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== Efficiency Stages == | == Efficiency Stages == | ||
When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%. | When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%. | ||
* Stats that do not possess this normalization effect is Awakening Time and HP. But instead they have maximum value of 40% and 50% respectively. The exception is Critical Damage, which does not | * Stats that do not possess this normalization effect is Awakening Time and HP. But instead they have maximum value of 40% and 50% respectively. The exception is Critical Damage, which does not possess normalization effect and does not have maximum value. | ||
=== Maximize === | === Maximize === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |