Template:TextoDeHabilidade: Difference between revisions
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*Utiliza {{{2|}}} NF ao atacar | *Utiliza {{{2|}}} NF ao atacar | ||
| Nature Immersion= | | Nature Immersion= | ||
'''<font color="8cae50">[ | '''<font color="8cae50">[Assimilação Com a Natureza]</font>''' | ||
*Ao atacar | *Ao atacar com Habilidades/Comandos, Força da Natureza (FN) não será consumida. | ||
* | *Ao usar habilidades que consomem Força da Natureza (FN), os golpes adicionais se tornarão ataques duplos. | ||
<!-- Raven's Mechanics --> | <!-- Raven's Mechanics --> | ||
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<!-- Eve's Mechanics --> | <!-- Eve's Mechanics --> | ||
| CoreActivation= | | CoreActivation= | ||
'''<font color="FF4444"> | '''<font color="FF4444">Ativação do Núcleo Nasod</font>''' | ||
* | *Caso acerte a habilidade durante o modo despertar ativa o ataque do núcleo Nasod. | ||
| CoreActivationIT= | | CoreActivationIT= | ||
'''<font color="FF4444">Skill di attivazione Nucleo Nasod</font>''' | '''<font color="FF4444">Skill di attivazione Nucleo Nasod</font>''' | ||
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<font color=FFC000>'''Power of the White Tiger'''</font> | <font color=FFC000>'''Power of the White Tiger'''</font> | ||
*Critical/Additional Damage increased by 15% | *Critical/Additional Damage increased by 15% | ||
* | *Action Speed increased by 10% | ||
*Duration: 30 Seconds | *Duration: 30 Seconds | ||
| RakshasaSpirit = | | RakshasaSpirit = | ||
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*Targets hit get their Knockdown and MP reduced. | *Targets hit get their Knockdown and MP reduced. | ||
| SacredSpiritEnergy = | | SacredSpiritEnergy = | ||
<font color=FFC000>'''Sacred | <font color=FFC000>'''Sacred Energy'''</font> | ||
*Attacks grant [Sacred | *Attacks grant [Sacred Energy] (Max 8) | ||
*[[Killing Howl|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred | *[[Secret Wolf Arts - 'Killing Howl'|Secret Wolf Arts - Killing Howl]] unleashes the collected [Sacred Energy] as a [Ghost Wolf] that obliterates all enemies in its path. | ||
*[Ghost Wolf]: Damage over time and MP burn | *[Ghost Wolf]: Damage over time and MP burn | ||
*Upon activating [[Purgatory|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred | *Upon activating [[Secret Rakshasa Arts - 'Purgatory'|Secret Rakshasa Arts - Purgatory]] unleashes the collected [Sacred Energy] as a [Spirit Balls] that flies toward the nearest enemy. | ||
*[Spirit Balls]: Area Explosion Damage and Slow | *[Spirit Balls]: Area Explosion Damage and Slow | ||
| InnerPeace = | | InnerPeace = | ||
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*Repeatedly press skill key to activate {{#switch:{{{2|}}} | *Repeatedly press skill key to activate {{#switch:{{{2|}}} | ||
| Dragon={{#switch:{{{3|}}} | | Dragon={{#switch:{{{3|}}} | ||
| 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]] | | 3=[[Dragon Stance 3: Eight Trigram Palm|Dragon Stance 3]] | ||
| 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]] | | 4=[[Dragon Stance 4: Moonlight Slash|Dragon Stance 4]] | ||
}} | }} | ||
| Tiger={{#switch:{{{3|}}} | | Tiger={{#switch:{{{3|}}} | ||
| 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]] | | 2=[[Tiger Stance 2: Tiger Claw|Tiger Stance 2]] | ||
| 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]] | | 3=[[Tiger Stance 3: Earth Axis|Tiger Stance 3]] | ||
| 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]] | | 4=[[Tiger Stance 4: Raging Wave|Tiger Stance 4]] | ||
}} | }} | ||
| Wolf={{#switch:{{{3|}}} | | Wolf={{#switch:{{{3|}}} | ||
| 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]] | | 3=[[Wolf Stance 3: Wolf Claw|Wolf Stance 3]] | ||
| 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]] | | 4=[[Wolf Stance 4: Wolf Fang|Wolf Stance 4]] | ||
}} | }} | ||
| Rakshasa={{#switch:{{{3|}}} | | Rakshasa={{#switch:{{{3|}}} | ||
| 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]] | | 2=[[Rakshasa Stance 2: Energy Burst|Rakshasa Stance 2]] | ||
| 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]] | | 3=[[Rakshasa Stance 3: Spear Prison|Rakshasa Stance 3]] | ||
