
<br>
-Skills that juggle Berthe will get nerfed horribly, such as Sword Taker's Shockwave and Elsword's Triple Geyser. Use them while he's super armored and they'll deal normal damage.
<br>
'''Strategy:'''
'''Strategy:'''
<br>
*If you use a '''Water Orb''' to freeze him, you can quickly use a Bravery Skill and he won't be able to Howl, since he is frozen.
-When you knock Berthe down (through attacking many times), skill immediately; the damage will not be halved. (E.g, Berthe gets knocked down. Immediately Jump and Shockwave!)
*Aimed skills can be used against Berthe by holding the attack and firing after Berthe's howling animation is finished.
<br>
<dfn>}}</dfn>
-If you use a '''Water Orb''' to freeze him, you can quickly use a 300 MP skill (or skill that had its cost changed from 300 MP to 250 MP) such as [[Double Slash]] (and NOT [[Unlimited Blade]], which you can use without making him roar anytime) and he won't be able to roar (due to being frozen). Be sure to kill him, once he's unfrozen he will still roar.
| Gallery=
<br>
<gallery widths=150px heights=150px>
-You can always "catch" him to start a combo whenever he is about to jump, whenever he is daydreaming or right after he finishes jumping (and the rocks just begin to disappear).
File:5-61.jpg
<span style="display:none">}}</span>
File:X-6new.jpg|Old loading image.
| BDrop={{tabs|name=1|tab1=Dutor's Staff|contents1={{:X-3Bdrop1}} |tab2=Proxy's Bow|contents2={{:X-4Bdrop1}}|tab3=Iron Head|contents3={{:X-5Bdrop1}}|tab4=Berthe's Blade|contents4={{:X-6Bdrop1}}|tab5=Wild Arm Tattoo|contents5={{:X-6Bdrop2}}|tab6=Berthe's Tail|contents6={{:X-6Bdrop3}}}}
File:Berthe2.png|[[Berthe]]
| DBGM=[http://www.youtube.com/watch?v=YBHwmGsjyTo '''''music030_stage''''']
</gallery>
| BBGM=[http://www.youtube.com/watch?v=hGEjiA7iqyE '''''music031_boss''''']
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|5}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|5}}" class="textfloat"
! KR !! NA
|-
| - || - || align="left" |
*'''Altar of Dedication''' added.
|-
| 07/08/2021 || 08/04/2021 || align="left" |
*Dungeon stages adjusted.
|}
<dfn>}}</dfn>
| Dialogue=
{{tabs
|name=Dialog
|tab1=Boss Intro Cutscene
|contents1={{*}}{{StoryIcon|Berthe}} '''Berthe''': ''I choose not to close this gateway. The time has come. Witness this!! This world will be ruled by demons!!!''
|tab2=Dungeon Victory Quote
|contents2=
{{CharsTabs
|EL=
*'''Elsword''': ''Long time no see! How've you been? Hope you got to say your goodbyes, 'cause you're going down for good!''
*'''Elsword''': ''Yowch, that beast was somethin' else! I was wondering who Feita's big problem was. So it's you, monster!''
*'''Elsword''': ''Say goodnight, 'cause I'm putting Feita's problems to rest--you won't be waking up!''
*'''Elsword''': ''You again! Talk about an unhappy reunion!''
|AI=
*'''Aisha''': ''The beast that attacked Elsword--so this is its real face. What a relief that it's been dealt with!''
*'''Aisha''': ''The El energy is strong enough to open even a dimensional gate...? I thought this was because of my ring. Since my magic is as strong as the El energy!''
*'''Aisha''': ''It's strange that demons would come out of the alter of the Goddess...''
*'''Aisha''': ''Yikes! That may have been the strongest attack we've ever faced! Did he actually let us get away before? Either way, I'm really steamed! You can't look down on me like this!''
|RN=
*'''Rena''': ''The monster that Elsword and Aisha spoke of! Is this the Demon commander? There may be more like this...''
*'''Rena''': ''The Demons used the power of the El to open this gate from their world... Does that mean more of them will just keep arriving? I hope... I'm wrong about this...''
*'''Rena''': ''The horror! This gate must be sealed!''
