Mega Electron Ball: Justice: Difference between revisions
→Total Damage
m (→Updates) |
|||
(27 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
__NOTOC__{{Languages|Mega Electron Ball}} | __NOTOC__{{Languages|Mega Electron Ball : Justice}} | ||
<div style="float: right;">{{#ev:youtube|01NoNjfbjJk|300}}</div> | <div style="float: right;">{{#ev:youtube|01NoNjfbjJk|300|right}}</div> | ||
{| cellpadding="5" style=" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[Image:Mega Electronball.PNG]] | | [[Image:Mega Electronball.PNG|54px]] | ||
| {{SkillType|A}} | | {{SkillType|A}} Charges an Electron Ball before firing it. Charges the skill while holding the skill key, allowing you to perform other actions while charging. (Can be used in midair)<br>The size and range of the electron ball will increase according to the time charged. (Charges to maximum in 1 second, charge can be maintained for 5 seconds)<br>If there are any summoned units, they will cast Mega Electron Ball as well. | ||
|- | |- | ||
| | | | ||
| {{SkillText|CoreActivation}} | | {{SkillText|CoreActivation}} | ||
|- | |||
{{SkillText|True|MEB}} | | | ||
| {{SkillText|True|MEB}} | |||
|} | |} | ||
<br> | <br> | ||
Line 16: | Line 17: | ||
{{#Widget:AdsenseSkill}} | {{#Widget:AdsenseSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
{{!}}- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[ | | [[Code: Architecture]] || 25 | ||
|} | |} | ||
<br> | <br> | ||
Line 27: | Line 28: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! rowspan=2 | Level Required !! colspan=2 | Damage ( | ! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Additional Electron Ball<br>Chance !! colspan=4 | Charge !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Shock !! Explosion !! Size !! Range !! Charge Time | ! Shock !! Explosion !! Size !! Range !! Charge Time !! Hold Duration | ||
|- | |- | ||
| align="left" | | | align="left" | 25 || rowspan=2 | 342% || rowspan=2 | 1067% || N/A || rowspan=2 | 150% ~ 225% || rowspan=2 | 125% ~ 156% || rowspan=2 | 1 Second || rowspan=2 | 5 Seconds || rowspan=2 | 50 MP || rowspan=2 | 6 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 25% | | align="left" | [Enhanced] || 25% | ||
Line 39: | Line 40: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! rowspan=2 | Level Required !! colspan=2 | Damage ( | ! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Shock !! Explosion | ! Shock !! Explosion | ||
|- | |- | ||
| align="left" | | | align="left" | 25 || rowspan=2 | 137% || rowspan=2 | 426% | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] | ||
Line 52: | Line 53: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Empowered Mega Electron Ball !! colspan=2 | Regenerating (2) Mega Electron Ball | ! Empowered Mega Electron Ball : Justice !! colspan=2 | Regenerating (2) Mega Electron Ball : Justice | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! | ! Attribute Effect !! Attribute Effect !! Cooldown | ||
! Cooldown | |||
|- | |- | ||
| {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|60}} || 3.6 Seconds | | {{SkillText|Empowered|120}} || {{SkillText|Regenerating (2)|50|60}} || 3.6 Seconds | ||
|} | |||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! colspan=2 | Normal !! colspan=2 | Empowered | |||
|- style="background:{{ColorSel|CharLight|Eve}}" | |||
! Normal !! Two Electron Balls !! Normal !! Two Electron Balls | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 342 + 1067}}}}% || {{formatnum:{{#expr: (342 + 1067)*2}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2}}}}% || {{formatnum:{{#expr: (342 + 1067)*1.2*2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 137 + 426}}}}% || {{formatnum:{{#expr: (137 + 426)*2}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2}}}}% || {{formatnum:{{#expr: (137 + 426)*1.2*2}}}}% | |||
|} | |} | ||
<br> | <br> | ||
Line 77: | Line 93: | ||
| width="40" | [[File:CEUpgradeElectron.png]] | | width="40" | [[File:CEUpgradeElectron.png]] | ||
| align="center" width="150" | [[Electron Upgrade]] | | align="center" width="150" | [[Electron Upgrade]] | ||
|} | |} | ||
|} | |} | ||
Line 90: | Line 98: | ||
== Tips and Details == | == Tips and Details == | ||
*''' | *[[Dimension Link - Century|Nasod Scout]], [[Surface Cutting|Oberon]] and [[Electronic Field|Ophilia]] all are able to mimic this skill. [[Code: Thunderbolt|Ferdinand]] will not, however. | ||
* | **A summon will always fire the same amount of electron balls as you do, so if you fire 2 due to '''[Enhanced]''', the summon will as well. | ||