| 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]] | | 4=[[Rakshasa Stance 4: Soul Escape|Rakshasa Stance 4]] | ||
}} | }} | ||
| Exorcism={{#switch:{{{3|}}} | | Exorcism={{#switch:{{{3|}}} | ||
| 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]] | | 3=[[Exorcism Stance 3: Shadoweave|Exorcism Stance 3]] | ||
| 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]] | | 4=[[Exorcism Stance 4: Darkness Sever|Exorcism Stance 4]] | ||
}} | }} | ||
| Phantom Fox={{#switch:{{{3|}}} | | Phantom Fox={{#switch:{{{3|}}} | ||
| 2=[[Phantom Fox Stance 2 : Discordance]] | | 2=[[Phantom Fox Stance 2: Discordance]] | ||
| 3=[[Phantom Fox Stance 3 : Rapid Raid]] | | 3=[[Phantom Fox Stance 3: Rapid Raid]] | ||
| 4=[[Phantom Fox Stance 4 : Fox's Meal]] | | 4=[[Phantom Fox Stance 4: Fox's Meal]] | ||
}} | }} | ||
}} | }} | ||
| SecretArt ={{#switch:{{{2|}}} | | SecretArt ={{#switch:{{{2|}}} | ||
| Dragon= | | Dragon= | ||
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | '''[[Secret Dragon Arts - 'Blast'|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]''' | ||
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | *Activate Dragon Stance in order of [[Dragon Stance 2: Pulling Thrust|2]]/[[Dragon Stance 3: Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode. | ||
*Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | *Dragon Stance 1: Activate with {{CDR}}{{CX}} or {{CX}}{{CX}}{{CDX}}{{CX}} | ||
| Tiger= | | Tiger= | ||
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | '''[[Secret Tiger Arts - 'Fierce Tiger'|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]''' | ||
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | *Activate Tiger Stance in order of [[Tiger Stance 1: Rock Smash|1]]/[[Tiger Stance 2: Tiger Claw|2]]/[[Tiger Stance 3: Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts. | ||
| Wolf= | | Wolf= | ||
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | '''[[Secret Wolf Arts - 'Killing Howl'|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]''' | ||
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | *Activate Wolf Stance 1/[[Wolf Stance 2: Wind Wedge|2]]/[[Wolf Stance 3: Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode | ||
*Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | *Wolf Stance 1: Activate with {{CDR}}{{CZ}} or {{CZ}}{{CZ}}{{CZ}} | ||
| Rakshasa= | | Rakshasa= | ||
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | '''[[Secret Rakshasa Arts - 'Purgatory'|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]''' | ||
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | *Activate Rakshasa Stance in order of [[Rakshasa Stance 1: Soul Reaping|1]]/[[Rakshasa Stance 2: Energy Burst|2]]/[[Rakshasa Stance 3: Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts. | ||
| Exorcism= | | Exorcism= | ||
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | '''[[Secret Exorcism Arts - 'Night Parade of One Hundred Souls'|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]''' | ||
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | *Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2: Specter Restraints|2]]/[[Exorcism Stance 3: Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode | ||
*Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | *Exorcism Stance 1: Activate with {{CDRU}}{{CZ}}{{CX}}, {{CX}}{{CX}}{{CX}}{{CConX}}{{CZ}}, or {{CDR}}{{CZ}}{{CX}} | ||
| Phantom Fox= | | Phantom Fox= | ||
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | '''[[Secret Phantom Fox Arts - 'Pulverization'|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]''' | ||
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | *Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1: Savor|1]]/[[Phantom Fox Stance 2: Discordance|2]]/[[Phantom Fox Stance 3: Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode. | ||
}} | }} | ||
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*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active | *Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active | ||
| InternalFire1='''<font color="FF4444">Flaming Fighting Spirit</font>''' | | InternalFire1='''<font color="FF4444">Flaming Fighting Spirit</font>''' | ||