*'''Rena''': ''What a beast! Luckily, we managed to fend them off; it certainly wasn't easy!''
|RA=
*'''Raven''': ''...So this is the portal to the Demon Realm... and the demon commander. ...Then, they weren't just riff raffs, but a proper invasion by an actual Demon army... ...Mm... This is...''
*'''Raven''': ''Powerful...! The pure power of body and magic... This is the power of the Demons!''
*'''Raven''': ''We stopped the demons for now but this isn't over. I'm sure they have something else planned.''
*'''Raven''': ''Hmph, no matter how strong they are... ...I will never lose again! You can never beat me! I will beat you, however many times it takes!''
|EV=
*'''Eve''': ''(Shoo-) Minus energy is (Shoo-) flowing everywhere. Commander of the Demons... (Shoo-) How does it let out that strong energy from just its presence... (Shoo-) Ah... It's confusing my senses...''
*'''Eve''': ''Many El shards have been used to open this dimension gate. I wonder how they collected so much. It must have taken a long time, and Adam surely would have noticed... Ah, I see...''
*'''Eve''': ''Immense amount of El energy was used to open the dimension gate. ... I thought I could find energy that I could use here...''
*'''Eve''': ''Exploration of Feita Shrine is complete. Source of the problem has been found and dealt with... Thank you everyone, for your hard work.''
|AD=
*'''Add''': ''This dark and strong... energy... What can it be? Oh... the dark El? El energy can manifest even like this? Fascinating..''
*'''Add''': ''(Crack!) Pretty strong! I have to utilize the Dynamo in a barrier form, to block this enormous wave of freezing energy? Amazing! This is surely an opponent worth fighting against! Muhahaha!''
*'''Add''': ''Demons...? Monsters from the Demon Realm? Is such powerful energy readily available in the Demon Realm...? Captivating... that's indeed worth researching, keke!''
*'''Add''': ''Demons and the Dark El are interesting research subjects... But first comes first, Queen Nasod...! I need to find your whereabouts. I intend to analyze you!''
|AN=
*'''Ain''': ''(A gate that is directly connected to the Demon Realm... You will not take another step.)''
*'''Ain''': ''(Thank goodness we were able to close the portal. To think they would create a passage to the Demon Realm by corrupting the El...!)''
*'''Ain''': ''(It doesn't look like the demons will retreat that easily. But they will be stopped, no matter how many comes.)''
*'''Ain''': ''... Disgusting demonic energy... This is irritating. However, I expect it should get better.''
}}}}
| BDrop={{tabs|divclass=forceland|name=1|tab1=Dutor's Staff|contents1={{:5-3Bdrop1}} |tab2=Proxy's Bow|contents2={{:5-4Bdrop1}}|tab3=Iron Head|contents3={{:5-5Bdrop1}}|tab4=Berthe's Blade|contents4={{:5-6Bdrop1}}|tab5=Wild Arm Tattoo|contents5={{:5-6Bdrop2}}|tab6=Berthe's Tail|contents6={{:5-6Bdrop3}}}}
| SBGM=[http://www.youtube.com/watch?v=YpsckRTbCAg '''''music030_stage''''']
 
[http://www.youtube.com/watch?v=kJel8PEIGmI '''''music031_boss''''']
| Video=[http://youtu.be/zCSvgkVdUt8 '''Rune Slayer and Reckless Fist with party run ''']
| Video=[http://youtu.be/zCSvgkVdUt8 '''Rune Slayer and Reckless Fist with party run ''']
| Trivia=<dfn>{{</dfn>
*There is a glitch where, if you awaken right before teleporting into Berthe's room, only your weapon (and tails if you're '''Ara''') will appear, and you will be invincible against all attacks. However, you can still attack in this state.
**This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
<dfn>}}</dfn>
|AltLang=
{{AlternateLanguages
|Color={{ColorSel|Village|5}}
|KR=봉헌의 제단 |KRName=Altar of Dedication
|TW=奉獻祭壇 |TWName=Altar of Dedication
|CN=奉献之祭坛 |CNName=Altar of Dedication
|FR=La salle de l'autel |FRName=Altar Room
|DE=Altarraum |DEName=Altar Room
|IT=Stanza dell'Altare |ITName=Altar Room
|PL=Prezbiterium |PLName=Presbytery
|ES=Altar |ESName=Altar
|UK=Sanctuary
|BR=Altar da Devoção |BRName=Altar of Devotion
}}
}}
}}
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