**Like normal | **With all three summons active, the maximum total of electron balls fire is 4, or 8 with '''[Enhanced]'''. | ||
*The skill acts very similarly to normal electron ball commands, but due to being an active skill, it can be thrown out at any point during a normal command combo. | |||
* | **Like normal electron balls, this skill also deals two hits; an initial hit that only damages the first enemy it comes into contact with and a second hit that deals splash damage to any enemy within range. A delay before casting is also present so if you are hit, the cast will be canceled and the skill will go on cooldown, though no MP will be consumed | ||
**Due to its larger size, the electron ball's explosion hit can hit behind certain enemies it comes into contact with, allowing it to bypass certain shielded enemies. | |||
*You can charge the skill while it is still on cooldown, allowing you to use it fully charged when it comes off cooldown later. | |||
*The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X) | *The charge can be dissipated at no MP cost by releasing the skill key during attack animations where it will fail to deploy. (Ex. >>^Z, ^Z, ^X, >>X, >>^X) | ||
**Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge. | **Additionally, upon reaching [[3rd Jobs|3rd job]], switching to the additional skill slot will also cancel the charge. | ||
*The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes. | *The skill's hitstun is rather low, so enemies may be able to escape a combo sometimes. | ||
*''' | *Compared to [[Mega Electron Ball : Overpower]] and [[Mega Electron Ball : Flash]], this skill has the most range when charged, but it has less damage than a charged '''Overpower''' and travels slower than '''Flash'''. | ||
** | **This is also the only one of the three where the '''Regenerating (2)''' trait only lowers the cooldown to 60% instead of 40%. | ||
**The lack of damage compared to '''Overpower''' is more than made up for by the fact that this is the only path with more than 1 summon, however. Additionally, with [[Electron Upgrade]], this version also has a faster (instant) charge time compared to '''Flash'''. | |||
*Each Electron Ball fired by '''[Enhanced] Mega Electron Ball : Justice''' can deal up to {{formatnum:{{#expr: 342 + 1067}}}}% ({{formatnum:{{#expr: 137 + 426}}}}% in PvP) Physical Damage. With '''Empowered''', each can deal up to {{formatnum:{{#expr: (342 + 1067)*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*1.2}}}}% in PvP) Physical Damage. | |||
**If the '''[Enhanced]''' effect triggers and you have all 3 summons out, the skill can deal a maximum total of {{formatnum:{{#expr: (342 + 1067)*8}}}}% ({{formatnum:{{#expr: (137 + 426)*8}}}}% in PvP) Physical Damage. With '''Empowered''', it can deal a total of {{formatnum:{{#expr: (342 + 1067)*8*1.2}}}}% ({{formatnum:{{#expr: (137 + 426)*8*1.2}}}}% in PvP) Physical Damage. | |||
<br> | <br> | ||
== Trivia == | == Trivia == | ||
[[File:Mega Electronball Justice.png|thumb|Unused '''Mega Electron Ball : Justice''' icon.]] | |||
*In the game file, there's an unused icon for '''Mega Electron Ball : Justice'''. | |||
<br> | <br> | ||
Line 174: | Line 188: | ||
{{nerf|Damage decreased.}} | {{nerf|Damage decreased.}} | ||
|- | |- | ||
| 06/20/2019 || | | 06/20/2019 || 07/17/2019 || colspan=2 align="left" | | ||
*'''Mega Electron Ball''' | {{buff|Damage increased.}} | ||
*Moved | {{buff|Changed to be completely physical damage.}} | ||
* | {{nerf|Max hold duration added.}} | ||
*Name changed from '''Mega Electron Ball''' to '''Mega Electron Ball : Justice'''. | |||
*Moved from [[Eve|Nasod]] to [[Code: Architecture]] | |||
**Level Requirement changed from Level 15 to Level 25. | |||
|} | |} | ||
<br> | <br> | ||
Line 184: | Line 201: | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Eve}} | |Color={{ColorSel|CharLight|Eve}} | ||
|KR=메가 일렉트론볼 |KRName=Mega Electronball | |KR=메가 일렉트론볼 : 저스티스<br>메가 일렉트론볼 |KRName=Mega Electron Ball : Justice<br>Mega Electronball (prior to the June 20, 2019 update) | ||
|FR=Méga tir d'électrons |FRName=Mega Electron Shot | |FR=Méga tir d'électrons |FRName=Mega Electron Shot | ||
|DE= Mega-Elektronengeschoss |DEName=Mega Electron Shot | |DE= Mega-Elektronengeschoss |DEName=Mega Electron Shot | ||
Line 193: | Line 210: | ||
|PL=Mega-Pocisk Elektronów |PLName=Mega Electron Projectile | |PL=Mega-Pocisk Elektronów |PLName=Mega Electron Projectile | ||
|BR=Mega Eletrobola |BRName=Mega Electron Ball | |BR=Mega Eletrobola |BRName=Mega Electron Ball | ||
|NA=Mega Electron Ball (prior to the July 17, 2019 update) | |||
}} | }} | ||
<br> | <br> | ||
{{ | {{CASkills}} | ||