*When attacking an enemy that is inflicted with [[Status Effects/Burn|Burn]], [[Status Effects|Stigma of Fire]], [[Status Effects|Inextinguishable Fire]] or [[Status Effects|High Heat]], Movement Speed/ | *When attacking an enemy that is inflicted with [[Status Effects/Burn|Burn]], [[Status Effects|Stigma of Fire]], [[Status Effects|Inextinguishable Fire]] or [[Status Effects|High Heat]], Movement Speed/Action Speed/Attack Power will increase. (Cannot be reapplied for 1 second.) | ||
| InternalFire2='''<font color="FF4444">Master of Fire</font>''' | | InternalFire2='''<font color="FF4444">Master of Fire</font>''' | ||
*When HP drops below a certain amount, damage from getting burned is ignored and you recover the damage as HP instead. | *When HP drops below a certain amount, damage from getting burned is ignored and you recover the damage as HP instead. | ||
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}} | }} | ||
(Skill can be used without Mutation Points) | (Skill can be used without Mutation Points) | ||
| DP Skill | | DP Recovery Skill={{#switch:{{{2|}}} | ||
| Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font> | | Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | *In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. | ||
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| Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font> | | Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | *In Dissolution Mode (Non-Awakening), 60 DP will be recovered. | ||
| #default = <font color="4488FF">'''DP Skill | | #default = <font color="4488FF">'''DP Recovery Skill'''</font> | ||
*Recover {{{2|}}} DP when the skill is used | *Recover {{{2|}}} DP when the skill is used | ||
*DP is not restored while in Dynamo Configuration Mode (Awakening) | *DP is not restored while in Dynamo Configuration Mode (Awakening) | ||
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| SoT= | | SoT= | ||
<font color="FFC000">'''Time Traveler'''</font> | <font color="FFC000">'''Time Traveler'''</font> | ||
*Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/ | *Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Energy/Mutation Points | ||
*If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | *If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time. | ||
*This ability has top priority over other resurrection skills. | *This ability has top priority over other resurrection skills. | ||
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| PhantomCircle= | | PhantomCircle= | ||
<font color="FFC000">'''Phantom Circle'''</font> | <font color="FFC000">'''Phantom Circle'''</font> | ||
*Increases | *Increases Maximize and HP/MP recovery. | ||
| DesperadoA= | | DesperadoA= | ||
<font color="FFC000">'''Demon Realm Plant'''</font> | <font color="FFC000">'''Demon Realm Plant'''</font> | ||
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*Durante a inatividade, mover-se ({{CL}}/{{CR}}) ou utilizar 200 de Mp ira cancelar a habilidade. | *Durante a inatividade, mover-se ({{CL}}/{{CR}}) ou utilizar 200 de Mp ira cancelar a habilidade. | ||
| M-3 Flamethrower= | | M-3 Flamethrower= | ||
<font color="FFCC00">'''M-3 | <font color="FFCC00">'''Lança-Chamas M-3'''</font> | ||
* | *Segure a tecla da habilidade para consumir 7 MP e causar ataques adicionais com alcance e dano aumentados. | ||
| Weapon Switch= | | Weapon Switch= | ||
<font color="FFCC00">'''Weapon Switch'''</font> | <font color="FFCC00">'''Weapon Switch'''</font> | ||
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<font color="FFCC00">'''Freezing Bullet'''</font> | <font color="FFCC00">'''Freezing Bullet'''</font> | ||
*Changes command bullets to frozen shots. | *Changes command bullets to frozen shots. | ||
*For 15 seconds, all bullets will inflict | *For 15 seconds, all bullets will inflict {{Se||Extreme Coldness}}. | ||
| EMP Storm= | | EMP Storm= | ||
<font color="FFCC00">'''EMP'''</font> | <font color="FFCC00">'''EMP'''</font> | ||
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<font color="FFCC00">'''Reinforced Units'''</font> | <font color="FFCC00">'''Reinforced Units'''</font> | ||
*[[RX-78 Land Runner]] | *[[RX-78 Land Runner]] | ||
*[[Air Mecha : Gale Force]] | *[[Air Mecha: Gale Force]] | ||
