Siege Mode: Difference between revisions
→Updates
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**Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation. | **Entering and staying in Siege stance from one of [[Sniping Ranger]]'s combos now consumes 2 MP per second as per normal activation. | ||
*01/17/2013 KR | *01/17/2013 KR | ||
*06/04/2013 NA | |||
**Knockback force from Siege Z reduced. | **Knockback force from Siege Z reduced. | ||
*06/27/2013 KR | *06/27/2013 KR | ||
**Only [[Hawk Eye]] passive now influences the damage of this skill. | **Only [[Hawk Eye]] passive now influences the damage of this skill. | ||
<br> | <br> | ||
{{tabs | {{tabs | ||
|name=s | |name=s |