*[[Ez-8 Count Down]] | *[[Ez-8 Count Down]] | ||
*[[ | *[[EX-S Viper]] | ||
*[[Sparrow Factory]] | *[[Sparrow Factory]] | ||
*[[G-0 Battleroid]] | *[[G-0 Battleroid]] | ||
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<font color="FFCC00">'''MP generating skills'''</font> | <font color="FFCC00">'''MP generating skills'''</font> | ||
*[[RX-78 Land Runner]] | *[[RX-78 Land Runner]] | ||
*[[Air Mecha : Gale Force]] | *[[Air Mecha: Gale Force]] | ||
*[[Ez-8 Count Down]] | *[[Ez-8 Count Down]] | ||
*[[ | *[[EX-S Viper]] | ||
*[[Sparrow Factory]] | *[[Sparrow Factory]] | ||
*[[G-0 Battleroid]] | *[[G-0 Battleroid]] | ||
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| Bohren Vereisen = | | Bohren Vereisen = | ||
<font color="00ffcc">'''Cycle Chant : Freezing'''</font> | <font color="00ffcc">'''Cycle Chant : Freezing'''</font> | ||
*Hit targets are inflicted with [[Status Effects/ | *Hit targets are inflicted with [[Status Effects/Freeze|[Frozen]]] for 3 seconds. | ||
| Schwert Platzen = | | Schwert Platzen = | ||
<font color="00ffcc">'''Granted Power'''</font> | <font color="00ffcc">'''Granted Power'''</font> | ||
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**[Eid: Mut]: Damage increase. Ignore Guard. | **[Eid: Mut]: Damage increase. Ignore Guard. | ||
**[Eid: Rein]: MP Recovery increased. Certain chance of recovering HP and MP. | **[Eid: Rein]: MP Recovery increased. Certain chance of recovering HP and MP. | ||
**[Eid: Wille]: Range increased. Certain chance of inflicting [[Status Effects/ | **[Eid: Wille]: Range increased. Certain chance of inflicting [[Status Effects/Move Slowdown|[Slow]]]. | ||
*[Chant Skills] can also consume Eid and receive these effect. | *[Chant Skills] can also consume Eid and receive these effect. | ||
| Creation = | | Creation = | ||
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*<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: Icy Wind | ||
**[Icy Flower] will home surrounding opponents and transform into [Icy Wind]. | **[Icy Flower] will home surrounding opponents and transform into [Icy Wind]. | ||
**Give [[Status Effects/ | **Give [[Status Effects/Move Slowdown|[Slow]]] when hit with [Icy Wind]. | ||
| Alchimie Eid = | | Alchimie Eid = | ||
<font color="00ffcc">'''Alchimie Eid'''</font> | <font color="00ffcc">'''Alchimie Eid'''</font> | ||
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**Recover 30 MP in proportion to the number of hit targets. | **Recover 30 MP in proportion to the number of hit targets. | ||
*<font color="69ccff">'''Edel Eid (Wille)'''</font>: End of Cold | *<font color="69ccff">'''Edel Eid (Wille)'''</font>: End of Cold | ||
**Hit targets are inflicted with [[Status Effects/ | **Hit targets are inflicted with [[Status Effects/Freeze|[Frozen]]] for 5 seconds. | ||
| Wechsel = | | Wechsel = | ||
<font color="07a785">'''Seed Absorption'''</font> | <font color="07a785">'''Seed Absorption'''</font> | ||
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| SwordFall = Conwell amount increased by 2. | | SwordFall = Conwell amount increased by 2. | ||
| MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | | MortalBlow = Range is increased by 1.3 times. {{*}}The shooting rocks leave a trail of fire. | ||
| ArmageddonBlade = Give a 5% increase in | | ArmageddonBlade = Give a 5% increase in Action Speed and 10% increase in Movement Speed. | ||
| Sandstorm= Initial Hit has 100% Critical Hit Rate. | | Sandstorm= Initial Hit has 100% Critical Hit Rate. | ||
| CounterAttack=Recover 15 MP upon successful counter. | | CounterAttack=Recover 15 MP upon successful counter. | ||
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| CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | | CounterSwitch= Give 30% Maximize upon successful counter for 3 seconds. | ||
| HighSpeed= Increase speed by 10% for 6 seconds. (Up to 3 stacks) | | HighSpeed= Increase speed by 10% for 6 seconds. (Up to 3 stacks) | ||
| EnergyBurst= | | EnergyBurst= Energy Usage is decreased by 1. | ||
| Repel= | | Repel= Energy Usage is decreased by 1. | ||
| BindEnergy=Enables skill to target enemies behind you | | BindEnergy=Enables skill to target enemies behind you | ||
| RakshasaInferno=MP Usage is decreased by 30. | | RakshasaInferno=MP Usage is decreased by 30. | ||
* | *Energy Usage is decreased by 1. | ||
| ManaDrain= Maximum drain increased to 3 targets. | | ManaDrain= Maximum drain increased to 3 targets. | ||
| DarknessSever= Cooldown is decreased by 1 second | | DarknessSever= Cooldown is decreased by 1 second | ||
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| SwiftSmash=Can obtain gathered soul when using skill. | | SwiftSmash=Can obtain gathered soul when using skill. | ||
| SpectralSpear=Increase number of Tracking Demon Spear by two. | | SpectralSpear=Increase number of Tracking Demon Spear by two. | ||
| SoulEntrapment= | | SoulEntrapment=Shockwave Range increased by 1.2 times. | ||
| Bloodlust=Double Attack chance increased by 5%. | | Bloodlust=Double Attack chance increased by 5%. | ||
| Desperado=Decrease enemies required for speed decrease to 3. | | Desperado=Decrease enemies required for speed decrease to 3. | ||
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| MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | | MultiHeadShot = Number of shots decreased by half, damage increased by 2 times. | ||
| GunGuard = Back Counter chance increased to 100%. | | GunGuard = Back Counter chance increased to 100%. | ||
| ChainViper = | | ChainViper = Action Speed Reduction increased to 20% and Shared Damage increased to 30%. | ||
| BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | | BloodBullet = On successful hit, inflicts [[Status Effects/Bleed|[Bleed]]]. | ||
| ServoNitro = MP gain when hitting or hit in the air increased by 15%. | | ServoNitro = MP gain when hitting or hit in the air increased by 15%. | ||
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| SkillQuest={{#switch:{{{2|}}} | | SkillQuest={{#switch:{{{2|}}} | ||
| 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Treinamento | | 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Treinamento Básico de Habilidade''']] | ||
| 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Treinamento Intermediário de Habilidade''']] | | 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Treinamento Intermediário de Habilidade''']] | ||
| 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Treinamento Avançado de Habilidade''']] | | 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Treinamento Avançado de Habilidade''']] | ||
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| 3=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e preexistentes recebem um multiplicador de 1.15x durante a terceira classe.<br> | | 3=[[File:Exclamation.png]] : Todos os valores de dano para combos novos e preexistentes recebem um multiplicador de 1.15x durante a terceira classe.<br> | ||
|1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | |1~2|1~3=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x , 1.1x and 1.15x multiplier during 1st, 2nd and 3rd job respectively.<br> | ||
| Fireball=[[File:Status 071.png]] : | | Fireball=[[File:Status 071.png]] : Bolas de Fogo infligem a desvantagem [[Status Effects|Queimaduras]] por um segundo. <br> | ||
| Gravity Ball Investigation=[[File: | | Gravity Ball Investigation=[[File:DarkMagicianPassive1.png|20px]] : O Dano das bolas gravitacionais é calculado depois de [[Gravity Ball Investigation/pt-br|Especialização em Bolas Gravitacionais]].<br> | ||
| Swift Kicks=[[File: | | Swift Kicks=[[File:CombatRangerPassive1.png|20px]] : O Dano físico é calculado depois de [[Swift Kicks|Chutes Ágeis]].<br> | ||
| Power Shot=[[File: | | Power Shot=[[File:WindSneakerPassive2 (Old).png|20px]] : Arrow damage is calculated before [[Power Shot]].<br> | ||
| Arrow Mastery=[[File: | | Arrow Mastery=[[File:GrandArcherPassive1.png|20px]] : Arrow damage is calculated before [[Arrow Mastery]].<br> | ||
| Burning Nasod Hand=[[File: | | Burning Nasod Hand=[[File:OverTakerPassive1.png|20px]] : Nasod Arm damage is calculated before [[Burning Nasod Hand]].<br> | ||
| Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br> | | Overheat=[[File:Status 068.png]] : Overheat combo damage is calculated before the 5% Overheat buff.<br> | ||
| Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br> | | Overheat Mode Activated!=[[File:AOM.png|20px]] : Overheat combo damage is calculated without [[Overheat Mode Activated!]].<br> | ||
| Awakened Will: Veteran Commander=[[File: | | Awakened Will: Veteran Commander=[[File:RavenTransPassive.png|20px]] : Overheat combo damage is calculated without [[Awakened Will: Veteran Commander]].<br> | ||
| Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br> | | Electron Ball=[[File:Status_093.png|20px]] : Electron ball inflict the [[Status Effects|Electric Shock]] condition for 1 second.<br> | ||
| Queen's Authority=[[File: | | Queen's Authority=[[File:CodeEmpressPassive1.png|20px]] : O Dano das invocações é calculado depois de [[Queen's Authority|Autoridade da Rainha]].<br> | ||
| Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | | Remodel Rifle=[[File:SI_RemodelRifle.PNG|20px]] : Bullet damage is calculated before [[Remodel Rifle]].<br> | ||
| Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | | Modified Warhead=[[File:ConvertedWarhead.png|20px]] : Cannonball damage is calculated before [[Modified Warhead]].<br> | ||
| Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | | Spirit Enhancement=[[File:YRPassive2.png|20px]] : Spirit ball damage is calculated before [[Spirit Enhancement]].<br> | ||
| Assimilation=[[File: | | Assimilation=[[File:LittleSpecterPassive1.png|20px]] : Spirit claw damage is calculated before [[Assimilation]].<br> | ||
| Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | | Initiate=[[File:ELE17.png|20px]] : Initial hit damage is calculated before [[Initiate]].<br> | ||
| The Knight Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight Captain]].<br> | | The Knight-Captain=[[File:GrMTrans5.png|20px]] : Damage is calculated before [[The Knight-Captain]].<br> | ||
| Body of Fire=[[File: | | Body of Fire=[[File:PyroKnightPassive1.png|20px]] : Flame damage is calculated before [[Body of Fire]].<br> | ||
| Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | | Nasod Armor={{CNA|20px}} : After job change, in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]] : {{CNAZ}} / {{CNAX}} / {{CNAConZ}} / {{CNAHoldX}} will trigger the <font color="ffa4a1">'''Nasod Armor Command Connection'''</font>.<br> | ||
| Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | | Nasod Armor Combo={{CNA|20px}} : Applicable only when Add is in [[Dynamo Point System|<font color="8000ff">'''Dynamo Configuration Mode'''</font>]], and will be activated after {{CNAZ}} or {{CNAX}}.<br> | ||
| Battle Gear=[[File: | | Battle Gear=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Battle Gear]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Transform=[[File: | | Transform=[[File:AddSharedPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Transform]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Overlimit=[[File: | | Overlimit=[[File:TimeTracerPassive1.png|20px]] : Nasod Armor combo damage is calculated without [[Nasod Armor Mode - Overlimit]] nor Awakening and is based on average physical and magical attack.<br> | ||
| Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | | Soul Collector=[[File:Royalguard3.png|20px]] : Bullet and Soul damage is calculated before [[Soul Collector]].<br> | ||
| Invasion | | Demonic Invasion=[[File:DemPassive3.png|20px]] : Damage is calculated before [[Demonic Invasion]].<br> | ||
| CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | | CP Combo={{CCPC|20px}} : Applicable only when Lu/Ciel has 1 [[Combination#Combination Gauge|<font color="4488ff">'''Combination Points'''</font>]], and will be activated when a enemy is '''Bounded'''. To bound enemies, press {{CCPV|40px}} when prompted after launching a enemy.<br> | ||
| Death by Revolver=[[File:CRPassive3.png|20px]] : | | Death by Revolver=[[File:CRPassive3.png|20px]] : O Dano das balas é calculado depois de [[Death by Revolver|Morte Pelo Revólver]].<br> | ||
| Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | | Ain=[[File:AinCreationIcon.png|20px]] : Creation Magic enhances the combo. <br>Physical = Casts afterimage for addition non-hitstun damage. <br>Magical = Casts projectiles for addition non-hitstun damage.<br> | ||
}} | }} | ||
| #default = | | #default = | ||
}} | }} |